Files
maszyna/shaders/mat_clouds.frag
milek7 a29379ed8b work
2018-07-18 12:17:16 +02:00

17 lines
232 B
GLSL

#version 330
in vec3 f_normal;
in vec2 f_coord;
in vec3 f_pos;
#texture (tex1, 0, sRGB_A)
uniform sampler2D tex1;
#include <common>
void main()
{
vec4 tex_color = texture(tex1, f_coord);
gl_FragColor = tex_color * param[0];
}