Files
maszyna/widgets/map.h
2019-02-18 17:46:31 +01:00

39 lines
872 B
C++

#pragma once
#include "gl/shader.h"
#include "renderer.h"
#include "Texture.h"
#include "uilayer.h"
namespace ui {
class map_panel : public ui_panel {
std::unique_ptr<gl::program> m_shader;
std::unique_ptr<gl::framebuffer> m_msaa_fb;
std::unique_ptr<gl::renderbuffer> m_msaa_rb;
std::unique_ptr<gl::framebuffer> m_fb;
std::unique_ptr<opengl_texture> m_tex;
std::unique_ptr<gl::ubo> scene_ubo;
gl::scene_ubs scene_ubs;
std::vector<gfx::geometrybank_handle> m_section_handles;
const int fb_size = 1024;
glm::vec2 translate;
float zoom = 1.0f / 1000.0f;
float get_vehicle_rotation();
void render_map_texture(glm::mat4 transform, glm::vec2 surface_size);
void render_labels(glm::mat4 transform, ImVec2 origin, glm::vec2 surface_size);
bool init_done = false;
public:
map_panel();
void render_contents() override;
};
}