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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-11-14 11:13:34 +01:00
Files
maszyna/application/scenarioloadermode.cpp
jerrrrycho 441caeed64 refactor(simulation): tidy the test mode code
The test manager is reached through simulation::test() instead of a global,
the result cell is owned by a unique_ptr until the memory table takes it, the
cell value is compared with a margin, strings are built with std::format and
the --test settings moved to apply_test_mode_settings(). The driver's signal
check is folded into UpdateSpeedPosition(), which updates a speed table entry
and reports a signal at stop the head of the train just passed. The test.*
keys are listed with the other settings at the start of the log.
2026-11-07 17:12:11 +01:00

126 lines
4.4 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "application/scenarioloadermode.h"
#include "utilities/Globals.h"
#include "simulation/simulation.h"
#include "simulation/simulationtime.h"
#include "simulation/simulationenvironment.h"
#include "simulation/simulationtest.h"
#include "application/application.h"
#include "application/scenarioloaderuilayer.h"
#include "rendering/renderer.h"
#include "utilities/Logs.h"
#include "utilities/translation.h"
#include "audio/audiorenderer.h"
#include <format>
scenarioloader_mode::scenarioloader_mode() {
m_userinterface = std::make_shared<scenarioloader_ui>();
}
// initializes internal data structures of the mode. returns: true on success, false otherwise
bool scenarioloader_mode::init() {
// nothing to do here
return true;
}
// mode-specific update of simulation data. returns: false on error, true otherwise
bool scenarioloader_mode::update() {
if (!Global.ready_to_load)
// waiting for network connection
return true;
if (!state) {
WriteLog("using simulation seed: " + std::to_string(Global.random_seed), logtype::generic);
WriteLog("using simulation starting timestamp: " + std::to_string(Global.starting_timestamp), logtype::generic);
// the command line gives the name lowercased, the file may be named in another case, as a scenery made on Windows;
// the scenery is saved back to its own file then
if (auto const cased{FileCased(Global.asCurrentSceneryPath + Global.SceneryFile)}; cased.size() > Global.asCurrentSceneryPath.size())
Global.SceneryFile = cased.substr(Global.asCurrentSceneryPath.size());
Application.set_title( Global.AppName + " (" + Global.SceneryFile + ")" );
WriteLog( "\nLoading scenario \"" + Global.SceneryFile + "\"..." );
timestart = std::chrono::system_clock::now();
try {
state = simulation::State.deserialize_begin(Global.SceneryFile);
}
// the file it can't read, as the parser and the scenery opening it report it
catch (std::runtime_error const &e) {
ErrorLog(std::format("Bad init: scenario \"{}\" couldn't be opened ({})", Global.SceneryFile, e.what()));
state.reset();
if (Global.test.enabled) {
simulation::test().finish(simulation::test_result::error, "scenario couldn't be opened");
return true;
}
Global.SceneryFile.clear();
Application.pop_mode();
Application.push_mode(eu07_application::mode::launcher);
return true;
}
}
try {
if (simulation::State.deserialize_continue(state))
return true;
}
catch (invalid_scenery_exception &e) {
// back to the launcher as when the scenario can't be opened, not on to the driver mode with the scenery half loaded
ErrorLog( "Bad init: scenario loading failed" );
state.reset();
if( Global.test.enabled ) {
// there's nothing to test; the exit code says the run went wrong
simulation::test().finish( simulation::test_result::error, "scenario loading failed" );
return true;
}
Global.SceneryFile.clear();
Application.pop_mode();
Application.push_mode(eu07_application::mode::launcher);
return true;
}
// the loading state holds the scenario file open, which on some systems keeps the file from being replaced
// when the scenery is saved in the editor. it'd also get in the way of another load
state.reset();
// sound files decoded in the background are all ready before the simulation starts
audio::renderer.complete_buffers();
WriteLog( "Scenario loading time: " + std::to_string( std::chrono::duration_cast<std::chrono::seconds>( std::chrono::system_clock::now() - timestart ).count() ) + " seconds" );
// TODO: implement and use next mode cue
Application.pop_mode();
Application.push_mode( eu07_application::mode::driver );
return true;
}
bool scenarioloader_mode::is_command_processor() const {
return false;
}
// maintenance method, called when the mode is activated
void scenarioloader_mode::enter() {
// TBD: hide cursor in fullscreen mode?
Application.set_cursor( GLFW_CURSOR_NORMAL );
simulation::is_ready = false;
Application.set_title( Global.AppName + " (" + Global.SceneryFile + ")" );
m_userinterface->set_progress(STR("Loading scenery"));
}
// maintenance method, called when the mode is deactivated
void scenarioloader_mode::exit() {
simulation::Time.init( Global.starting_timestamp );
simulation::Environment.init();
}