17
0
mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-28 18:07:29 +01:00
Files
maszyna/shaders/ogl46/texturewindow.frag

19 lines
355 B
GLSL

#version 460 core
#define STAGE_FRAGMENT 1
layout(location = 14) in vec2 f_coords;
layout(location = 0) out vec4 out_color;
#include "settings.glsl"
#pragma texture(tex1, 0, sRGB)
layout(binding = 0) uniform sampler2D tex1;
void main()
{
vec2 texcoord = f_coords;
vec3 color = texture(tex1, texcoord).rgb;
out_color = FBOUT(vec4(color, 1.0));
}