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maszyna/simulation/terrainbake.cpp
maj00r 951a54cde7 Bake only the ground a heightfield replaces, at a step suited to each triangle
Three changes to what goes into a baked heightfield and how it meets the geometry drawn
beside it.

The heightfield held every triangle laid in it, including those it does not replace and
that are therefore drawn as geometry too - so they were drawn twice, and a roof or a
bridge deck left in it bent the ground. Now the first pass lays everything and decides
what is replaced; the second lays the replaced triangles together with the neighbours
that support them - the owners of the corner samples of the cells around them, without
which those cells are not drawn - and only that is written. A first attempt that
repeated passes, dropping whatever bordered a hole, eroded the whole terrain away one
ring per pass: the edge of the ground is always a hole. The replaced triangles stay
replaced in the second pass, since their supports are all there and they have fewer
rivals. The triangles bake no longer keep in memory; they wait in a spill file beside
the heightfield while the scenery parses.

Triangles were refused for an edge longer than 200 m, meant for a water plane under the
whole map. On baltyk and tomaszewo that refused thousands of ordinary fields of a
hand-modelled terrain, and nothing there comes near a whole-map plane. Only triangles
standing on their edge - walls, trees, fences - are refused now. The bake log says why
the triangles not replaced are not: standing on edge, too small, under other surfaces,
next to a hole.

Hand-modelled terrain has triangles hundreds of metres long, elevation-model terrain
small ones along the line, and one grid step either loses the detail or samples a field
every metre. A bake now writes three heightfields a factor of four apart -
<scenario>.ehf, <scenario>.1.ehf, <scenario>.2.ehf - and each triangle goes to the
coarsest one that still puts sixteen samples along its longest edge, and to every
coarser one too, so the coarsest holds all the ground and a triangle at the edge of a
finer field can be replaced by a coarser field beneath it. All of them are picked up
together, and a missing or stale one sends the whole set to be baked again.

Where fields overlap each other or the geometry, the depth test decides: the terrain is
drawn with a polygon offset, negative for the reversed depth buffer and larger for each
coarser field, instead of being lowered by 2 cm - so geometry lying on the ground wins
at any distance and on any slope, and a finer field wins over a coarser one.

On tomaszewo the heightfields went from 176 MB to 10 MB, the load that bakes them from
5:16 to 3:11 and its peak memory from 15.7 GB to 8.5 GB - the scenery alone takes 8.0 -
while the triangles replaced went from 37,130 to 40,402. On baltyk from 19 MB to 2 MB,
with 6,670 triangles replaced against 4,040.
2026-09-17 17:24:25 +02:00

597 lines
25 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
module;
#include <algorithm>
#include <array>
#include <cmath>
#include <chrono>
#include <cstddef>
#include <cstdint>
#include <cstring>
#include <filesystem>
#include <memory>
#include <fstream>
#include <string>
#include <string_view>
#include <system_error>
#include <unordered_map>
#include <vector>
#include "utilities/Globals_macros.h"
#include "scene/terraincooker.h"
#include "scene/heightfieldreader.h"
module eu07.simulation.terrainbake;
import eu07.utilities.logs;
import eu07.utilities.globals;
import eu07.utilities.utilities;
import eu07.simulation.loadprofile;
namespace simulation::terrainbake {
namespace {
// vertices kept from the start of the scenery to tell the grid step from
constexpr std::size_t samplegoal { 200000 };
// Terrain comes in two kinds: modelled by hand with triangles hundreds of metres long, or taken
// from an elevation model with small triangles along the line. One grid step for both either
// loses the detail or samples a field of large triangles every metre. So a bake writes several
// heightfields at steps a factor apart. A triangle's own field is the coarsest that still puts
// samplesperedge samples along its longest edge, and it is laid into that field and every
// coarser one: the coarsest field then holds all the ground, as the layers of a level of
// detail scheme do, and a triangle at the edge of a finer field - next to ground that field
// does not hold - can still be replaced by a coarser one lying under it. Where two fields
// hold the same ground the finer one wins the depth test. A flat triangle sampled coarsely is
// the same plane; what a coarser step gives up is the exact line of the creases between
// triangles, which a hand modelled terrain does not have to spare anyway.
