Files
maszyna/vr/openvr_imp.h
2020-09-29 22:27:13 +02:00

50 lines
1.5 KiB
C++

#pragma once
#include "vr_interface.h"
#include <openvr/openvr.h>
class vr_openvr : vr_interface
{
private:
struct controller_info {
std::unique_ptr<TModel3d> model;
std::string rendermodel;
std::vector<uint32_t> pending_components;
std::vector<TSubModel*> active_components;
std::vector<std::pair<TSubModel*, vr::TextureID_t>> pending_textures;
vr::VRInputValueHandle_t inputhandle = 0;
};
static const size_t MAX_DEVICES = 16;
vr::IVRSystem *vr_system = nullptr;
std::array<std::shared_ptr<controller_info>, MAX_DEVICES> controllers;
std::unordered_map<vr::TextureID_t, std::shared_ptr<opengl_texture>> textures;
vr::VRInputValueHandle_t inputhandle_left = 0;
vr::VRInputValueHandle_t inputhandle_right = 0;
bool update_component(const std::string &rendermodel, vr::VRInputValueHandle_t handle, TSubModel *component);
glm::mat4 get_matrix(vr::HmdMatrix34_t &src);
vr::VRActionSetHandle_t actionset = 0;
vr::VRActionHandle_t primary_action = 0;
bool should_pause = false;
bool draw_controllers = true;
command_relay relay;
public:
vr_openvr();
viewport_proj_config get_proj_config(eye_e) override;
glm::ivec2 get_target_size() override;
void begin_frame() override;
void submit(eye_e, opengl_texture*) override;
std::vector<TModel3d*> get_render_models() override;
void finish_frame() override;
~vr_openvr() override;
static std::unique_ptr<vr_interface> create_func();
private:
static bool backend_register;
};