2026-10-27 19:23:24 +01:00
..
2026-10-22 13:27:37 +02:00
fix(editor): a straight between two curves turning the same way, traced in the mode of a curve, is laid as a straight: points along a curve, about 200 m of straight and a curve the same way (wgr.scn) were fitted as one compound curve of eight arcs, its straight two arcs run up to R 50000 and laid at R 10360 once the curve was scaled between its tangents. The two curves with a straight between them, fitted about as closely, weren't taken over it, and were refused anyway: the last curve rounded to the metre no longer fitted up to the last point. A compound curve with an arc more than 4 times flatter than its sharpest one gives way to curves with straights between them which keep to the points about as closely, where straights between curves may be laid; the curves fitted are settled to the metre, or as laid a hair under where that gives a warning, as the chain of a reverse curve was; the chain of curves takes curves turning the same way with straights between them too, three of them, and wins over the two curves where it keeps closer. Unit tests of the points of wgr.scn and of two and three curves turning one way with straights between them
2026-10-26 19:50:00 +01:00
fix(editor): a curve laid from a free end on a curve, or to one, goes on from its curvature: traced (Tab) from the end of the diverging track of a switch it begins right at P4 at the radius of the switch, not on a straight nor with a transition from a curvature of 0. The design of the line takes the curve of the adjoining track at each end (start_curved/end_curved with the radius, the side and the cant, kept with it in the scenery): the curve of the first vertex turning its way, or of the last one, begins right at the end, its transition going from that curvature and cant to those of its first arc, as between the arcs of a compound curve, none where it goes on at its radius; the radius of its arcs is the one which begins it there, solved for the tangent, the curves next to it making room on the straight. A curve traced next to such an end is fitted by its transitions alone, with none between the curves where the points keep to that as well, or laid from a straight there where it doesn't go on from it or that keeps to the points much closer: eased out of the curve of a plain track by the transition of the norms, the line beginning at its end, or right from P4, as a switch goes on with a straight. A bend of straights turning the way of the curve gets its curve going on from it with the transitions and the cant of the norms; the other way, or a straight, as before: eased out of the curve of a plain track, the jump of the curvature kept at a switch, as at its start, and not warned of. The cant of the adjoining track goes on into the curve with no ramp at that end; the norms ask for the transition between the curves only where the curvature differs by more than 5 % or the cant by 5 mm. The readout by the cursor, the status after laying and the plan tell the curve going on from the track, the plan with a box to go on or not. Dragged back to P4 from a point the curve goes on from its radius too. Selftests laywalk, laybends, curvejoint, endcurves; unit tests of a curve going on from a switch and into a free end, its cant, traced, through a transition into a larger radius, and of a bend of straights after such an end
2026-10-25 12:28:55 +01:00
feat(editor): a track deleted cuts the design kept for its line down to the tracks left along it, in the same step of the undo history: a design keeps the stretch of its line it stands for (//$h kept <from> <to>), a track deleted in the middle parts it in two, one at an end shortens it, a design with no track left is forgotten. The geometry stays as designed, only its reach changes. A design cut down isn't taken whole by the route plan nor merged with a new one nor carried along by a switch slid, and gives no designed curve to the tracks left of a curve it cut, which are recognized as they lie: a track laid by hand into the gap is never pulled back to the old shape. The status tells of it. The //$h click lines are the editor's own now: read back with their design, and written once on save instead of staying behind and piling up. Selftests on a copy of wgr.scn: a track of a compound curve deleted in the middle, undone and redone, one at an end, all of a piece, saved and read back
2026-10-26 19:50:35 +01:00