constexpr std::uint32_t fieldcount { 3 };
constexpr double fieldstride { 4.0 };
constexpr double samplesperedge { 16.0 };
// the node table written beside a baked heightfield
constexpr char tablemagic[ 8 ] { 'E', 'U', '0', '7', 'H', 'F', 'N', 'D' };
// 2: nodes keyed by file, line, include parameters and placement rather than by their text
constexpr std::uint32_t tableversion { 2 };
constexpr std::uint32_t allshown { 0xffffffffu };
struct table_header {
char magic[ 8 ];
std::uint32_t version;
std::uint32_t selection;
std::uint64_t count;
std::uint64_t maskbytes;
};
struct table_record {
std::uint64_t key;
std::uint32_t triangles;
// offset into the mask blob, one bit per triangle set where it is still drawn; allshown
// when the heightfield shows every triangle and there is no mask
std::uint32_t mask;
};
struct file_stamp {
std::uint64_t size { 0 };
std::int64_t time { 0 };
};
// one triangle as it waits in the spill file for the passes: its corners in world space with
// their texture coordinates, the node it came from, which holds its material, and its number
struct spilled {
double corners[ 15 ];
std::uint32_t node;
std::uint32_t id;
};
// one node as baked: where its triangles sit in the cooker's numbering
struct baked_node {
std::uint64_t key;
std::uint32_t first;
std::uint32_t count;
// kept once per node rather than once per spilled triangle
std::string material;
};
struct {
// baking. triangles go to a spill file as the scenery is parsed; the heightfield is made
// from it once everything is in
bool collecting { false };
std::ofstream spill;
std::string spillpath;
std::vector<terrain::vertex> sample;
std::vector<baked_node> nodes;
std::uint32_t triangles { 0 };
// per triangle, once baked: whether the heightfield shows it
std::vector<std::uint8_t> shown;
std::chrono::steady_clock::time_point started;
// planning
std::unordered_map<std::uint64_t, table_record> table;
std::vector<std::uint8_t> masks;
std::size_t skipped { 0 }, filtered { 0 }, drawn { 0 };
// size and modification time of every file a key was taken in, looked up once per load
std::unordered_map<std::string, file_stamp> files;
} state;
// where a field is written: the finest beside the scenery as <scenario>.ehf, coarser ones as
// <scenario>.<field>.ehf
std::string
heightfield_path( std::string const &Sceneryfile, std::uint32_t const Field = 0 ) {
return scenery_sidecar( Sceneryfile, Field == 0 ? std::string( ".ehf" ) : "." + std::to_string( Field ) + ".ehf" );
}
std::string
table_path( std::string const &Heightfield ) {
return Heightfield + ".nodes";
}
bool
load_table( std::string const &Path ) {
std::ifstream input( Path, std::ios::binary );
if( false == input.good() ) { return false; }
table_header header {};
input.read( reinterpret_cast<char *>( &header ), sizeof( header ) );
if( ( false == static_cast<bool>( input ) )
|| ( 0 != std::memcmp( header.magic, tablemagic, sizeof( tablemagic ) ) )
|| ( header.version != tableversion )
|| ( header.selection != heightfield::selection_rules ) ) {
return false;
}
std::vector<table_record> records( header.count );
input.read( reinterpret_cast<char *>( records.data() ), static_cast<std::streamsize>( header.count * sizeof( table_record ) ) );
state.masks.resize( header.maskbytes );
input.read( reinterpret_cast<char *>( state.masks.data() ), static_cast<std::streamsize>( header.maskbytes ) );
if( false == static_cast<bool>( input ) ) { return false; }
state.table.reserve( records.size() );
for( auto const &record : records ) {
state.table.emplace( record.key, record );
}
return true;
}
void
write_table( std::string const &Path ) {
// a key met more than once is the same line of the same file, included with the same
// parameters at the same place - the same surface: a triangle counts as shown if any of
// the copies is
std::unordered_map<std::uint64_t, std::vector<bool>> shown;
for( auto const &node : state.nodes ) {
auto &entry { shown[ node.key ] };
entry.resize( node.count, false );
for( std::uint32_t index = 0; index < node.count; ++index ) {
if( state.shown[ node.first + index ] != 0 ) { entry[ index ] = true; }
}
}
std::vector<table_record> records;
std::vector<std::uint8_t> masks;
for( auto const &node : state.nodes ) {
auto const lookup { shown.find( node.key ) };
if( lookup == shown.end() ) { continue; } // written already
