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maszyna/shaders/ogl46/map.frag

11 lines
169 B
GLSL

#version 460 core
#define STAGE_FRAGMENT 1
#include "common.glsl"
layout(location = 0) out vec4 out_color;
void main()
{
out_color = vec4(vec3(cascade_end), 1.0f);
}