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maszyna/ci_shadervalidator/utilities/Logs.h

17 lines
358 B
C++

#pragma once
#include <iostream>
#include <string>
enum class logtype : unsigned int {
shader
};
// gl::shader reports #texture/#param parse errors through ErrorLog; the validator counts them as failures
inline bool ErrorLogged = false;
inline void ErrorLog(const std::string &str, logtype const)
{
std::cerr << str << std::endl;
ErrorLogged = true;
}