Files
maszyna/gl/buffer.h
2019-10-26 15:17:09 +02:00

47 lines
1.1 KiB
C++

#pragma once
#include "object.h"
#include "bindable.h"
namespace gl
{
class buffer : public object
{
thread_local static GLuint binding_points[13];
public:
enum targets
{
ARRAY_BUFFER = 0,
ATOMIC_COUNTER_BUFFER,
COPY_READ_BUFFER,
COPY_WRITE_BUFFER,
DISPATCH_INDIRECT_BUFFER,
DRAW_INDIRECT_BUFFER,
ELEMENT_ARRAY_BUFFER,
PIXEL_PACK_BUFFER,
PIXEL_UNPACK_BUFFER,
SHADER_STORAGE_BUFFER,
TEXTURE_BUFFER,
TRANSFORM_FEEDBACK_BUFFER,
UNIFORM_BUFFER
};
protected:
static GLenum glenum_target(targets target);
public:
buffer();
~buffer();
void bind(targets target);
void bind_base(targets target, GLuint index);
static void unbind(targets target);
static void unbind();
void allocate(targets target, int size, GLenum hint);
void upload(targets target, const void *data, int offset, int size);
void download(targets target, void *data, int offset, int size);
};
}