feat(editor): a track deleted cuts the design kept for its line down to the tracks left along it, in the same step of the undo history: a design keeps the stretch of its line it stands for (//$h kept <from> <to>), a track deleted in the middle parts it in two, one at an end shortens it, a design with no track left is forgotten. The geometry stays as designed, only its reach changes. A design cut down isn't taken whole by the route plan nor merged with a new one nor carried along by a switch slid, and gives no designed curve to the tracks left of a curve it cut, which are recognized as they lie: a track laid by hand into the gap is never pulled back to the old shape. The status tells of it. The //$h click lines are the editor's own now: read back with their design, and written once on save instead of staying behind and piling up. Selftests on a copy of wgr.scn: a track of a compound curve deleted in the middle, undone and redone, one at an end, all of a piece, saved and read back
2026-10-26 19:50:35 +01:00
feat(editor): Help > Tutorial instead of First steps: seven lessons (looking around, laying track, curves, joining, switches, selecting and fixing, saving and driving), each with a looping clip from lang/editor_tutorial/<lesson>.gif played from the start on a click, the mouse buttons and keys drawn as pictures beside what they do, ticks that fill in when the user does it, a button that turns the right tool on, Back / Next and a dot per lesson that turns green when it is done
2026-10-17 23:30:37 +02:00
feat(editor): Help > Tutorial instead of First steps: seven lessons (looking around, laying track, curves, joining, switches, selecting and fixing, saving and driving), each with a looping clip from lang/editor_tutorial/<lesson>.gif played from the start on a click, the mouse buttons and keys drawn as pictures beside what they do, ticks that fill in when the user does it, a button that turns the right tool on, Back / Next and a dot per lesson that turns green when it is done
2026-10-17 23:30:37 +02:00
2026-10-14 23:38:31 +02:00
2026-10-14 23:38:31 +02:00
2026-10-21 10:28:42 +02:00
2026-10-04 02:22:57 +02:00
2026-10-04 02:22:57 +02:00
2026-10-24 17:25:26 +02:00
2026-10-21 13:20:25 +02:00
feat(editor): the download area drawn on the topo map: a polygon is the boundary of what the editor downloads, the orthophoto and the terrain model alike. Drawn from the settings of the orthophoto (Download area, Draw on the map, the top view on): a click puts a point, a point dragged moves, Shift+click removes it, Backspace takes the last one back, Enter closes the area, Esc gives up; it's kept in the scenery as //$a lines in PUWG 1992, so it stays on the ground when the origin moves. Inside it everything the settings ask for, the standard imagery, the 4K one where it's ticked and covers the place, the squares of the terrain model where the scenery has its terrain, goes to the disk cache in the background, nothing decoded nor uploaded, only while no tile around the camera waits and not while the scenery is driven, with its progress, Pause and Retry under it; outside it nothing is asked for, around the camera, along the tracks or ahead of the laying, nor shown. The workers of the orthophoto are 8, at most 3 of them on the tiles around the camera, each holding an image decoded, the rest downloading the area. The 4K tiles: an image the tile no longer wants once it comes, as a 4K one asked for before the camera moved on, isn't uploaded (the 64 MB and the mipmaps of it), nor decoded where a newer job of the tile waits; no two jobs of one tile run at once; a standard tile coming blank twice is remembered by a .blank file, not downloaded again on each return; a 4K tile is uploaded only in a frame with no other upload. Selftests orthoarea, orthostats, orthohires, orthoareapause; unit tests of the tiles a triangle, a concave polygon, a thin band and a polygon about a corner touch (geometry::squares_in, square_touches)
2026-10-26 18:58:09 +01:00
2026-10-24 22:28:43 +02:00
feat(editor): the curves of the laying from the photo in the design of the lines: a vertex of two transition curves meeting at its radius, with no arc and no cant, kept in the scenery files; the bends of straights eased with them at a radius from 6000 down to 3000 m, or larger where they'd be too short for the speed, else with an arc of the norms as large as fits, the straights between two bends shared, the bends staying where they were clicked and a curve below the norms kept with its warnings; a stretch traced on the photo fitted with a straight, a curve with its radius and the length of its transitions, a compound one, or two curves with a straight between them, on a thread of its own while the cursor moves; the heights from point to point through all the points clicked. Unit tests of the design of the lines
2026-10-24 20:57:59 +02:00
