mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-17 05:09:20 +02:00
1153 lines
43 KiB
C++
1153 lines
43 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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// path (track) editing part of the editor mode
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#include "stdafx.h"
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#include "application/editormode.h"
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#include "application/editoruilayer.h"
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#include "utilities/Globals.h"
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#include "rendering/renderer.h"
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#include "world/Track.h"
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#include "utilities/Logs.h"
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#include "imgui/imgui.h"
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#include "imgui/ImGuizmo.h"
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <algorithm>
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#include <cmath>
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#include <cstring>
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namespace
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{
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// projects world points onto the screen, with the same camera-relative view and clean perspective the gizmo uses
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class screen_projection
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{
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public:
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screen_projection()
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{
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ImGuiIO const &io = ImGui::GetIO();
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m_size = io.DisplaySize;
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m_camera = GfxRenderer->Camera_Position();
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float const fovy = glm::radians(Global.FieldOfView / Global.ZoomFactor);
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float const aspect = m_size.y > 0.0f ? m_size.x / m_size.y : 1.0f;
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m_viewprojection = glm::perspective(fovy, aspect, 0.1f, 10000.0f) * GfxRenderer->Camera_View_Matrix();
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}
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glm::vec4 clip(glm::dvec3 const &Point) const
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{
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return m_viewprojection * glm::vec4(glm::vec3(Point - m_camera), 1.0f);
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}
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ImVec2 screen(glm::vec4 const &Clip) const
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{
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return ImVec2((Clip.x / Clip.w * 0.5f + 0.5f) * m_size.x, (0.5f - Clip.y / Clip.w * 0.5f) * m_size.y);
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}
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// returns: true if the point is in front of the camera
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bool project(glm::dvec3 const &Point, ImVec2 &Screen) const
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{
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auto const c = clip(Point);
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if (c.w < kNear)
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return false;
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Screen = screen(c);
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return true;
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}
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// draws a line, clipped against the near plane so points behind the camera don't flip across the screen
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void line(ImDrawList *Drawlist, glm::dvec3 const &A, glm::dvec3 const &B, ImU32 const Color, float const Thickness) const
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{
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glm::vec4 a = clip(A);
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glm::vec4 b = clip(B);
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if (a.w < kNear && b.w < kNear)
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return;
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if (a.w < kNear)
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a = glm::mix(a, b, (kNear - a.w) / (b.w - a.w));
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else if (b.w < kNear)
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b = glm::mix(b, a, (kNear - b.w) / (a.w - b.w));
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Drawlist->AddLine(screen(a), screen(b), Color, Thickness);
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}
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private:
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static constexpr float kNear{0.1f};
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ImVec2 m_size;
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glm::dvec3 m_camera;
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glm::mat4 m_viewprojection;
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};
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// point on the course of a path, matching the curve TSegment builds from the same data
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glm::dvec3 path_point(segment_data const &Path, double const T)
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{
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auto const &p0 = Path.points[segment_data::point::start];
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auto const &p3 = Path.points[segment_data::point::end];
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auto const &cp1 = Path.points[segment_data::point::control1];
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auto const &cp2 = Path.points[segment_data::point::control2];
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if (cp1 == glm::dvec3{} && cp2 == glm::dvec3{})
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return glm::mix(p0, p3, T);
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auto const p1 = p0 + cp1;
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auto const p2 = p3 + cp2;
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double const u = 1.0 - T;
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return u * u * u * p0 + 3.0 * u * u * T * p1 + 3.0 * u * T * T * p2 + T * T * T * p3;
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}
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char const *point_label(editor_track::point_kind const Kind)
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{
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switch (Kind)
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{
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case editor_track::point_kind::start: return "Start";
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case editor_track::point_kind::control1: return "Control 1";
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case editor_track::point_kind::control2: return "Control 2";
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default: return "End";
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}
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}
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bool is_end(editor_track::point_kind const Kind)
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{
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return Kind == editor_track::point_kind::start || Kind == editor_track::point_kind::end;
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}