auto const &entry { lookup->second };
std::uint32_t count { 0 };
for( auto const flag : entry ) { count += ( flag ? 1 : 0 ); }
if( count > 0 ) {
table_record record { node.key, node.count, allshown };
if( count < node.count ) {
record.mask = static_cast<std::uint32_t>( masks.size() );
auto const bytes { ( node.count + 7u ) / 8u };
masks.resize( masks.size() + bytes, 0u );
for( std::uint32_t index = 0; index < node.count; ++index ) {
if( false == entry[ index ] ) {
masks[ record.mask + index / 8u ] |= static_cast<std::uint8_t>( 1u << ( index % 8u ) );
}
}
}
records.emplace_back( record );
}
shown.erase( lookup );
}
table_header header {};
std::memcpy( header.magic, tablemagic, sizeof( tablemagic ) );
header.version = tableversion;
header.selection = heightfield::selection_rules;
header.count = records.size();
header.maskbytes = masks.size();
std::ofstream output( Path, std::ios::binary | std::ios::trunc );
output.write( reinterpret_cast<char const *>( &header ), sizeof( header ) );
output.write( reinterpret_cast<char const *>( records.data() ), static_cast<std::streamsize>( records.size() * sizeof( table_record ) ) );
output.write( reinterpret_cast<char const *>( masks.data() ), static_cast<std::streamsize>( masks.size() ) );
std::size_t full { 0 };
for( auto const &record : records ) { full += ( record.mask == allshown ? 1 : 0 ); }
WriteLog(
"Terrain bake: " + std::to_string( records.size() ) + " of " + std::to_string( state.nodes.size() )
+ " triangle nodes are shown by the heightfield, " + std::to_string( full ) + " of them entirely" );
}
// the field a triangle belongs to, given the finest step
std::uint32_t
field_of( terrain::vertex const &A, terrain::vertex const &B, terrain::vertex const &C, double const Basestep ) {
auto const longest { std::max( { terrain::planar_length( A, B ), terrain::planar_length( B, C ), terrain::planar_length( C, A ) } ) };
std::uint32_t field { 0 };
auto step { Basestep };
while( ( field + 1 < fieldcount ) && ( longest / ( step * fieldstride ) >= samplesperedge ) ) {
step *= fieldstride;
++field;
}
return field;
}
using fields = std::array<std::unique_ptr<terrain::cooker>, fieldcount>;
// one pass over the spill file: lays every triangle into fresh cookers for its own field and
// the coarser ones, wherever Keep has the bit of that field set
fields
lay( std::string const &Spillpath, double const Basestep, std::vector<std::uint8_t> const &Keep,
std::vector<std::uint8_t> *Ownfield = nullptr ) {
fields result;
auto step { Basestep };
for( auto &cooker : result ) {
cooker = std::make_unique<terrain::cooker>();
if( false == loadprofile::enabled() ) {
// the per-material survival table is what a bad bake is diagnosed from, so it is
// printed when the load is being measured anyway
cooker->quiet();
}
cooker->configure( step, true );
step *= fieldstride;
}
std::ifstream input( Spillpath, std::ios::binary );
std::vector<spilled> chunk( 4096 );
while( input ) {
input.read( reinterpret_cast<char *>( chunk.data() ), static_cast<std::streamsize>( chunk.size() * sizeof( spilled ) ) );
auto const count { static_cast<std::size_t>( input.gcount() ) / sizeof( spilled ) };
for( std::size_t index = 0; index < count; ++index ) {
auto const &triangle { chunk[ index ] };
if( Keep[ triangle.id ] == 0 ) { continue; }
auto const corner = [ &triangle ]( std::size_t const Corner ) {
auto const *values { triangle.corners + Corner * 5 };
return terrain::vertex { values[ 0 ], values[ 1 ], values[ 2 ], values[ 3 ], values[ 4 ] }; };
auto const a { corner( 0 ) }, b { corner( 1 ) }, c { corner( 2 ) };
auto const own { field_of( a, b, c, Basestep ) };
if( Ownfield != nullptr ) { ( *Ownfield )[ triangle.id ] = static_cast<std::uint8_t>( own ); }
for( auto field { own }; field < fieldcount; ++field ) {
if( ( Keep[ triangle.id ] & ( 1u << field ) ) == 0 ) { continue; }
result[ field ]->rasterize( a, b, c, state.nodes[ triangle.node ].material, triangle.id );
}
}
}
return result;
}
} // anonymous namespace
namespace {
std::uint64_t
node_key(
std::string const &File, std::size_t const Line, std::vector<std::string> const &Parameters,
std::string_view const Type, glm::dvec3 const &Offset, glm::vec3 const &Rotation ) {
// fnv-1a. stable across runs and builds, which a std::hash is not required to be
std::uint64_t hash { 0xcbf29ce484222325ull };
auto const mix {