2026-10-09 23:39:26 +02:00
2026-10-18 12:56:25 +02:00
2026-10-18 12:56:25 +02:00
2026-10-09 11:54:47 +02:00
2026-10-22 13:27:37 +02:00
2026-10-22 19:26:25 +02:00
2026-10-22 19:26:25 +02:00
2026-10-19 15:27:50 +02:00
2026-10-22 21:32:34 +02:00
2026-10-22 14:33:18 +02:00
2026-10-22 14:33:18 +02:00
2026-10-01 18:41:35 +02:00
2026-10-01 18:41:35 +02:00
feat(editor): the download area drawn on the topo map: a polygon is the boundary of what the editor downloads, the orthophoto and the terrain model alike. Drawn from the settings of the orthophoto (Download area, Draw on the map, the top view on): a click puts a point, a point dragged moves, Shift+click removes it, Backspace takes the last one back, Enter closes the area, Esc gives up; it's kept in the scenery as //$a lines in PUWG 1992, so it stays on the ground when the origin moves. Inside it everything the settings ask for, the standard imagery, the 4K one where it's ticked and covers the place, the squares of the terrain model where the scenery has its terrain, goes to the disk cache in the background, nothing decoded nor uploaded, only while no tile around the camera waits and not while the scenery is driven, with its progress, Pause and Retry under it; outside it nothing is asked for, around the camera, along the tracks or ahead of the laying, nor shown. The workers of the orthophoto are 8, at most 3 of them on the tiles around the camera, each holding an image decoded, the rest downloading the area. The 4K tiles: an image the tile no longer wants once it comes, as a 4K one asked for before the camera moved on, isn't uploaded (the 64 MB and the mipmaps of it), nor decoded where a newer job of the tile waits; no two jobs of one tile run at once; a standard tile coming blank twice is remembered by a .blank file, not downloaded again on each return; a 4K tile is uploaded only in a frame with no other upload. Selftests orthoarea, orthostats, orthohires, orthoareapause; unit tests of the tiles a triangle, a concave polygon, a thin band and a polygon about a corner touch (geometry::squares_in, square_touches)
2026-10-26 18:58:09 +01:00
feat(editor): the download area drawn on the topo map: a polygon is the boundary of what the editor downloads, the orthophoto and the terrain model alike. Drawn from the settings of the orthophoto (Download area, Draw on the map, the top view on): a click puts a point, a point dragged moves, Shift+click removes it, Backspace takes the last one back, Enter closes the area, Esc gives up; it's kept in the scenery as //$a lines in PUWG 1992, so it stays on the ground when the origin moves. Inside it everything the settings ask for, the standard imagery, the 4K one where it's ticked and covers the place, the squares of the terrain model where the scenery has its terrain, goes to the disk cache in the background, nothing decoded nor uploaded, only while no tile around the camera waits and not while the scenery is driven, with its progress, Pause and Retry under it; outside it nothing is asked for, around the camera, along the tracks or ahead of the laying, nor shown. The workers of the orthophoto are 8, at most 3 of them on the tiles around the camera, each holding an image decoded, the rest downloading the area. The 4K tiles: an image the tile no longer wants once it comes, as a 4K one asked for before the camera moved on, isn't uploaded (the 64 MB and the mipmaps of it), nor decoded where a newer job of the tile waits; no two jobs of one tile run at once; a standard tile coming blank twice is remembered by a .blank file, not downloaded again on each return; a 4K tile is uploaded only in a frame with no other upload. Selftests orthoarea, orthostats, orthohires, orthoareapause; unit tests of the tiles a triangle, a concave polygon, a thin band and a polygon about a corner touch (geometry::squares_in, square_touches)
2026-10-26 18:58:09 +01:00
feat(editor): the download area drawn on the topo map: a polygon is the boundary of what the editor downloads, the orthophoto and the terrain model alike. Drawn from the settings of the orthophoto (Download area, Draw on the map, the top view on): a click puts a point, a point dragged moves, Shift+click removes it, Backspace takes the last one back, Enter closes the area, Esc gives up; it's kept in the scenery as //$a lines in PUWG 1992, so it stays on the ground when the origin moves. Inside it everything the settings ask for, the standard imagery, the 4K one where it's ticked and covers the place, the squares of the terrain model where the scenery has its terrain, goes to the disk cache in the background, nothing decoded nor uploaded, only