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editor_track::point_kind const kPointKinds[] = {editor_track::point_kind::start, editor_track::point_kind::control1, editor_track::point_kind::control2, editor_track::point_kind::end};
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// screen distance within which a click grabs a point handle
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float const kHandleRadius{10.0f};
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} // namespace
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TTrack *editor_mode::selected_track() const
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{
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return dynamic_cast<TTrack *>(m_node);
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}
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void editor_mode::select_track(scene::basic_node *Node)
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{
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auto *track = dynamic_cast<TTrack *>(Node);
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if (track == nullptr)
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{
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// a click beside the selected path releases its point handle
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m_track_point = {};
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return;
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}
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// paths are long, so the distance is measured to the nearest point of the path rather than its centre
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glm::dvec3 const camera{Global.pCamera.Pos};
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if (glm::distance(glm::dvec3(track->get_nearest_point(camera)), camera) > static_cast<double>(kMaxPlacementDistance))
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return;
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if (track != m_node)
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m_track_point = {};
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m_node = track;
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ui()->set_node(m_node);
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}
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bool editor_mode::pick_track_handle()
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{
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auto *track = selected_track();
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if (track == nullptr || false == editor_track::is_supported(*track) || m_route_tab)
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return false;
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screen_projection const projection;
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ImVec2 const mouse = ImGui::GetIO().MousePos;
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float best = kHandleRadius * kHandleRadius;
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editor_track::point_ref hit;
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for (int i = 0; i < static_cast<int>(track->m_paths.size()); ++i)
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{
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for (auto const kind : kPointKinds)
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{
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editor_track::point_ref const point{i, kind};
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ImVec2 screen;
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if (false == projection.project(editor_track::point_position(*track, point), screen))
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continue;
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float const dx = screen.x - mouse.x;
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float const dy = screen.y - mouse.y;
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// end points take precedence over control points placed at the same spot
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float const distance = (dx * dx + dy * dy) * (is_end(kind) ? 0.5f : 1.0f);
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if (distance < best)
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{
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best = distance;
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hit = point;
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}
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}
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}
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if (false == hit.valid())
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return false;
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m_track_point = hit;
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return true;
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}
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void editor_mode::draw_track_overlay() const
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{
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auto const *track = selected_track();
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if (track == nullptr)
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return;
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screen_projection const projection;
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ImDrawList *drawlist = ImGui::GetBackgroundDrawList();
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bool const trackmode = ui()->mode() == nodebank_panel::TRACK;
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// course of the path, from its source data so it follows the edits before the path is rebuilt
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ImU32 const coursecolor = IM_COL32(40, 220, 255, 220);
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int constexpr samples{32};
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for (auto const &path : track->m_paths)
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{
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auto previous = path_point(path, 0.0);
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for (int i = 1; i <= samples; ++i)
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{
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auto const next = path_point(path, static_cast<double>(i) / samples);
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projection.line(drawlist, previous, next, coursecolor, 2.5f);
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previous = next;
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}
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}
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if (false == trackmode || m_route_tab || false == editor_track::is_supported(*track))
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return;
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// control vectors
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ImU32 const vectorcolor = IM_COL32(200, 200, 200, 160);
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for (int i = 0; i < static_cast<int>(track->m_paths.size()); ++i)
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{
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projection.line(drawlist, editor_track::point_position(*track, {i, editor_track::point_kind::start}), editor_track::point_position(*track, {i, editor_track::point_kind::control1}), vectorcolor, 1.0f);
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projection.line(drawlist, editor_track::point_position(*track, {i, editor_track::point_kind::end}), editor_track::point_position(*track, {i, editor_track::point_kind::control2}), vectorcolor, 1.0f);
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}
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// handles: end points coloured by connection state (green: connected, red: free), control points as squares
