Files
maszyna/shaders/mat_invalid.frag
2020-02-21 22:50:52 +01:00

21 lines
360 B
GLSL

#include <common>
#include <tonemapping.glsl>
layout(location = 0) out vec4 out_color;
#if MOTIONBLUR_ENABLED
layout(location = 1) out vec4 out_motion;
#endif
void main()
{
vec4 color = vec4(1.0, 0.0, 1.0, 1.0);
#if POSTFX_ENABLED
out_color = color;
#else
out_color = tonemap(color);
#endif
#if MOTIONBLUR_ENABLED
out_motion = vec4(0.0f);
#endif
}