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maszyna/rendering/opengl46/opengl46light.h

29 lines
600 B
C

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "rendering/light.h"
struct opengl46_light : public basic_light {
GLuint id{(GLuint)-1};
float factor;
void apply_intensity(float const Factor = 1.0f);
void apply_angle() const;
opengl46_light &operator=(basic_light const &Right) {
basic_light::operator=(Right);
return *this; }
};
//---------------------------------------------------------------------------