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for (int i = 0; i < static_cast<int>(track->m_paths.size()); ++i)
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{
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for (auto const kind : kPointKinds)
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{
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editor_track::point_ref const point{i, kind};
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ImVec2 screen;
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if (false == projection.project(editor_track::point_position(*track, point), screen))
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continue;
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bool const selected = (point == m_track_point);
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if (is_end(kind))
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{
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ImU32 const color = editor_track::is_connected(*track, point) ? IM_COL32(60, 220, 60, 255) : IM_COL32(240, 60, 60, 255);
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drawlist->AddCircleFilled(screen, 6.0f, color);
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}
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else
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{
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drawlist->AddRectFilled(ImVec2(screen.x - 4.0f, screen.y - 4.0f), ImVec2(screen.x + 4.0f, screen.y + 4.0f), IM_COL32(230, 230, 230, 255));
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}
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if (selected)
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drawlist->AddCircle(screen, 10.0f, IM_COL32(255, 220, 40, 255), 16, 2.5f);
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}
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}
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// connection to be made when the ongoing drag ends
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if (m_track_snap.track != nullptr)
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{
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ImVec2 screen;
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if (projection.project(m_track_snap.position, screen))
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drawlist->AddCircle(screen, 14.0f, IM_COL32(255, 60, 255, 255), 20, 3.0f);
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projection.line(drawlist, m_track_snap.position, m_track_snap.position + m_track_snap.direction * 5.0, IM_COL32(255, 60, 255, 200), 2.0f);
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}
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}
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void editor_mode::render_track_gizmo()
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{
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auto *track = selected_track();
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std::string reason;
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if (track == nullptr || false == editor_track::can_edit_geometry(*track, reason))
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{
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m_track_gizmo_using = false;
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return;
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}
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bool const pointmode = ui()->mode() == nodebank_panel::TRACK && m_track_point.valid() && m_track_point.path < static_cast<int>(track->m_paths.size());
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ImGuizmo::BeginFrame();
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ImGuizmo::SetOrthographic(false);
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ImGuiIO const &io = ImGui::GetIO();
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ImGuizmo::SetRect(0.0f, 0.0f, io.DisplaySize.x, io.DisplaySize.y);
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// same camera-relative view and clean perspective as the transform gizmo of the other nodes
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glm::mat4 const view = GfxRenderer->Camera_View_Matrix();
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glm::dvec3 const camerapos = GfxRenderer->Camera_Position();
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float const fovy = glm::radians(Global.FieldOfView / Global.ZoomFactor);
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float const aspect = io.DisplaySize.y > 0.0f ? io.DisplaySize.x / io.DisplaySize.y : 1.0f;
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glm::mat4 const projection = glm::perspective(fovy, aspect, 0.1f, 10000.0f);
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// point handles only move; the whole path moves or turns around the vertical axis
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ImGuizmo::OPERATION const operation = (false == pointmode && m_gizmo_op == gizmo_operation::rotate) ? ImGuizmo::ROTATE_Y : ImGuizmo::TRANSLATE;
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if (false == m_track_gizmo_using)
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{
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auto const anchor = pointmode ? editor_track::point_position(*track, m_track_point) : editor_track::pivot(*track);
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m_track_gizmo = glm::translate(glm::mat4(1.0f), glm::vec3(anchor - camerapos));
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}
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glm::vec3 snapvalue(operation == ImGuizmo::ROTATE_Y ? 5.0f : m_gizmo_snap);
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float const *snap = Global.ctrlState && snapvalue.x > 0.0f ? glm::value_ptr(snapvalue) : nullptr;
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glm::mat4 delta(1.0f);
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ImGuizmo::Manipulate(glm::value_ptr(view), glm::value_ptr(projection), operation, ImGuizmo::WORLD, glm::value_ptr(m_track_gizmo), glm::value_ptr(delta), snap);
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if (ImGuizmo::IsUsing())
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{
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if (false == m_track_gizmo_using)
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{
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// drag start: gather the paths it modifies and record their state for undo
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m_track_gizmo_using = true;
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m_track_pivot = editor_track::pivot(*track);
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m_track_drag = {track};
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m_track_drag_points.clear();
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m_track_snap = {};
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if (pointmode && is_end(m_track_point.kind) && m_track_drag_connected)
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{
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for (auto const &connection : editor_track::connected_points(*track, editor_track::point_position(*track, m_track_point)))
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{
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std::string neighbourreason;
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if (false == editor_track::can_edit_geometry(*connection.first, neighbourreason))
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continue;
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m_track_drag_points.emplace_back(connection);
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if (std::find(m_track_drag.begin(), m_track_drag.end(), connection.first) == m_track_drag.end())
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m_track_drag.emplace_back(connection.first);
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}
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}