while no tile around the camera waits and not while the scenery is driven, with its progress, Pause and Retry under it; outside it nothing is asked for, around the camera, along the tracks or ahead of the laying, nor shown. The workers of the orthophoto are 8, at most 3 of them on the tiles around the camera, each holding an image decoded, the rest downloading the area. The 4K tiles: an image the tile no longer wants once it comes, as a 4K one asked for before the camera moved on, isn't uploaded (the 64 MB and the mipmaps of it), nor decoded where a newer job of the tile waits; no two jobs of one tile run at once; a standard tile coming blank twice is remembered by a .blank file, not downloaded again on each return; a 4K tile is uploaded only in a frame with no other upload. Selftests orthoarea, orthostats, orthohires, orthoareapause; unit tests of the tiles a triangle, a concave polygon, a thin band and a polygon about a corner touch (geometry::squares_in, square_touches)
2026-10-26 18:58:09 +01:00
feat(editor): the download area drawn on the topo map: a polygon is the boundary of what the editor downloads, the orthophoto and the terrain model alike. Drawn from the settings of the orthophoto (Download area, Draw on the map, the top view on): a click puts a point, a point dragged moves, Shift+click removes it, Backspace takes the last one back, Enter closes the area, Esc gives up; it's kept in the scenery as //$a lines in PUWG 1992, so it stays on the ground when the origin moves. Inside it everything the settings ask for, the standard imagery, the 4K one where it's ticked and covers the place, the squares of the terrain model where the scenery has its terrain, goes to the disk cache in the background, nothing decoded nor uploaded, only while no tile around the camera waits and not while the scenery is driven, with its progress, Pause and Retry under it; outside it nothing is asked for, around the camera, along the tracks or ahead of the laying, nor shown. The workers of the orthophoto are 8, at most 3 of them on the tiles around the camera, each holding an image decoded, the rest downloading the area. The 4K tiles: an image the tile no longer wants once it comes, as a 4K one asked for before the camera moved on, isn't uploaded (the 64 MB and the mipmaps of it), nor decoded where a newer job of the tile waits; no two jobs of one tile run at once; a standard tile coming blank twice is remembered by a .blank file, not downloaded again on each return; a 4K tile is uploaded only in a frame with no other upload. Selftests orthoarea, orthostats, orthohires, orthoareapause; unit tests of the tiles a triangle, a concave polygon, a thin band and a polygon about a corner touch (geometry::squares_in, square_touches)
2026-10-26 18:58:09 +01:00
feat(editor): fields of work in a row of their own over the toolbar (surroundings, tracks, roads, terrain), twice as high, with bigger bold text, and the tools of the one chosen in the toolbar under it: the edit modes of the node bank, the track tools in groups with the vehicle and the structure gauge, the road tools with what the place tool puts, the terrain tools (sculpt, smooth, chunks, orthophoto); the tool options window keeps the settings of the tool; the node bank shows a big preview of the entry pointed at for a moment, with its model and skin; the green colours by default again; Polish translation
2026-10-09 00:42:17 +02:00
feat(editor): fields of work in a row of their own over the toolbar (surroundings, tracks, roads, terrain), twice as high, with bigger bold text, and the tools of the one chosen in the toolbar under it: the edit modes of the node bank, the track tools in groups with the vehicle and the structure gauge, the road tools with what the place tool puts, the terrain tools (sculpt, smooth, chunks, orthophoto); the tool options window keeps the settings of the tool; the node bank shows a big preview of the entry pointed at for a moment, with its model and skin; the green colours by default again; Polish translation
2026-10-09 00:42:17 +02:00
2026-10-23 15:55:58 +02:00
2026-10-23 15:55:58 +02:00
2026-10-21 08:42:29 +02:00
2026-10-04 05:00:52 +02:00
2026-10-24 20:05:04 +02:00
2026-10-24 20:05:04 +02:00
2026-10-19 15:27:50 +02:00
2026-10-05 01:21:11 +02:00
2026-10-23 12:51:58 +02:00
2026-10-23 12:51:58 +02:00
2026-10-27 19:23:24 +01:00
2026-10-27 19:23:24 +01:00
2026-10-21 08:42:29 +02:00
2026-10-17 23:32:43 +02:00
2026-10-22 07:50:59 +02:00
2026-10-22 07:50:59 +02:00