[ &hash ]( void const *Data, std::size_t const Size ) {
auto const *bytes { static_cast<unsigned char const *>( Data ) };
for( std::size_t index = 0; index < Size; ++index ) {
hash ^= bytes[ index ];
hash *= 0x100000001b3ull;
} } };
auto const text {
[ &mix ]( std::string_view const Text ) {
mix( Text.data(), Text.size() );
mix( "\n", 1 ); } };
// what the file is now: an edit anywhere in it changes every key it holds
auto lookup { state.files.find( File ) };
if( lookup == state.files.end() ) {
std::error_code error;
file_stamp stamp {};
auto const size { std::filesystem::file_size( File, error ) };
stamp.size = ( error ? 0 : static_cast<std::uint64_t>( size ) );
auto const time { std::filesystem::last_write_time( File, error ) };
stamp.time = ( error ? 0 : static_cast<std::int64_t>( time.time_since_epoch().count() ) );
lookup = state.files.emplace( File, stamp ).first;
}
text( File );
mix( &lookup->second.size, sizeof( lookup->second.size ) );
mix( &lookup->second.time, sizeof( lookup->second.time ) );
auto const line { static_cast<std::uint64_t>( Line ) };
mix( &line, sizeof( line ) );
for( auto const &parameter : Parameters ) { text( parameter ); }
text( Type );
mix( &Offset.x, sizeof( Offset.x ) ); mix( &Offset.y, sizeof( Offset.y ) ); mix( &Offset.z, sizeof( Offset.z ) );
mix( &Rotation.x, sizeof( Rotation.x ) ); mix( &Rotation.y, sizeof( Rotation.y ) ); mix( &Rotation.z, sizeof( Rotation.z ) );
return hash;
}
} // anonymous namespace
void
begin( std::string const &Sceneryfile ) {
state = {};
if( false == Global.terrain_heightfields.empty() ) {
// the scenery names its own, which always wins over anything baked beside it
return;
}
if( false == Global.bake_terrain ) {
// neither bake nor pick one up: the triangles as written
return;
}
auto const path { heightfield_path( Sceneryfile ) };
std::error_code error;
if( true == FileExists( table_path( path ) ) ) {
// a bake is a cache: one this build cannot read, one cooked under older rules about
// what counts as terrain, or one missing a part, is thrown away and baked again
// rather than used
std::vector<std::string> baked;
auto usable { true == load_table( table_path( path ) ) };
for( std::uint32_t field = 0; ( field < fieldcount ) && ( true == usable ); ++field ) {
auto const fieldpath { heightfield_path( Sceneryfile, field ) };
if( false == FileExists( fieldpath ) ) { continue; }
heightfield::reader probe;
usable = ( true == probe.open( fieldpath ) ) && ( probe.selection() == heightfield::selection_rules );
baked.push_back( fieldpath );
}
if( ( true == usable ) && ( false == baked.empty() ) ) {
for( auto const &fieldpath : baked ) {
Global.terrain_heightfields.push_back( fieldpath );
}
WriteLog(
"Terrain bake: using " + std::to_string( baked.size() ) + " heightfields baked earlier, "
+ std::to_string( state.table.size() ) + " triangle nodes replaced by them" );
return;
}
WriteLog( "Terrain bake: the heightfields beside this scenery were baked under different rules, baking them again" );
state.table.clear();
state.masks.clear();
for( std::uint32_t field = 0; field < fieldcount; ++field ) {
std::filesystem::remove( heightfield_path( Sceneryfile, field ), error );
}
std::filesystem::remove( table_path( path ), error );
}
// the triangles wait on disk beside the heightfield rather than in memory: a large scenery
// holds millions of them, and the bake reads them several times
state.spillpath = path + ".bake";
state.spill.open( state.spillpath, std::ios::binary | std::ios::trunc );
if( false == state.spill.good() ) {
ErrorLog( "Terrain bake: cannot write \"" + state.spillpath + "\", not baking" );
return;
}
WriteLog( "Terrain bake: no heightfield for this scenery, baking one. This load will be slow; the next will not" );
state.collecting = true;
state.started = std::chrono::steady_clock::now();
}
namespace {
bool
planning() {
return false == state.table.empty();
}
node_plan
plan( std::uint64_t const Key ) {
node_plan result;
auto const lookup { state.table.find( Key ) };
if( lookup == state.table.end() ) {
++state.drawn;
return result;
}
auto const &record { lookup->second };
if( record.mask == allshown ) {
++state.skipped;
result.what = verdict::skip;
return result;
}
++state.filtered;
result.what = verdict::filter;
result.drawn.resize( record.triangles, false );
for( std::uint32_t index = 0; index < record.triangles; ++index ) {