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std::vector<std::pair<TTrack *, editor_track::state>> states;
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for (auto *dragged : m_track_drag)
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states.emplace_back(dragged, editor_track::capture(*dragged));
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push_track_snapshot(std::move(states));
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}
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if (operation == ImGuizmo::ROTATE_Y)
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{
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double const angle = std::atan2(delta[2][0], delta[0][0]);
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if (std::abs(angle) > 1e-9)
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{
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editor_track::rotate_y(*track, m_track_pivot, angle);
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m_track_dirty = true;
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}
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}
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else if (pointmode)
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{
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glm::dvec3 const position = camerapos + glm::dvec3(m_track_gizmo[3]);
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editor_track::move_point(*track, m_track_point, position);
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for (auto const &connection : m_track_drag_points)
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editor_track::move_point(*connection.first, connection.second, position);
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m_track_dirty = true;
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// a free end point can be connected with another path; a joint moved as a whole stays as it is
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if (is_end(m_track_point.kind) && m_track_drag_points.empty())
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{
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std::vector<TTrack const *> const exclude(m_track_drag.begin(), m_track_drag.end());
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m_track_snap = editor_track::find_snap_target(*track, position, m_track_snap_radius, exclude);
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}
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}
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else
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{
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glm::dvec3 const offset{delta[3]};
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if (glm::length(offset) > 1e-9)
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{
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editor_track::translate(*track, offset);
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m_track_dirty = true;
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}
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}
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commit_track_drag(false);
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}
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else if (m_track_gizmo_using)
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{
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// drag end: make the offered connection and rebuild everything for good
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if (m_track_snap.track != nullptr && pointmode)
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{
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editor_track::snap_point(*track, m_track_point, m_track_snap, m_track_align_tangent);
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m_track_dirty = true;
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}
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m_track_snap = {};
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commit_track_drag(true);
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m_track_gizmo_using = false;
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m_track_drag.clear();
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m_track_drag_points.clear();
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}
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}
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void editor_mode::commit_track_drag(bool const Force)
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{
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if (false == m_track_dirty || m_track_drag.empty())
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return;
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// each rebuild re-uploads geometry of the affected sections, so it isn't done on every frame of a drag
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auto const now = std::chrono::steady_clock::now();
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if (false == Force && now - m_track_last_commit < std::chrono::milliseconds(100))
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return;
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editor_track::commit(m_track_drag);
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m_track_dirty = false;
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m_track_last_commit = now;
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}
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void editor_mode::push_track_snapshot(std::vector<std::pair<TTrack *, editor_track::state>> States, std::vector<TTrack *> Created)
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{
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if (States.empty())
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return;
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if (m_max_history_size >= 0 && (int)m_history.size() >= m_max_history_size)
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m_history.erase(m_history.begin(), m_history.begin() + ((int)m_history.size() - m_max_history_size + 1));
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auto *track = States.front().first;
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EditorSnapshot snap;
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snap.action = EditorSnapshot::Action::TrackEdit;
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snap.node_name = track->name();
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snap.node_ptr = track;
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snap.position = track->location();
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snap.uuid = track->uuid;
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snap.tracks = std::move(States);
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snap.created = std::move(Created);
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m_history.push_back(std::move(snap));
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g_redo.clear();
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}
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void editor_mode::restore_track_snapshot(EditorSnapshot const &Snapshot, std::vector<EditorSnapshot> &Opposite, bool const Undo)
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{
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if (Snapshot.tracks.empty())
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return;
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// paths restored by this step; paths added by the change exist only on its redo side
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std::vector<TTrack *> tracks;
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for (auto const &entry : Snapshot.tracks)
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tracks.emplace_back(entry.first);
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// current state goes to the opposite stack, including paths added by the change when it's being undone
