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898b4fcaf7829565612a9fbce5f1cb0690a3d01c
maszyna
/
simulation
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maj00r
b451f80c6d
feat(terrain): binary terrain (BTF2) keeps the sweeps and the //$ lines of its text file and loads them with the terrain; a sweep in the text file no longer stops the conversion; binary files of the version before made again from the text
2026-10-08 00:51:29 +02:00
..
simulation.cpp
feat(scenery): models laid along curves (sweep nodes), bent to follow the paths or repeated along them, loaded and saved with the scenery; trainsets put on a path while the simulation runs; trainset turned around by reversed after its header: the first vehicle stays at the offset and leads towards point 1, the rest stands behind it; launcher keeps reversed trainsets and can turn one around; memory cells saved with the new name of the path they name; events tell their targets and the events of a multiple event; renderer tells whether the cursor is over a surface; vehicle placed in the editor entered when the driving goes on
2026-10-06 22:19:32 +02:00
simulation.h
feat(scenery): models laid along curves (sweep nodes), bent to follow the paths or repeated along them, loaded and saved with the scenery; trainsets put on a path while the simulation runs; trainset turned around by reversed after its header: the first vehicle stays at the offset and leads towards point 1, the rest stands behind it; launcher keeps reversed trainsets and can turn one around; memory cells saved with the new name of the path they name; events tell their targets and the events of a multiple event; renderer tells whether the cursor is over a surface; vehicle placed in the editor entered when the driving goes on
2026-10-06 22:19:32 +02:00
simulationenvironment.cpp
fix: other sonar sast fixes (
#193
)
2026-10-01 13:30:25 +02:00
simulationenvironment.h
Rewrite #includes to use explicit subdirectory paths
2026-03-14 19:16:48 +00:00
simulationsounds.cpp
Remove not needed includes
2026-05-02 14:40:31 +02:00
simulationsounds.h
Rewrite #includes to use explicit subdirectory paths
2026-03-14 19:16:48 +00:00
simulationstateserializer.cpp
feat(terrain): binary terrain (BTF2) keeps the sweeps and the //$ lines of its text file and loads them with the terrain; a sweep in the text file no longer stops the conversion; binary files of the version before made again from the text
2026-10-08 00:51:29 +02:00
simulationstateserializer.h
feat(scenery): models laid along curves (sweep nodes), bent to follow the paths or repeated along them, loaded and saved with the scenery; trainsets put on a path while the simulation runs; trainset turned around by reversed after its header: the first vehicle stays at the offset and leads towards point 1, the rest stands behind it; launcher keeps reversed trainsets and can turn one around; memory cells saved with the new name of the path they name; events tell their targets and the events of a multiple event; renderer tells whether the cursor is over a surface; vehicle placed in the editor entered when the driving goes on
2026-10-06 22:19:32 +02:00
simulationtime.cpp
refactor: sonar c++20 changes (
#185
)
2026-09-28 21:08:15 +02:00
simulationtime.h
reformat: remove redundant parentheses
2026-06-30 21:19:46 +02:00