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maszyna/stars.cpp

33 lines
817 B
C++

#include "stdafx.h"
#include "stars.h"
#include "globals.h"
#include "MdlMngr.h"
//////////////////////////////////////////////////////////////////////////////////////////
// cStars -- simple starfield model, simulating appearance of starry sky
void
cStars::init() {
m_stars = TModelsManager::GetModel( "models\\skydome_stars.t3d", false );
}
#ifdef EU07_USE_OLD_RENDERCODE
void
cStars::render() {
// setup
::glPushMatrix();
::glRotatef( m_latitude, 1.0f, 0.0f, 0.0f ); // ustawienie osi OY na północ
::glRotatef( -std::fmod( (float)Global::fTimeAngleDeg, 360.0f ), 0.0f, 1.0f, 0.0f ); // obrót dobowy osi OX
::glPointSize( 2.0f );
// render
GfxRenderer.Render( &m_stars, nullptr, 1.0 );
// post-render cleanup
::glPointSize( 3.0f );
::glPopMatrix();
}
#endif