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maszyna/tools/terraincook/CMakeLists.txt
maj00r 5f34d68e6f WIP: TIN terrain system - 95% complete
Replaces heightfield with Cesium Quantized Mesh format (TIN).
Full replacement, not hybrid - TIN is the only terrain format.

Implemented:
- Format: quantizedmeshformat.h, quantizedmeshreader.h
- Triangulator: terraincooker_tin.{h,cpp} using CDT
- Cooker: terraincook now generates TIN by default
- Loader: terraintileloader fully rewritten for TIN
- GPU pool: terraintilepool_tin (VBO/IBO per tile)
- Renderer interface: terrainclipmap.cppm updated
- Shaders: terrainclipmap_tin.{vert,frag}
- Documentation: 5 comprehensive markdown files

Remaining:
- terrainclipmap.cpp render() method (partial, needs completion)
- Build testing and integration
- See TIN_INTEGRATION_GUIDE.md for next steps

Stats: 2700+ lines new code, ~50% vertex reduction expected
2026-09-17 23:02:13 +02:00

33 lines
925 B
CMake

# Standalone analysis tool for phase 1 of the binary scene format plan. Deliberately
# free of engine dependencies so it configures and builds in seconds, on its own.
cmake_minimum_required(VERSION 3.20)
project(terraincook CXX)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
find_package(zstd CONFIG QUIET)
if(NOT zstd_FOUND)
find_package(PkgConfig REQUIRED)
pkg_check_modules(ZSTD REQUIRED IMPORTED_TARGET libzstd)
add_library(zstd::libzstd ALIAS PkgConfig::ZSTD)
endif()
find_package(CDT CONFIG REQUIRED)
add_executable(terraincook
main.cpp
../scene/terraincooker_tin.cpp
)
# the on-disk format lives with the engine, so the tool and the reader cannot drift apart
target_include_directories(terraincook PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/../..")
target_link_libraries(terraincook PRIVATE
zstd::libzstd
CDT::CDT
)
if(NOT MSVC)
target_compile_options(terraincook PRIVATE -O2 -Wall)
endif()