Files
maszyna/gl/framebuffer.cpp
milek7 94712f5c77 TMP
2018-07-11 00:30:33 +02:00

42 lines
845 B
C++

#include "stdafx.h"
#include "framebuffer.h"
gl::framebuffer::framebuffer()
{
glGenFramebuffers(1, *this);
}
gl::framebuffer::~framebuffer()
{
glDeleteFramebuffers(1, *this);
}
void gl::framebuffer::bind(GLuint id)
{
glBindFramebuffer(GL_FRAMEBUFFER, id);
}
void gl::framebuffer::attach(const opengl_texture &tex, GLenum location)
{
bind();
glFramebufferTexture2D(GL_FRAMEBUFFER, location, GL_TEXTURE_2D, tex.id, 0);
}
void gl::framebuffer::attach(const renderbuffer &rb, GLenum location)
{
bind();
glFramebufferRenderbuffer(GL_FRAMEBUFFER, location, GL_RENDERBUFFER, *rb);
}
bool gl::framebuffer::is_complete()
{
bind();
return glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE;
}
void gl::framebuffer::clear()
{
bind();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}