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maszyna/shaders/vertexonly.vert
2020-02-21 22:50:52 +01:00

9 lines
134 B
GLSL

layout(location = 0) in vec3 v_vert;
#include <common>
void main()
{
gl_Position = (projection * modelview) * vec4(v_vert, 1.0);
}