Files
maszyna/AdvSound.h
2015-04-03 22:10:22 +08:00

45 lines
1.2 KiB
C++

//---------------------------------------------------------------------------
#ifndef AdvSoundH
#define AdvSoundH
#include "Sound.h"
#include "RealSound.h"
#include "QueryParserComp.hpp"
typedef enum
{
ss_Off,
ss_Starting,
ss_Commencing,
ss_ShuttingDown
} TSoundState;
class TAdvancedSound
{ // klasa dŸwiêków maj¹cych pocz¹tek, dowolnie d³ugi œrodek oraz zakoñczenie (np. Rp1)
TRealSound SoundStart;
TRealSound SoundCommencing;
TRealSound SoundShut;
TSoundState State;
double fTime;
double fStartLength;
double fShutLength;
double defAM;
double defFM;
public:
TAdvancedSound();
~TAdvancedSound();
void Init(char *NameOn, char *Name, char *NameOff, double DistanceAttenuation,
vector3 pPosition);
void Load(TQueryParserComp *Parser, vector3 pPosition);
void TurnOn(bool ListenerInside, vector3 NewPosition);
void TurnOff(bool ListenerInside, vector3 NewPosition);
void Free();
void Update(bool ListenerInside, vector3 NewPosition);
void UpdateAF(double A, double F, bool ListenerInside, vector3 NewPosition);
void CopyIfEmpty(TAdvancedSound &s);
};
//---------------------------------------------------------------------------
#endif