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12 lines
165 B
GLSL
12 lines
165 B
GLSL
in vec2 f_coords;
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#texture (tex1, 0, sRGB)
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uniform sampler2D tex1;
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layout(location = 0) out vec4 out_color;
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void main()
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{
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out_color = texture(tex1, f_coords);
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}
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