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maszyna/shaders/instance_cull_commands.comp

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// fills in the instances of the indirect draw commands of the entries, after stage 1 of instance_cull.comp wrote the
// modelview matrices of the instances which passed. one invocation per command: the instance count is the count of its
// entry, the base instance the first slot of the entry in the output (its cursor, advanced by stage 1, less the count)
#include <common>
layout(local_size_x = INSTANCE_COMMAND_GROUP_SIZE) in;
layout(std430, binding = INSTANCE_COUNTER_SSBO_BINDING) readonly buffer instance_counter_ssbo
{
uint counters[];
};
// gl::instance_draw_command, eight uints each: count, instance count, first, base vertex (base instance of an array
// draw), base instance, entry, indexed, unused
layout(std430, binding = INSTANCE_COMMAND_SSBO_BINDING) buffer instance_command_ssbo
{
uint commands[];
};
// x: commands, y: entries
layout(location = 0) uniform uvec4 counts;
void main()
{
uint command = gl_GlobalInvocationID.x;
if (command >= counts.x)
return;
uint field = command * 8u;
uint entry = commands[field + 5u];
uint count = counters[INSTANCE_COUNTER_HEADER + entry];
uint base = counters[INSTANCE_COUNTER_HEADER + counts.y + entry] - count;
commands[field + 1u] = count;
if (commands[field + 6u] != 0u)
commands[field + 4u] = base;
else
commands[field + 3u] = base;
}