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EditorSnapshot current{Snapshot};
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current.tracks.clear();
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auto involved{tracks};
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if (Undo)
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involved.insert(involved.end(), Snapshot.created.begin(), Snapshot.created.end());
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for (auto *track : involved)
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current.tracks.emplace_back(track, editor_track::capture(*track));
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Opposite.push_back(std::move(current));
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if (Undo)
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{
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for (auto *track : Snapshot.created)
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editor_track::retire(*track);
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}
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else
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{
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for (auto *track : Snapshot.created)
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track->m_editorremoved = false;
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}
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for (auto const &entry : Snapshot.tracks)
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editor_track::apply(*entry.first, entry.second);
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editor_track::commit(tracks);
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// the designed route refers to the chain, which might have changed
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if (false == m_route.chain.tracks.empty())
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{
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std::string error;
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editor_track::find_chain(m_route.from, m_route.to, m_route.chain, error);
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}
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m_track_snap = {};
|
|
m_track_dirty = false;
|
|
if (m_node != tracks.front())
|
|
m_track_point = {};
|
|
m_node = tracks.front();
|
|
ui()->set_node(m_node);
|
|
}
|
|
|
|
void editor_mode::render_track_ui()
|
|
{
|
|
if (ImGui::BeginTabBar("##trackediting"))
|
|
{
|
|
if (ImGui::BeginTabItem("Route design"))
|
|
{
|
|
m_route_tab = true;
|
|
render_route_ui();
|
|
ImGui::EndTabItem();
|
|
}
|
|
if (ImGui::BeginTabItem("Single path"))
|
|
{
|
|
m_route_tab = false;
|
|
render_path_ui();
|
|
ImGui::EndTabItem();
|
|
}
|
|
ImGui::EndTabBar();
|
|
}
|
|
}
|
|
|
|
void editor_mode::render_path_ui()
|
|
{
|
|
ImGui::TextDisabled("LMB: select path or point handle Esc: release point\nGizmo moves the selected point, otherwise the whole path (W: turn)");
|
|
auto *track = selected_track();
|
|
if (track == nullptr)
|
|
{
|
|
ImGui::TextDisabled("No path selected");
|
|
return;
|
|
}
|
|
|
|
char const *type = track->eType == tt_Normal ? "normal" : track->eType == tt_Switch ? "switch" : track->eType == tt_Cross ? "cross" : track->eType == tt_Table ? "turntable" : track->eType == tt_Tributary ? "tributary" : "unknown";
|
|
char const *category = (track->iCategoryFlag & 1) ? "rail" : (track->iCategoryFlag & 2) ? "road" : (track->iCategoryFlag & 4) ? "river" : "other";
|
|
ImGui::Text("%s (%s %s, %.2f m)", track->name().empty() ? "(noname)" : track->name().c_str(), category, type, track->Length());
|
|
|
|
if (false == editor_track::is_supported(*track))
|
|
{
|
|
ImGui::TextDisabled("Editing of this path type isn't supported");
|
|
return;
|
|
}
|
|
std::string reason;
|
|
bool const geometry = editor_track::can_edit_geometry(*track, reason);
|
|
if (false == geometry)
|
|
ImGui::TextColored(ImVec4(1.0f, 0.6f, 0.2f, 1.0f), "Geometry locked: %s", reason.c_str());
|
|
|
|
auto const before = editor_track::capture(*track);
|
|
// records undo state when a field edit starts, and rebuilds the path once it's finished
|
|
enum class rebuild { none, parameters, geometry };
|
|
auto const finish_edit = [&](rebuild const Rebuild) {
|
|
if (ImGui::IsItemActivated())
|
|
m_track_field_before = before;
|
|
if (ImGui::IsItemDeactivatedAfterEdit())
|
|
{
|
|
push_track_snapshot({{track, m_track_field_before}});
|
|
switch (Rebuild)
|
|
{
|
|
case rebuild::geometry: editor_track::commit({track}); break;
|
|
case rebuild::parameters: editor_track::commit_parameters(*track); break;
|
|
default: track->mark_dirty(); break;
|
|
}
|
|
}
|
|
};
|
|
// applies a change made with a widget which reports it at once, like a combo box
|
|
auto const apply_now = [&](rebuild const Rebuild) {
|
|
push_track_snapshot({{track, before}});
|
|
if (Rebuild == rebuild::parameters)
|
|
editor_track::commit_parameters(*track);
|
|
else
|
|
track->mark_dirty();
|
|
};
|
|
|
|
if (ImGui::CollapsingHeader("Path parameters", ImGuiTreeNodeFlags_DefaultOpen))
|
|
{
|
|
ImGui::PushItemWidth(120.0f);
|
|
double velocity = editor_track::velocity(*track);
|
|
if (ImGui::InputDouble("Velocity (km/h, -1: none)", &velocity, 0.0, 0.0, "%.1f"))
|
|
editor_track::velocity(*track, velocity);
|
|
finish_edit(rebuild::none);
|
|
if (ImGui::InputFloat("Friction", &track->fFriction, 0.0f, 0.0f, "%.3f"))
|
|
track->fFriction = std::max(0.0f, track->fFriction);
|
|
finish_edit(rebuild::none);
|
|
ImGui::InputFloat("Sound distance", &track->fSoundDistance, 0.0f, 0.0f, "%.1f");
|
|
finish_edit(rebuild::none);
|
|
ImGui::InputInt("Quality", &track->iQualityFlag, 0);
|
|
finish_edit(rebuild::none);
|
|
int damage = track->iDamageFlag;
|
|
if (ImGui::InputInt("Damage flags", &damage, 0))
|
|
editor_track::damage(*track, damage);
|
|
finish_edit(rebuild::none);
|
|
|
|
char const *environments[] = {"flat", "mountains", "canyon", "tunnel", "bridge", "bank"};
|
|
int environment = std::clamp(static_cast<int>(track->eEnvironment), 0, 5);
|
|
if (ImGui::Combo("Environment", &environment, environments, IM_ARRAYSIZE(environments)))
|
|
{
|
|
track->eEnvironment = static_cast<TEnvironmentType>(environment);
|
|
apply_now(rebuild::none);
|
|
}
|
|
|
|
if (ImGui::InputFloat("Width", &track->fTrackWidth, 0.0f, 0.0f, "%.3f"))
|
|
track->fTrackWidth = std::max(0.01f, track->fTrackWidth);
|
|
finish_edit(rebuild::parameters);
|
|
ImGui::PopItemWidth();
|
|
|
|
if (track->m_visible)
|
|
{
|
|
// material names are edited in local buffers, refreshed from the path whenever no field is being edited
|
|
material_handle *materials[] = {&track->m_material1, &track->m_material2, track->SwitchExtension ? &track->SwitchExtension->m_material3 : nullptr};
|
|
char const *labels[] = {"Texture 1 (rails/surface)", "Texture 2 (trackbed/side)", "Trackbed (switch)"};
|
|
if (false == ImGui::IsAnyItemActive())
|
|
{
|
|
for (int i = 0; i < 3; ++i)
|
|
{
|
|
auto const name = materials[i] ? editor_track::material_name(*materials[i]) : std::string{};
|
|
std::strncpy(m_track_materials[i].data(), name.c_str(), m_track_materials[i].size() - 1);
|
|
m_track_materials[i].back() = '\0';
|
|
}
|
|
}
|
|
for (int i = 0; i < 3; ++i)
|
|
{
|
|
if (materials[i] == nullptr || (i == 2 && track->eType != tt_Switch))
|
|
continue;
|
|
ImGui::PushItemWidth(-160.0f);
|
|
if (ImGui::InputText(labels[i], m_track_materials[i].data(), m_track_materials[i].size(), ImGuiInputTextFlags_EnterReturnsTrue))
|
|
{
|
|
*materials[i] = editor_track::fetch_material(m_track_materials[i].data());
|
|
apply_now(rebuild::parameters);
|
|
}
|
|
ImGui::PopItemWidth();
|
|
}
|
|
ImGui::TextDisabled("Enter applies a texture name, \"none\" removes the texture");
|
|
|
|
ImGui::PushItemWidth(120.0f);
|
|
if (ImGui::InputFloat("Texture length", &track->fTexLength, 0.0f, 0.0f, "%.2f"))
|
|
track->fTexLength = std::max(0.01f, track->fTexLength);
|
|
finish_edit(rebuild::parameters);
|
|
float height = editor_track::texture_height(*track);
|
|
