Files
maszyna/maszyna.vcxproj
2017-03-14 16:44:17 +01:00

226 lines
11 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{8E0232E5-1C67-442F-9E04-45ED2DDFC960}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<TargetName>eu07++</TargetName>
<IntDir>$(SolutionDir)tmp\$(PlatformShortName)-$(Configuration)\$(ProjectName)\</IntDir>
<OutDir>$(SolutionDir)bin\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<TargetName>eu07++</TargetName>
<IntDir>$(SolutionDir)tmp\$(PlatformShortName)-$(Configuration)\$(ProjectName)\</IntDir>
<OutDir>$(SolutionDir)bin\</OutDir>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)console;$(SolutionDir)mczapkie;$(SolutionDir)ref/glfw/include;$(SolutionDir)ref/glew/include;$(SolutionDir)ref/glm;$(SolutionDir)ref/libpng/include;$(SolutionDir)ref/python/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeader>Use</PrecompiledHeader>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<MinimalRebuild>false</MinimalRebuild>
<FloatingPointExceptions>true</FloatingPointExceptions>
</ClCompile>
<Link>
<TargetMachine>MachineX86</TargetMachine>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(DXSKD_DIR)lib/$(PlatformShortName);$(SolutionDir)ref/glew/lib/$(PlatformShortName);$(SolutionDir)ref/glfw/lib/$(PlatformShortName);$(SolutionDir)ref/libpng/lib/$(PlatformShortName);$(SolutionDir)ref/python/lib/$(PlatformShortName);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)console;$(SolutionDir)mczapkie;$(SolutionDir)ref/glfw/include;$(SolutionDir)ref/glew/include;$(SolutionDir)ref/glm;$(SolutionDir)ref/libpng/include;$(SolutionDir)ref/python/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeader>Use</PrecompiledHeader>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<TargetMachine>MachineX86</TargetMachine>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>$(DXSKD_DIR)lib/$(PlatformShortName);$(SolutionDir)ref/glew/lib/$(PlatformShortName);$(SolutionDir)ref/glfw/lib/$(PlatformShortName);$(SolutionDir)ref/libpng/lib/$(PlatformShortName);$(SolutionDir)ref/python/lib/$(PlatformShortName);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="AdvSound.cpp" />
<ClCompile Include="AirCoupler.cpp" />
<ClCompile Include="AnimModel.cpp" />
<ClCompile Include="Button.cpp" />
<ClCompile Include="Camera.cpp" />
<ClCompile Include="Console.cpp" />
<ClCompile Include="console\LPT.cpp" />
<ClCompile Include="Console\MWD.cpp" />
<ClCompile Include="console\PoKeys55.cpp" />
<ClCompile Include="Driver.cpp" />
<ClCompile Include="dumb3d.cpp" />
<ClCompile Include="DynObj.cpp" />
<ClCompile Include="EU07.cpp" />
<ClCompile Include="Event.cpp" />
<ClCompile Include="EvLaunch.cpp" />
<ClCompile Include="FadeSound.cpp" />
<ClCompile Include="Float3d.cpp" />
<ClCompile Include="frustum.cpp" />
<ClCompile Include="Gauge.cpp" />
<ClCompile Include="Globals.cpp" />
<ClCompile Include="Ground.cpp" />
<ClCompile Include="lightarray.cpp" />
<ClCompile Include="Logs.cpp" />
<ClCompile Include="mczapkie\friction.cpp" />
<ClCompile Include="mczapkie\hamulce.cpp" />
<ClCompile Include="mczapkie\mctools.cpp" />
<ClCompile Include="mczapkie\Mover.cpp" />
<ClCompile Include="mczapkie\Oerlikon_ESt.cpp" />
<ClCompile Include="MdlMngr.cpp" />
<ClCompile Include="MemCell.cpp" />
<ClCompile Include="Model3d.cpp" />
<ClCompile Include="mtable.cpp" />
<ClCompile Include="Names.cpp" />
