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https://github.com/MaSzyna-EU07/maszyna.git
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The editor was reachable only from the driver mode with F11, which meant loading a scenario and starting the whole simulation first. With -editor the scenario loader hands over to the editor instead of the driver, so physics, AI and timetables never run - only the loaded world is there to be worked on. Without -s the scenery from eu07.ini is used, falling back to pusta.scn when the ini names none. F11 quits instead of popping the mode, since the editor is now the bottom of the mode stack and popping it would leave the rest of the frame reading an empty one. Editor entry forces free-fly even with no vehicle to leave.
93 lines
2.9 KiB
C++
93 lines
2.9 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "application/scenarioloadermode.h"
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#include "utilities/Globals.h"
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#include "simulation/simulation.h"
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#include "simulation/simulationtime.h"
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#include "simulation/simulationenvironment.h"
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#include "application/application.h"
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#include "application/scenarioloaderuilayer.h"
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#include "rendering/renderer.h"
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#include "utilities/Logs.h"
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#include "utilities/translation.h"
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scenarioloader_mode::scenarioloader_mode() {
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m_userinterface = std::make_shared<scenarioloader_ui>();
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}
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// initializes internal data structures of the mode. returns: true on success, false otherwise
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bool scenarioloader_mode::init() {
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// nothing to do here
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return true;
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}
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// mode-specific update of simulation data. returns: false on error, true otherwise
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bool scenarioloader_mode::update() {
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if (!Global.ready_to_load)
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// waiting for network connection
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return true;
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if (!state) {
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WriteLog("using simulation seed: " + std::to_string(Global.random_seed), logtype::generic);
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WriteLog("using simulation starting timestamp: " + std::to_string(Global.starting_timestamp), logtype::generic);
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Application.set_title( Global.AppName + " (" + Global.SceneryFile + ")" );
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WriteLog( "\nLoading scenario \"" + Global.SceneryFile + "\"..." );
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timestart = std::chrono::system_clock::now();
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state = simulation::State.deserialize_begin(Global.SceneryFile);
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}
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try {
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if (simulation::State.deserialize_continue(state))
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return true;
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}
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catch (invalid_scenery_exception &e) {
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ErrorLog( "Bad init: scenario loading failed" );
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Application.pop_mode();
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}
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WriteLog( "Scenario loading time: " + std::to_string( std::chrono::duration_cast<std::chrono::seconds>( std::chrono::system_clock::now() - timestart ).count() ) + " seconds" );
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// TODO: implement and use next mode cue
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Application.pop_mode();
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// przy starcie do edytora symulacja w ogóle nie rusza: nie ma trybu prowadzenia pod spodem, więc nie
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// liczy się fizyki, AI ani rozkładów - zostaje sam wczytany świat do obrabiania
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Application.push_mode(
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Global.editor_startup ?
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eu07_application::mode::editor :
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eu07_application::mode::driver );
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return true;
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}
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bool scenarioloader_mode::is_command_processor() const {
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return false;
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}
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// maintenance method, called when the mode is activated
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void scenarioloader_mode::enter() {
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// TBD: hide cursor in fullscreen mode?
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Application.set_cursor( GLFW_CURSOR_NORMAL );
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simulation::is_ready = false;
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Application.set_title( Global.AppName + " (" + Global.SceneryFile + ")" );
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m_userinterface->set_progress(STR("Loading scenery"));
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}
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// maintenance method, called when the mode is deactivated
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void scenarioloader_mode::exit() {
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simulation::Time.init( Global.starting_timestamp );
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simulation::Environment.init();
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}
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