Files
maszyna/usefull.h
2015-04-03 13:34:06 +00:00

45 lines
1.4 KiB
C

//---------------------------------------------------------------------------
#ifndef UsefullH
#define UsefullH
#include "dumb3d.h"
#include "Logs.h"
//#define B1(t) (t*t*t)
//#define B2(t) (3*t*t*(1-t))
//#define B3(t) (3*t*(1-t)*(1-t))
//#define B4(t) ((1-t)*(1-t)*(1-t))
//Ra: to jest mocno nieoptymalne: 10+3*4=22 mno¿enia, 6 odejmowañ, 3*3=9 dodawañ
//Ra: po przeliczeniu wspó³czynników mamy: 3*3=9 mno¿eñ i 3*3=9 dodawañ
//#define Interpolate(t,p1,cp1,cp2,p2) (B4(t)*p1+B3(t)*cp1+B2(t)*cp2+B1(t)*p2)
//Ra: "delete NULL" nic nie zrobi, wiêc "if (a!=NULL)" jest zbêdne
//#define SafeFree(a) if (a!=NULL) free(a)
#define SafeDelete(a) { delete (a); a=NULL; }
#define SafeDeleteArray(a) { delete[] (a); a=NULL; }
#define sign(x) ((x)<0?-1:((x)>0?1:0))
#define DegToRad(a) ((M_PI/180.0)*(a)) //(a) w nawiasie, bo mo¿e byæ dodawaniem
#define RadToDeg(r) ((180.0/M_PI)*(r))
#define Fix(a,b,c) {if (a<b) a=b; if (a>c) a=c;}
#define asModelsPath AnsiString("models\\")
#define asSceneryPath AnsiString("scenery\\")
//#define asTexturePath AnsiString("textures\\")
//#define asTextureExt AnsiString(".bmp")
#define szSceneryPath "scenery\\"
#define szTexturePath "textures\\"
//#define szDefaultTextureExt ".dds"
//#define DevelopTime //FIXME
//#define EditorMode
//---------------------------------------------------------------------------
#endif