if (ImGui::InputFloat("Trackbed height", &height, 0.0f, 0.0f, "%.3f"))
|
|
editor_track::texture_height(*track, height);
|
|
finish_edit(rebuild::parameters);
|
|
ImGui::InputFloat("Trackbed width", &track->fTexWidth, 0.0f, 0.0f, "%.3f");
|
|
finish_edit(rebuild::parameters);
|
|
ImGui::InputFloat("Trackbed slope", &track->fTexSlope, 0.0f, 0.0f, "%.3f");
|
|
finish_edit(rebuild::parameters);
|
|
ImGui::PopItemWidth();
|
|
}
|
|
}
|
|
|
|
if (ImGui::CollapsingHeader("Path geometry", ImGuiTreeNodeFlags_DefaultOpen))
|
|
{
|
|
ImGui::PushItemWidth(120.0f);
|
|
ImGui::InputFloat("Snap radius (m)", &m_track_snap_radius, 0.0f, 0.0f, "%.2f");
|
|
m_track_snap_radius = std::max(0.0f, m_track_snap_radius);
|
|
ImGui::PopItemWidth();
|
|
ImGui::Checkbox("Align with snapped path", &m_track_align_tangent);
|
|
ImGui::SameLine();
|
|
ImGui::Checkbox("Drag connected ends", &m_track_drag_connected);
|
|
|
|
for (int i = 0; i < static_cast<int>(track->m_paths.size()); ++i)
|
|
{
|
|
ImGui::PushID(i);
|
|
if (track->m_paths.size() > 1)
|
|
ImGui::Text("Path %d", i + 1);
|
|
// point selection, same as clicking the handle in the viewport
|
|
for (auto const kind : kPointKinds)
|
|
{
|
|
editor_track::point_ref const point{i, kind};
|
|
if (kind != editor_track::point_kind::start)
|
|
ImGui::SameLine();
|
|
std::string label = point_label(kind);
|
|
if (is_end(kind))
|
|
label += editor_track::is_connected(*track, point) ? " (+)" : " (-)";
|
|
if (ImGui::Selectable(label.c_str(), m_track_point == point, 0, ImVec2(90.0f, 0.0f)))
|
|
m_track_point = (m_track_point == point ? editor_track::point_ref{} : point);
|
|
}
|
|
|
|
auto &path = track->m_paths[i];
|
|
if (geometry)
|
|
{
|
|
ImGui::PushItemWidth(-160.0f);
|
|
for (auto const kind : {editor_track::point_kind::start, editor_track::point_kind::end})
|
|
{
|
|
auto position = path.points[kind == editor_track::point_kind::start ? segment_data::point::start : segment_data::point::end];
|
|
if (ImGui::InputScalarN(point_label(kind), ImGuiDataType_Double, glm::value_ptr(position), 3, nullptr, nullptr, "%.3f"))
|
|
editor_track::move_point(*track, {i, kind}, position); // keeps the common start of a switch together
|
|
finish_edit(rebuild::geometry);
|
|
}
|
|
ImGui::InputScalarN("Control 1 (relative)", ImGuiDataType_Double, glm::value_ptr(path.points[segment_data::point::control1]), 3, nullptr, nullptr, "%.3f");
|
|
finish_edit(rebuild::geometry);
|
|
ImGui::InputScalarN("Control 2 (relative)", ImGuiDataType_Double, glm::value_ptr(path.points[segment_data::point::control2]), 3, nullptr, nullptr, "%.3f");
|
|
finish_edit(rebuild::geometry);
|
|
ImGui::InputFloat2("Roll (deg)", path.rolls.data(), "%.2f");
|
|
finish_edit(rebuild::geometry);
|
|
ImGui::InputFloat("Radius", &path.radius, 0.0f, 0.0f, "%.1f");
|
|
finish_edit(rebuild::geometry);
|
|
ImGui::PopItemWidth();
|
|
if (ImGui::Button("Straighten"))
|
|
{
|
|
push_track_snapshot({{track, before}});
|
|
path.points[segment_data::point::control1] = glm::dvec3{};
|
|
path.points[segment_data::point::control2] = glm::dvec3{};
|
|
path.radius = 0.0f;
|
|
editor_track::commit({track});
|
|
}
|
|
}
|
|
else
|
|
{
|
|
auto const &start = path.points[segment_data::point::start];
|
|
auto const &end = path.points[segment_data::point::end];
|
|
ImGui::TextDisabled("Start (%.2f, %.2f, %.2f) End (%.2f, %.2f, %.2f)", start.x, start.y, start.z, end.x, end.y, end.z);
|
|
}
|
|
ImGui::PopID();
|
|
}
|
|
}
|
|
}
|
|
|
|
// route design
|
|
|
|
bool editor_mode::route_active() const
|
|
{
|
|
return ui()->mode() == nodebank_panel::TRACK && m_route_tab && false == m_route.chain.tracks.empty();
|
|
}
|
|
|
|
void editor_mode::route_recommend(alignment::vertex &Vertex) const
|
|
{
|
|
auto const recommended{alignment::recommend(m_route.design.speed, Vertex.radius, m_route.design.norms)};
|
|
Vertex.cant = recommended.cant;
|
|
Vertex.transition_in = recommended.transition;
|
|
Vertex.transition_out = recommended.transition;
|
|
Vertex.vertical_radius = 0.0;
|
|
}
|
|
|
|
void editor_mode::route_reset()
|
|
{
|
|
auto &route{m_route};
|
|
route.chain = {};
|
|
route.error.clear();
|
|
route.status.clear();
|
|
route.vertex = -1;
|
|
route.result = {};
|
|
if (route.from == nullptr || route.to == nullptr)
|
|
return;
|
|
if (false == editor_track::find_chain(route.from, route.to, route.chain, route.error))
|
|
return;
|
|
|
|
auto const &chain{route.chain};
|
|
alignment::design design;
|
|
// limits and the curve type are the user's choice, they carry over to the next fragment
|
|
design.norms = route.design.norms;
|
|
design.shape = route.design.shape;
|
|
design.start = chain.start;
|
|
design.end = chain.end;
|
|
auto const plan = [](glm::dvec3 const &Direction) { return glm::normalize(glm::dvec2{Direction.x, Direction.z}); };
|
|
auto const slope = [](glm::dvec3 const &Direction) { return Direction.y / std::max(1e-9, std::hypot(Direction.x, Direction.z)); };
|
|
design.start_direction = plan(chain.start_direction);
|
|
design.end_direction = plan(chain.end_direction);
|
|
design.start_grade = slope(chain.start_direction);
|
|
design.end_grade = slope(chain.end_direction);
|
|
design.start_radius = chain.start_radius;
|
|
design.end_radius = chain.end_radius;
|
|
design.speed = chain.velocity > 0.0 ? chain.velocity : 100.0;
|
|
route.design = design;
|
|
|
|
// initial layout: a straight, a single curve at the intersection of the end tangents, or a pair of curves
|
|
glm::dvec2 intersection;
|
|
if (false == alignment::collinear(design))
|
|
{
|
|
alignment::vertex vertex;
|
|
vertex.radius = chain.radius > 0.0 ? std::max(10.0, std::round(chain.radius / 10.0) * 10.0) : 1000.0;
|
|
route_recommend(vertex);
|
|
if (alignment::tangent_intersection(design, intersection))
|
|
{
|
|
route.design.vertices.push_back(vertex);
|
|
}
|
|
else
|
|
{
|
|
auto const distance{glm::distance(glm::dvec2{design.start.x, design.start.z}, glm::dvec2{design.end.x, design.end.z})};
|
|
vertex.offset = distance / 3.0;
|
|
route.design.vertices.push_back(vertex);
|
|
route.design.vertices.push_back(vertex);
|
|
}
|
|
}
|
|
route_update();
|
|
}
|
|
|
|
void editor_mode::route_apply()
|
|
{
|
|
auto &route{m_route};
|
|
route.status.clear();
|
|
if (false == route.result.valid || route.chain.tracks.empty())
|
|
return;
|
|
// the paths might have changed since the fragment was selected
|
|
editor_track::chain chain;
|
|
if (false == editor_track::find_chain(route.from, route.to, chain, route.error))
|
|
return;
|
|
if (glm::distance(chain.start, route.chain.start) > 1e-3 || glm::distance(chain.end, route.chain.end) > 1e-3)
|
|
{
|
|
route.error = "The fragment changed since it was selected, select it again";
|
|
return;
|
|
}
|
|
for (auto *track : chain.tracks)
|
|
{
|
|
std::string reason;
|
|
if (false == editor_track::can_edit_geometry(*track, reason))
|
|
{
|
|
route.error = track->name() + ": " + reason;
|
|
return;
|
|
}
|
|
}
|
|
|
|
auto const pieces{alignment::pieces(route.result, route.design, chain.tracks.size())};
|
|
std::vector<std::pair<TTrack *, editor_track::state>> states;
|
|
for (auto *track : chain.tracks)
|
|
states.emplace_back(track, editor_track::capture(*track));
|
|
auto created{editor_track::relay(chain, pieces)};
|
|
auto const added{created.size()};
|
|
push_track_snapshot(std::move(states), std::move(created));
|
|
|
|
editor_track::find_chain(route.from, route.to, route.chain, route.error);
|
|
route.status = "Re-laid " + std::to_string(chain.tracks.size()) + " paths" + (added > 0 ? ", added " + std::to_string(added) : std::string{});
|
|
WriteLog("Editor: route design - " + route.status, logtype::generic);
|
|
}
|
|
|
|
glm::dvec3 editor_mode::route_vertex_position(int const Vertex) const
|
|
{
|
|
auto const &design{m_route.design};
|
|
auto const &result{m_route.result};
|
|
auto const count{static_cast<int>(design.vertices.size())};
|
|
glm::dvec2 const start{design.start.x, design.start.z};
|
|
glm::dvec2 const end{design.end.x, design.end.z};
|
|
glm::dvec2 position;
|
|
if (Vertex < static_cast<int>(result.vertices.size()) && false == result.vertices.empty())
|
|
position = result.vertices[Vertex];
|
|
else if (count == 1)
