Files
maszyna/shaders/alphashadowmap.frag
2018-10-16 20:32:45 +02:00

11 lines
135 B
GLSL

in vec2 f_coord;
#texture (tex1, 0, sRGB_A)
uniform sampler2D tex1;
void main()
{
if (texture(tex1, f_coord).a < 0.5f)
discard;
}