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Files
maszyna/MemCell.h
2015-04-03 13:34:06 +00:00

44 lines
1.5 KiB
C++

//---------------------------------------------------------------------------
#ifndef MemCellH
#define MemCellH
#include "Classes.h"
#include "dumb3d.h"
using namespace Math3D;
class TMemCell
{
private:
vector3 vPosition;
char *szText;
double fValue1;
double fValue2;
TCommandType eCommand;
bool bCommand; //czy zawiera komendê dla zatrzymanego AI
TEvent *OnSent; //event dodawany do kolejki po wys³aniu komendy zatrzymuj¹cej sk³ad
public:
AnsiString asTrackName; //McZapkie-100302 - zeby nazwe toru na ktory jest Putcommand wysylane pamietac
__fastcall TMemCell(vector3 *p);
__fastcall ~TMemCell();
void __fastcall Init();
void __fastcall UpdateValues(char *szNewText, double fNewValue1, double fNewValue2, int CheckMask);
bool __fastcall Load(cParser *parser);
void __fastcall PutCommand(TController *Mech, vector3 *Loc);
bool __fastcall Compare(char *szTestText, double fTestValue1, double fTestValue2, int CheckMask);
bool __fastcall Render();
inline char* __fastcall Text() {return szText;};
inline double __fastcall Value1() {return fValue1;};
inline double __fastcall Value2() {return fValue2;};
inline vector3 __fastcall Position() {return vPosition;};
inline TCommandType __fastcall Command() {return eCommand;};
inline bool __fastcall StopCommand() {return bCommand;};
void __fastcall StopCommandSent();
TCommandType __fastcall CommandCheck();
bool __fastcall IsVelocity();
void __fastcall AssignEvents(TEvent *e);
};
//---------------------------------------------------------------------------
#endif