auto const byte { record.mask + index / 8u };
result.drawn[ index ] = ( byte < state.masks.size() ) && ( ( state.masks[ byte ] >> ( index % 8u ) ) & 1u ) != 0;
}
return result;
}
// collecting for a bake, and not overruled by a heightfield the scenery named part way in
bool
baking() {
return state.collecting && Global.terrain_heightfields.empty();
}
} // anonymous namespace
node_decision
examine(
std::string const &File, std::size_t const Line, std::vector<std::string> const &Parameters,
std::string_view const Type, glm::dvec3 const &Offset, glm::vec3 const &Rotation, bool const Worldspace ) {
node_decision decision;
if( ( true == baking() ) || ( true == planning() ) ) {
decision.key = node_key( File, Line, Parameters, Type, Offset, Rotation );
decision.bake = baking();
if( false == decision.bake ) {
decision.plan = plan( decision.key );
decision.skip = ( decision.plan.what == verdict::skip );
}
return decision;
}
// a heightfield the scenery names itself, cooked by hand, replaces the world space
// triangles outright, as it always has
decision.skip = ( true == Worldspace ) && ( false == Global.terrain_heightfields.empty() );
return decision;
}
void
add( std::uint64_t const Key, std::vector<world_vertex> const &Vertices, std::string_view const Material ) {
if( false == state.collecting ) { return; }
auto const count { static_cast<std::uint32_t>( Vertices.size() / 3 ) };
auto const node { static_cast<std::uint32_t>( state.nodes.size() ) };
state.nodes.push_back( { Key, state.triangles, count, std::string { Material } } );
spilled triangle {};
triangle.node = node;
for( std::uint32_t index = 0; index < count; ++index ) {
for( std::size_t corner = 0; corner < 3; ++corner ) {
auto const &source { Vertices[ index * 3u + corner ] };
auto *values { triangle.corners + corner * 5 };
values[ 0 ] = source.position.x;
values[ 1 ] = source.position.y;
values[ 2 ] = source.position.z;
values[ 3 ] = source.texture.x;
values[ 4 ] = source.texture.y;
// the grid step is a property of the whole terrain; the first vertices that turn up
// are enough to tell it
if( state.sample.size() < samplegoal ) {
state.sample.push_back( { values[ 0 ], values[ 1 ], values[ 2 ], values[ 3 ], values[ 4 ] } );
}
}
triangle.id = state.triangles + index;
state.spill.write( reinterpret_cast<char const *>( &triangle ), sizeof( triangle ) );
}
state.triangles += count;
}
void
finish( std::string const &Sceneryfile ) {
if( true == planning() ) {
WriteLog(
"Terrain bake: " + std::to_string( state.skipped ) + " triangle nodes left to the heightfield, "
+ std::to_string( state.filtered ) + " drawn in part, " + std::to_string( state.drawn ) + " drawn as written" );
}
if( false == state.collecting ) { return; }
if( false == Global.terrain_heightfields.empty() ) {
// the scenery named its own heightfield part way through, and that one wins
WriteLog( "Terrain bake: the scenery names its own heightfield, nothing baked" );
state.spill.close();
std::error_code error;
std::filesystem::remove( state.spillpath, error );
state = {};
return;
}
state.spill.close();
auto const cleanup = []() {
std::error_code error;
std::filesystem::remove( state.spillpath, error );
state = {};
};
if( state.triangles == 0 ) {
WriteLog( "Terrain bake: the scenery holds no triangles, nothing baked" );
cleanup();
return;
}
auto const step { terrain::detect_step( state.sample ) };
WriteLog( "Terrain bake: grid step " + std::to_string( step ) + " m, from " + std::to_string( state.sample.size() ) + " sampled vertices" );
// The heightfield should hold the triangles it replaces and nothing else: anything it
// holds that is also drawn as geometry is drawn twice, and a roof or a bridge deck left in
// it bends the ground. But a replaced triangle is only drawn whole if every cell around it
// is, and those cells have corners owned by neighbours that are not replaced - the edge of
// the ground, a slope too steep, a patch too small. So the first pass lays everything and
// decides what is replaced; the second lays the replaced triangles together with the
// neighbours that support them, and that is what gets written. The replaced triangles
// stay replaced in it: their supports are all there, and they have fewer rivals than
// before. The supports are drawn both ways, and the depth offset lets the geometry win.