<ClCompile Include="parser.cpp" />
<ClCompile Include="PyInt.cpp" />
<ClCompile Include="RealSound.cpp" />
<ClCompile Include="renderer.cpp" />
<ClCompile Include="ResourceManager.cpp" />
<ClCompile Include="Segment.cpp" />
<ClCompile Include="sky.cpp" />
<ClCompile Include="skydome.cpp" />
<ClCompile Include="sn_utils.cpp" />
<ClCompile Include="Sound.cpp" />
<ClCompile Include="Spring.cpp" />
<ClCompile Include="stars.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="sun.cpp" />
<ClCompile Include="Texture.cpp" />
<ClCompile Include="TextureDDS.cpp" />
<ClCompile Include="Timer.cpp" />
<ClCompile Include="Track.cpp" />
<ClCompile Include="Traction.cpp" />
<ClCompile Include="TractionPower.cpp" />
<ClCompile Include="Train.cpp" />
<ClCompile Include="TrkFoll.cpp" />
<ClCompile Include="uilayer.cpp" />
<ClCompile Include="VBO.cpp" />
<ClCompile Include="wavread.cpp" />
<ClCompile Include="windows.cpp" />
<ClCompile Include="World.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="AdvSound.h" />
<ClInclude Include="AirCoupler.h" />
<ClInclude Include="AnimModel.h" />
<ClInclude Include="Button.h" />
<ClInclude Include="Camera.h" />
<ClInclude Include="Classes.h" />
<ClInclude Include="color.h" />
<ClInclude Include="Console.h" />
<ClInclude Include="Console\LPT.h" />
<ClInclude Include="Console\MWD.h" />
<ClInclude Include="Console\PoKeys55.h" />
<ClInclude Include="Data.h" />
<ClInclude Include="Driver.h" />
<ClInclude Include="dumb3d.h" />
<ClInclude Include="DynObj.h" />
<ClInclude Include="Event.h" />
<ClInclude Include="EvLaunch.h" />
<ClInclude Include="FadeSound.h" />
<ClInclude Include="Float3d.h" />
<ClInclude Include="frustum.h" />
<ClInclude Include="Gauge.h" />
<ClInclude Include="Globals.h" />
<ClInclude Include="Ground.h" />
<ClInclude Include="lightarray.h" />
<ClInclude Include="Logs.h" />
<ClInclude Include="McZapkie\friction.h" />
<ClInclude Include="McZapkie\hamulce.h" />
<ClInclude Include="McZapkie\mctools.h" />
<ClInclude Include="McZapkie\mover.h" />
<ClInclude Include="McZapkie\Oerlikon_ESt.h" />
<ClInclude Include="MdlMngr.h" />
<ClInclude Include="MemCell.h" />
<ClInclude Include="Model3d.h" />
<ClInclude Include="mtable.h" />
<ClInclude Include="Names.h" />
<ClInclude Include="parser.h" />
<ClInclude Include="PyInt.h" />
<ClInclude Include="RealSound.h" />
<ClInclude Include="renderer.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="ResourceManager.h" />
<ClInclude Include="Segment.h" />
<ClInclude Include="sky.h" />
<ClInclude Include="skydome.h" />
<ClInclude Include="sn_utils.h" />
<ClInclude Include="Sound.h" />
<ClInclude Include="Spring.h" />
<ClInclude Include="stars.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="sun.h" />
<ClInclude Include="targetver.h" />
<ClInclude Include="Texture.h" />
<ClInclude Include="TextureDDS.h" />
<ClInclude Include="Timer.h" />
<ClInclude Include="Track.h" />
<ClInclude Include="Traction.h" />
<ClInclude Include="TractionPower.h" />
<ClInclude Include="Train.h" />
<ClInclude Include="TrkFoll.h" />
<ClInclude Include="uilayer.h" />
<ClInclude Include="usefull.h" />
<ClInclude Include="VBO.h" />
<ClInclude Include="wavread.h" />
<ClInclude Include="World.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="maszyna.rc" />
</ItemGroup>
<ItemGroup>
<Image Include="eu07.ico" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>