Heightmap terrain: .tch chunk packs, streaming with LOD, terrain painting, water and modifiers - terrain/<name>/terrain.yaml + <px>_<pz>.tch packs of 16x16 chunks (250 m, 0.5/1/2/5 m spacing), slices with crc-32 and optional zstd (vendored zstd 1.5.6 in ref/zstd) - heightmap_terrain [name] endheightmap_terrain directive replaces editorterrain - streamer: worker threads, camera + look-ahead loading, geomipmap LOD with skirts, pooled geometry - mat_terrain shader: up to 8 painted layer materials per chunk via texture arrays (opengl33); other renderers fall back to the dominant material - water bodies (outline + level), terrain modifiers (vertical profile shaping kept non-destructive) - F11 Terrain work mode rebuilt: chunks, sculpt, smooth, paint, point spacing, water tools
2026-10-09 21:02:25 +02:00
Heightmap terrain: .tch chunk packs, streaming with LOD, terrain painting, water and modifiers - terrain/<name>/terrain.yaml + <px>_<pz>.tch packs of 16x16 chunks (250 m, 0.5/1/2/5 m spacing), slices with crc-32 and optional zstd (vendored zstd 1.5.6 in ref/zstd) - heightmap_terrain [name] endheightmap_terrain directive replaces editorterrain - streamer: worker threads, camera + look-ahead loading, geomipmap LOD with skirts, pooled geometry - mat_terrain shader: up to 8 painted layer materials per chunk via texture arrays (opengl33); other renderers fall back to the dominant material - water bodies (outline + level), terrain modifiers (vertical profile shaping kept non-destructive) - F11 Terrain work mode rebuilt: chunks, sculpt, smooth, paint, point spacing, water tools
2026-10-09 21:02:25 +02:00
2026-10-24 19:23:01 +02:00
2026-10-24 19:23:01 +02:00
fix(track): two switches laid right after one another, with no plain track between them, are joined, the vehicles no longer derail there: only the plain tracks looked for their neighbours, so the end of the main track of one switch at the start of the next one was joined to nothing, and an axle getting to it ran onto a track made to derail it. TTrack::join_switches joins the free ends of a switch to the ends of other switches in the same points, on both sides, with the codes of the ends the axles go on by: the end of either path of one at the start of the other, two facing at their starts, two meeting at their ends; done once the plain tracks are joined as the scenery is loaded, the old sceneries too, and as the editor joins a switch laid. Selftest pathwalk walks the tracks as an axle does: P2 to P1, P4 to P1, start to start and end to end go through either way
2026-10-26 20:40:51 +01:00
feat(editor): the drive of a switch stands by the tips of its blades, not at the joint before them, and goes with the switch deleted. A drive placed, changed or carried along with its switch is set where the blades begin, as they're shaped or where the diverging track is broken at the tip of a planed blade, along the main track there, its heading and its tilt taken there; the drives the earlier versions of the editor set at the joints are moved there once, as the scenery is opened and the templates are known, with no step of the undo history, to be saved with it. Deleting a switch, a double switch or a set of tracks takes the drives of the switches along in the same step, Ctrl+Z brings them back. The joint before the blades and the tips of the blades of the switch being placed or the one selected are marked across the track in the view, so the tips seen on the photo aren't taken for the start of the switch. Selftests bladetips, drivetips; on a copy of test42 the drive of z1 went from the joint to 1.248 m, deleted with z1, back with Ctrl+Z
2026-10-26 20:40:37 +01:00
2026-10-24 16:33:24 +02:00
2026-10-24 16:33:24 +02:00
feat(editor): the drive of a switch stands by the tips of its blades, not at the joint before them, and goes with the switch deleted. A drive placed, changed or carried along with its switch is set where the blades begin, as they're shaped or where the diverging track is broken at the tip of a planed blade, along the main track there, its heading and its tilt taken there; the drives the earlier versions of the editor set at the joints are moved there once, as the scenery is opened and the templates are known, with no step of the undo history, to be saved with it. Deleting a switch, a double switch or a set of tracks takes the drives of the switches along in the same step, Ctrl+Z brings them back. The joint before the blades and the tips of the blades of the switch being placed or the one selected are marked across the track in the view, so the tips seen on the photo aren't taken for the start of the switch. Selftests bladetips, drivetips; on a copy of test42 the drive of z1 went from the joint to 1.248 m, deleted with z1, back with Ctrl+Z
2026-10-26 20:40:37 +01:00