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17 lines
600 B
GLSL
17 lines
600 B
GLSL
#version 460 core
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#define STAGE_FRAGMENT 1
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#define LAYOUT_POST 1
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#include "common.glsl"
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// the exposure the tonemapping applies to the image (postfx_tonemapping.frag), in the texel dlss takes it from
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// (rendering/vulkan14/vulkan14dlss.h). param is pc.data of the push constants: param[0].y 1 if the automatic exposure is applied
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// (exposure_ssbo of common.glsl), param[0].z the fixed exposure multiplier
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layout(location = 0) out vec4 out_exposure;
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void main()
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{
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float scale = param[0].z;
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if (param[0].y > 0.5 && exposure > 0.0)
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scale *= exposure;
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out_exposure = vec4(scale, 0.0, 0.0, 1.0);
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}
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