std::vector<std::uint8_t> ownfield( state.triangles, 0u );
auto first { lay( state.spillpath, step, std::vector<std::uint8_t>( state.triangles, 0xffu ), &ownfield ) };
// per triangle, the fields it goes into on the second pass: those that show it, and those
// where it supports a triangle they show
std::vector<std::uint8_t> keep( state.triangles, 0u );
state.shown.assign( state.triangles, 0u );
for( std::uint32_t field = 0; field < fieldcount; ++field ) {
first[ field ]->settle();
for( std::uint32_t id = 0; id < state.triangles; ++id ) {
if( true == first[ field ]->represented( id ) ) {
state.shown[ id ] = 1u;
keep[ id ] |= static_cast<std::uint8_t>( 1u << field );
}
}
}
// a triangle no field shows, counted by the reason its own field gives
terrain::cooker::refusals refused;
for( std::uint32_t id = 0; id < state.triangles; ++id ) {
if( state.shown[ id ] == 0 ) { first[ ownfield[ id ] ]->refusal_of( id, refused ); }
}
WriteLog(
"Terrain bake: not replaced - " + std::to_string( refused.upright ) + " standing on edge, "
+ std::to_string( refused.unreached ) + " too small, " + std::to_string( refused.outvoted ) + " under other surfaces, "
+ std::to_string( refused.bordering ) + " next to a hole" );
std::vector<std::uint8_t> support( state.triangles, 0u );
for( std::uint32_t field = 0; field < fieldcount; ++field ) {
std::fill( support.begin(), support.end(), 0u );
first[ field ]->mark_support( support );
first[ field ].reset();
for( std::uint32_t id = 0; id < state.triangles; ++id ) {
if( support[ id ] != 0 ) { keep[ id ] |= static_cast<std::uint8_t>( 1u << field ); }
}
}
auto const shown { static_cast<std::size_t>( std::count( state.shown.begin(), state.shown.end(), 1u ) ) };
std::size_t supports { 0 };
for( std::uint32_t id = 0; id < state.triangles; ++id ) {
if( ( keep[ id ] != 0 ) && ( state.shown[ id ] == 0 ) ) { ++supports; }
}
auto const second { lay( state.spillpath, step, keep ) };
std::string written;
std::error_code error;
std::uintmax_t bytes { 0 };
for( std::uint32_t field = 0; field < fieldcount; ++field ) {
auto const path { heightfield_path( Sceneryfile, field ) };
std::filesystem::remove( path, error );
if( true == second[ field ]->empty() ) { continue; }
second[ field ]->finish( path, {} );
auto const size { std::filesystem::file_size( path, error ) };
bytes += ( error ? 0 : size );
written +=
( written.empty() ? "" : ", " ) + ( "\"" + path + "\" at " )
+ std::to_string( step * std::pow( fieldstride, field ) ) + " m";
}
write_table( table_path( heightfield_path( Sceneryfile ) ) );
auto const seconds {
std::chrono::duration<double>( std::chrono::steady_clock::now() - state.started ).count() };
WriteLog(
"Terrain bake: wrote " + written + "; " + std::to_string( shown ) + " of " + std::to_string( state.triangles )
+ " triangles replaced and " + std::to_string( supports ) + " more supporting them, "
+ std::to_string( seconds ) + " s, " + std::to_string( bytes / 1048576 ) + " MB" );
// the triangles of this load were all drawn; the table applies from the next one
cleanup();
}
} // namespace simulation::terrainbake