Files
maszyna/vr/vr_interface.h
2020-09-29 22:27:13 +02:00

37 lines
905 B
C++

#pragma once
#include "Camera.h"
#include "Model3d.h"
#include "Texture.h"
class vr_interface
{
public:
enum eye_e {
eye_left,
eye_right
};
virtual viewport_proj_config get_proj_config(eye_e) = 0;
virtual glm::ivec2 get_target_size() = 0;
virtual void begin_frame() = 0;
virtual void submit(eye_e, opengl_texture*) = 0;
virtual std::vector<TModel3d*> get_render_models() = 0;
virtual void finish_frame() = 0;
virtual ~vr_interface() = 0;
};
class vr_interface_factory
{
public:
using create_method = std::unique_ptr<vr_interface>(*)();
bool register_backend(const std::string &backend, create_method func);
std::unique_ptr<vr_interface> create(const std::string &name);
static vr_interface_factory* get_instance();
private:
std::unordered_map<std::string, create_method> backends;
static vr_interface_factory *instance;
};