|
|
{
|
|
if (false == alignment::tangent_intersection(design, position))
|
|
position = (start + end) * 0.5;
|
|
}
|
|
else if (Vertex == 0)
|
|
position = start + glm::normalize(design.start_direction) * design.vertices.front().offset;
|
|
else if (Vertex == count - 1)
|
|
position = end - glm::normalize(design.end_direction) * design.vertices.back().offset;
|
|
else
|
|
position = design.vertices[Vertex].position;
|
|
|
|
double height;
|
|
if (Vertex < static_cast<int>(result.vertex_elevations.size()))
|
|
height = result.vertex_elevations[Vertex];
|
|
else if (false == design.vertices[Vertex].auto_elevation)
|
|
height = design.vertices[Vertex].elevation;
|
|
else
|
|
height = design.start.y + (design.end.y - design.start.y) * (Vertex + 1) / (count + 1.0);
|
|
return {position.x, height, position.y};
|
|
}
|
|
|
|
bool editor_mode::pick_route_vertex()
|
|
{
|
|
if (false == route_active())
|
|
return false;
|
|
screen_projection const projection;
|
|
ImVec2 const mouse = ImGui::GetIO().MousePos;
|
|
float best = kHandleRadius * kHandleRadius;
|
|
int hit{-1};
|
|
for (int i = 0; i < static_cast<int>(m_route.design.vertices.size()); ++i)
|
|
{
|
|
ImVec2 screen;
|
|
if (false == projection.project(route_vertex_position(i), screen))
|
|
continue;
|
|
float const dx = screen.x - mouse.x;
|
|
float const dy = screen.y - mouse.y;
|
|
if (dx * dx + dy * dy < best)
|
|
{
|
|
best = dx * dx + dy * dy;
|
|
hit = i;
|
|
}
|
|
}
|
|
if (hit < 0)
|
|
return false;
|
|
m_route.vertex = hit;
|
|
return true;
|
|
}
|
|
|
|
void editor_mode::draw_route_overlay() const
|
|
{
|
|
auto const &route{m_route};
|
|
auto const &design{route.design};
|
|
auto const &result{route.result};
|
|
screen_projection const projection;
|
|
ImDrawList *drawlist = ImGui::GetBackgroundDrawList();
|
|
|
|
// polygon of tangents
|
|
std::vector<glm::dvec3> polygon{design.start};
|
|
for (int i = 0; i < static_cast<int>(design.vertices.size()); ++i)
|
|
polygon.push_back(route_vertex_position(i));
|
|
polygon.push_back(design.end);
|
|
for (std::size_t i = 0; i + 1 < polygon.size(); ++i)
|
|
projection.line(drawlist, polygon[i], polygon[i + 1], IM_COL32(255, 210, 60, 150), 1.5f);
|
|
|
|
// designed alignment, coloured by element: straight white, transition orange, circular curve green
|
|
if (result.length > 0.0 && result.profile.size() >= 2)
|
|
{
|
|
for (auto const &e : result.elements)
|
|
{
|
|
ImU32 const color = e.kind == alignment::element_kind::straight ? IM_COL32(255, 255, 255, 230) : e.kind == alignment::element_kind::arc ? IM_COL32(60, 230, 90, 255) : IM_COL32(255, 140, 30, 255);
|
|
int const steps = std::clamp(static_cast<int>(e.length / 2.0), 1, 400);
|
|
auto previous{alignment::evaluate(result, e.chainage).position};
|
|
for (int j = 1; j <= steps; ++j)
|
|
{
|
|
auto const next{alignment::evaluate(result, e.chainage + e.length * j / steps).position};
|
|
projection.line(drawlist, previous, next, color, 3.0f);
|
|
previous = next;
|
|
}
|
|
ImVec2 screen;
|
|
if (projection.project(alignment::evaluate(result, e.chainage).position, screen))
|
|
drawlist->AddCircleFilled(screen, 3.5f, IM_COL32(255, 255, 255, 255));
|
|
}
|
|
}
|
|
|
|
// fixed ends with their directions, and the vertices
|
|
for (auto const atend : {false, true})
|
|
{
|
|
auto const &point{atend ? design.end : design.start};
|
|
auto const direction{atend ? design.end_direction : design.start_direction};
|
|
ImVec2 screen;
|
|
if (projection.project(point, screen))
|
|
drawlist->AddRectFilled(ImVec2(screen.x - 5.0f, screen.y - 5.0f), ImVec2(screen.x + 5.0f, screen.y + 5.0f), IM_COL32(70, 140, 255, 255));
|
|
auto const arrow{glm::dvec3{direction.x, 0.0, direction.y} * (atend ? 15.0 : -15.0)};
|
|
projection.line(drawlist, point, point + arrow, IM_COL32(70, 140, 255, 255), 2.0f);
|
|
}
|
|
for (int i = 0; i < static_cast<int>(design.vertices.size()); ++i)
|
|
{
|
|
ImVec2 screen;
|
|
if (false == projection.project(route_vertex_position(i), screen))
|
|
continue;
|
|
drawlist->AddCircleFilled(screen, 6.0f, IM_COL32(255, 210, 60, 255));
|
|
if (i == route.vertex)
|
|
drawlist->AddCircle(screen, 11.0f, IM_COL32(255, 255, 255, 255), 16, 2.5f);
|
|
char label[8];
|
|
std::snprintf(label, sizeof(label), "W%d", i + 1);
|
|
drawlist->AddText(ImVec2(screen.x + 9.0f, screen.y - 18.0f), IM_COL32(255, 210, 60, 255), label);
|
|
}
|
|
}
|
|
|
|
void editor_mode::render_route_gizmo()
|
|
{
|
|
auto &route{m_route};
|
|
auto const count{static_cast<int>(route.design.vertices.size())};
|
|
if (route.vertex < 0 || route.vertex >= count || false == m_gizmo_enabled)
|
|
{
|
|
m_route_gizmo_using = false;
|
|
return;
|
|
}
|
|
|
|
ImGuizmo::BeginFrame();
|
|
ImGuizmo::SetOrthographic(false);
|
|
ImGuiIO const &io = ImGui::GetIO();
|
|
ImGuizmo::SetRect(0.0f, 0.0f, io.DisplaySize.x, io.DisplaySize.y);
|
|
glm::mat4 const view = GfxRenderer->Camera_View_Matrix();
|
|
glm::dvec3 const camerapos = GfxRenderer->Camera_Position();
|
|
float const fovy = glm::radians(Global.FieldOfView / Global.ZoomFactor);
|
|
float const aspect = io.DisplaySize.y > 0.0f ? io.DisplaySize.x / io.DisplaySize.y : 1.0f;
|
|
glm::mat4 const projection = glm::perspective(fovy, aspect, 0.1f, 10000.0f);
|
|
|
|
auto const position{route_vertex_position(route.vertex)};
|
|
if (false == m_route_gizmo_using)
|
|
m_route_gizmo = glm::translate(glm::mat4(1.0f), glm::vec3(position - camerapos));
|
|
glm::vec3 snapvalue(m_gizmo_snap);
|
|
float const *snap = Global.ctrlState && snapvalue.x > 0.0f ? glm::value_ptr(snapvalue) : nullptr;
|
|
ImGuizmo::Manipulate(glm::value_ptr(view), glm::value_ptr(projection), ImGuizmo::TRANSLATE, ImGuizmo::WORLD, glm::value_ptr(m_route_gizmo), nullptr, snap);
|
|
|
|
if (false == ImGuizmo::IsUsing())
|
|
{
|
|
m_route_gizmo_using = false;
|
|
return;
|
|
}
|
|
m_route_gizmo_using = true;
|
|
glm::dvec3 const moved{camerapos + glm::dvec3(m_route_gizmo[3])};
|
|
auto &vertex{route.design.vertices[route.vertex]};
|
|
glm::dvec2 const point{moved.x, moved.z};
|
|
// the first and the last vertex slide along the tangents of the fixed ends; a single vertex stays at their intersection
|
|
if (count >= 2)
|
|
{
|
|
if (route.vertex == 0)
|
|
vertex.offset = std::max(0.1, glm::dot(point - glm::dvec2{route.design.start.x, route.design.start.z}, glm::normalize(route.design.start_direction)));
|
|
else if (route.vertex == count - 1)
|
|
vertex.offset = std::max(0.1, glm::dot(glm::dvec2{route.design.end.x, route.design.end.z} - point, glm::normalize(route.design.end_direction)));
|
|
else
|
|
vertex.position = point;
|
|
}
|
|
if (std::abs(moved.y - position.y) > 1e-3)
|
|
{
|
|
vertex.auto_elevation = false;
|
|
vertex.elevation = moved.y;
|
|
}
|
|
route_update();
|
|
}
|
|
|
|
void editor_mode::render_route_ui()
|
|
{
|
|
auto &route{m_route};
|
|
auto &design{route.design};
|
|
ImGui::TextDisabled("Re-lays a chain of regular paths along an alignment designed with intersection points.\n"
|
|
"The outer ends of the chain and their directions stay fixed.\n"
|
|
"LMB: select a path or a vertex (W1, W2...) Esc: release the vertex");
|
|
|
|
auto *track = selected_track();
|
|
auto const name = [](TTrack const *Track) { return Track == nullptr ? std::string{"-"} : (Track->name().empty() ? std::string{"(noname)"} : Track->name()); };
|
|
ImGui::Text("First path: %s", name(route.from).c_str());
|
|
ImGui::SameLine(ImGui::GetWindowContentRegionWidth() - 110.0f);
|
|
if (ImGui::Button("Use selected##routefrom", ImVec2(110.0f, 0.0f)) && track != nullptr)
|
|
{
|
|
route.from = track;
|
|
if (route.to == nullptr)
|
|
route.to = track;
|
|
route_reset();
|
|
}
|
|
ImGui::Text("Last path: %s", name(route.to).c_str());
|
|
ImGui::SameLine(ImGui::GetWindowContentRegionWidth() - 110.0f);
|
|
if (ImGui::Button("Use selected##routeto", ImVec2(110.0f, 0.0f)) && track != nullptr)
|
|
{
|
|
route.to = track;
|
|
if (route.from == nullptr)
|
|
route.from = track;
|
|
route_reset();
|
|
}
|
|
if (false == route.error.empty())
|
|
ImGui::TextColored(ImVec4(1.0f, 0.35f, 0.3f, 1.0f), "%s", route.error.c_str());
|
|
if (route.chain.tracks.empty())
|
|
return;
|
|
|
|
ImGui::Text("Fragment: %zu paths, %.2f m", route.chain.tracks.size(), route.chain.length);
|
|
ImGui::SameLine();
|
|
if (ImGui::SmallButton("Reset design"))
|
|
{
|
|
route_reset();
|
|
return;
|
|
}
|
|
|
|
bool changed{false};
|
|
ImGui::PushItemWidth(120.0f);
|
|
changed |= ImGui::InputDouble("Design speed (km/h)", &design.speed, 0.0, 0.0, "%.0f");
|
|
design.speed = std::max(1.0, design.speed);
|
|
int shape = static_cast<int>(design.shape);
|
|
char const *shapes[] = {"Cubic parabola", "Clothoid"};
|
|
if (ImGui::Combo("Transition curve", &shape, shapes, IM_ARRAYSIZE(shapes)))
|
|
{
|
|
design.shape = static_cast<alignment::transition_shape>(shape);
|
|
changed = true;
|
|
}
|
|
ImGui::PopItemWidth();
|
|
|
|
if (ImGui::TreeNode("Limits"))
|
|
{
|
|
auto &norms{design.norms};
|
|
ImGui::PushItemWidth(100.0f);
|
|
changed |= ImGui::InputDouble("Rail axes distance (mm)", &norms.gauge, 0.0, 0.0, "%.0f");
|
|
changed |= ImGui::InputDouble("Unbalanced acceleration (m/s2)", &norms.unbalanced, 0.0, 0.0, "%.2f");
|
|
changed |= ImGui::InputDouble("Maximum cant (mm)", &norms.cant_max, 0.0, 0.0, "%.0f");
|
|
changed |= ImGui::InputDouble("Cant change rate (mm/s)", &norms.cant_rate, 0.0, 0.0, "%.0f");
|
|
changed |= ImGui::InputDouble("Cant ramp 1:(k*V), k", &norms.ramp_factor, 0.0, 0.0, "%.1f");
|
|
changed |= ImGui::InputDouble("Unbalanced acc. change rate (m/s3)", &norms.jerk, 0.0, 0.0, "%.2f");
|
|
changed |= ImGui::InputDouble("Vertical curve R >= k*V^2, k", &norms.vertical_factor, 0.0, 0.0, "%.2f");
|
|
changed |= ImGui::InputDouble("Vertical curve R min (m)", &norms.vertical_min, 0.0, 0.0, "%.0f");
|
|
changed |= ImGui::InputDouble("Straight between curves (s of travel)", &norms.tangent_min_time, 0.0, 0.0, "%.1f");
|
|
ImGui::PopItemWidth();
|
|
norms.gauge = std::max(100.0, norms.gauge);
|
|
norms.cant_rate = std::max(1.0, norms.cant_rate);
|
|
norms.jerk = std::max(0.01, norms.jerk);
|
|
ImGui::TreePop();
|
|
}
|
|
|
|
// vertices
|
|
auto &vertices{design.vertices};
|
|
if (ImGui::Button("Add vertex"))
|
|
{
|
|
alignment::vertex vertex;
|
|
vertex.radius = vertices.empty() ? 1000.0 : vertices.back().radius;
|
|
route_recommend(vertex);
|
|
auto const distance{glm::distance(glm::dvec2{design.start.x, design.start.z}, glm::dvec2{design.end.x, design.end.z})};
|
|
if (vertices.size() == 1)
|
|
{
|
|
// a single vertex sits at the intersection of the tangents; two vertices slide along them
|
|
vertices.front().offset = distance / 3.0;
|
|
vertex.offset = distance / 3.0;
|
|
vertices.push_back(vertex);
|
|
}
|
|
else if (vertices.empty())
|
|
{
|
|
vertices.push_back(vertex);
|
|
}
|
|
else
|
|
{
|
|
// new vertex between the selected one (or the last but one) and the next
|
|
auto const index{std::clamp(route.vertex, 0, static_cast<int>(vertices.size()) - 2)};
|
|
auto const a{route_vertex_position(index)};
|
|
auto const b{route_vertex_position(index + 1)};
|
|
vertex.position = glm::dvec2{(a.x + b.x) * 0.5, (a.z + b.z) * 0.5};
|
|
// the moved vertices keep their place, so the former first/last vertex positions become free positions
|
|
for (int i = 0; i < static_cast<int>(vertices.size()); ++i)
|
|
{
|
|
auto const p{route_vertex_position(i)};
|
|
vertices[i].position = {p.x, p.z};
|
|
}
|
|
vertices.insert(vertices.begin() + index + 1, vertex);
|
|
}
|
|
changed = true;
|
|
}
|
|
ImGui::SameLine();
|
|
if (ImGui::Button("Remove vertex") && false == vertices.empty())
|
|
{
|
|
auto const index{route.vertex >= 0 && route.vertex < static_cast<int>(vertices.size()) ? route.vertex : static_cast<int>(vertices.size()) - 1};
|
|
vertices.erase(vertices.begin() + index);
|
|
route.vertex = -1;
|
|
changed = true;
|
|
}
|
|
|
|
auto const count{static_cast<int>(vertices.size())};
|
|
for (int i = 0; i < count; ++i)
|
|
{
|
|
auto &vertex{vertices[i]};
|
|
ImGui::PushID(i);
|
|
char header[32];
|
|
std::snprintf(header, sizeof(header), "Vertex W%d", i + 1);
|
|
if (ImGui::Selectable(header, route.vertex == i))
|
|
route.vertex = (route.vertex == i ? -1 : i);
|
|
ImGui::Indent();
|
|
ImGui::PushItemWidth(110.0f);
|
|
if (count == 1)
|
|
ImGui::TextDisabled("At the intersection of the end tangents");
|
|
else if (i == 0)
|
|
changed |= ImGui::InputDouble("Distance from the start (m)", &vertex.offset, 0.0, 0.0, "%.2f");
|
|
else if (i == count - 1)
|
|
changed |= ImGui::InputDouble("Distance from the end (m)", &vertex.offset, 0.0, 0.0, "%.2f");
|
|
else
|
|
{
|
|
ImGui::PushItemWidth(220.0f);
|
|
changed |= ImGui::InputScalarN("Position (x, z)", ImGuiDataType_Double, glm::value_ptr(vertex.position), 2, nullptr, nullptr, "%.2f");
|
|
ImGui::PopItemWidth();
|
|
}
|
|
changed |= ImGui::InputDouble("Radius R (m)", &vertex.radius, 0.0, 0.0, "%.1f");
|
|
changed |= ImGui::InputDouble("Transition in (m)", &vertex.transition_in, 0.0, 0.0, "%.1f");
|
|
changed |= ImGui::InputDouble("Transition out (m)", &vertex.transition_out, 0.0, 0.0, "%.1f");
|
|
changed |= ImGui::InputDouble("Cant (mm)", &vertex.cant, 0.0, 0.0, "%.0f");
|
|
changed |= ImGui::Checkbox("Elevation from the ends", &vertex.auto_elevation);
|
|
if (false == vertex.auto_elevation)
|
|
changed |= ImGui::InputDouble("Elevation (m)", &vertex.elevation, 0.0, 0.0, "%.3f");
|
|
changed |= ImGui::InputDouble("Vertical curve R (0: min)", &vertex.vertical_radius, 0.0, 0.0, "%.0f");
|
|
ImGui::PopItemWidth();
|
|
vertex.radius = std::max(1.0, vertex.radius);
|
|
vertex.transition_in = std::max(0.0, vertex.transition_in);
|
|
vertex.transition_out = std::max(0.0, vertex.transition_out);
|
|
vertex.cant = std::max(0.0, vertex.cant);
|
|
vertex.vertical_radius = std::max(0.0, vertex.vertical_radius);
|
|
if (ImGui::SmallButton("Apply recommended for V"))
|
|
{
|
|
route_recommend(vertex);
|
|
changed = true;
|
|
}
|
|
|
|
auto const recommended{alignment::recommend(design.speed, vertex.radius, design.norms)};
|
|
ImGui::TextDisabled("For %.0f km/h: R min %.0f m, cant %.0f mm (equilibrium %.0f, min %.0f), transition %.0f m", design.speed, recommended.radius_min, recommended.cant, recommended.cant_equilibrium, recommended.cant_min, recommended.transition);
|
|
for (auto const &curve : route.result.curves)
|
|
{
|
|
if (curve.vertex != i)
|
|
continue;
|
|
ImGui::Text("Deflection %.4f deg, tangents %.2f / %.2f m, arc %.2f m", glm::degrees(curve.deflection), curve.tangent_in, curve.tangent_out, curve.arc_length);
|
|
ImGui::Text("Unbalanced acc. %.3f m/s2, cant rate %.1f / %.1f mm/s, acc. rate %.3f / %.3f m/s3", curve.unbalanced, curve.cant_rate_in, curve.cant_rate_out, curve.jerk_in, curve.jerk_out);
|
|
}
|
|
ImGui::Unindent();
|
|
ImGui::PopID();
|
|
}
|
|
if (changed)
|
|
route_update();
|
|
|
|
// outcome
|
|
ImGui::Separator();
|
|
auto const &result{route.result};
|
|
if (result.length > 0.0)
|
|
{
|
|
auto const pieces{alignment::minimum_pieces(result, design)};
|
|
ImGui::Text("Length %.2f m (now %.2f m), %zu elements", result.length, route.chain.length, result.elements.size());
|
|
ImGui::TextDisabled("Paths: %zu in the fragment, %zu needed%s", route.chain.tracks.size(), pieces, pieces > route.chain.tracks.size() ? " (copies of the neighbours will be added)" : "");
|
|
}
|
|
for (auto const &error : result.errors)
|
|
ImGui::TextColored(ImVec4(1.0f, 0.35f, 0.3f, 1.0f), "%s", error.c_str());
|
|
for (auto const &warning : result.warnings)
|
|
ImGui::TextColored(ImVec4(1.0f, 0.7f, 0.2f, 1.0f), "%s", warning.c_str());
|
|
|
|
if (ImGui::TreeNode("Elements"))
|
|
{
|
|
char const *kinds[] = {"straight", "transition", "curve", "transition"};
|
|
for (auto const &e : result.elements)
|
|
ImGui::Text("%8.2f m %-10s L %8.2f m%s", e.chainage, kinds[static_cast<int>(e.kind)], e.length, e.kind == alignment::element_kind::straight ? "" : (" R " + std::to_string(static_cast<int>(std::round(e.radius))) + " m").c_str());
|
|
ImGui::TreePop();
|
|
}
|
|
|
|
if (result.valid)
|
|
{
|
|
if (ImGui::Button("Apply to the scenery"))
|
|
route_apply();
|
|
}
|
|
else
|
|
{
|
|
ImGui::TextDisabled("Correct the errors to apply the design");
|
|
}
|
|
if (false == route.status.empty())
|
|
{
|
|
ImGui::SameLine();
|
|
ImGui::TextUnformatted(route.status.c_str());
|
|
}
|
|
}
|