mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
547 lines
14 KiB
C++
547 lines
14 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "application.h"
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#include "scenarioloadermode.h"
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#include "drivermode.h"
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#include "editormode.h"
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#include "Globals.h"
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#include "simulation.h"
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#include "Train.h"
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#include "sceneeditor.h"
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#include "renderer.h"
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#include "uilayer.h"
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#include "translation.h"
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#include "Logs.h"
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#ifdef EU07_BUILD_STATIC
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#pragma comment( lib, "glfw3.lib" )
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#pragma comment( lib, "glew32s.lib" )
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#else
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#ifdef _WIN32
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#pragma comment( lib, "glfw3dll.lib" )
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#else
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#pragma comment( lib, "glfw3.lib" )
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#endif
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#pragma comment( lib, "glew32.lib" )
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#endif // build_static
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#pragma comment( lib, "opengl32.lib" )
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#pragma comment( lib, "glu32.lib" )
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#pragma comment( lib, "openal32.lib")
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#pragma comment( lib, "setupapi.lib" )
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#pragma comment( lib, "python27.lib" )
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#pragma comment( lib, "libserialport-0.lib" )
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#pragma comment (lib, "dbghelp.lib")
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#pragma comment (lib, "version.lib")
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eu07_application Application;
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ui_layer uilayerstaticinitializer;
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#ifdef _WIN32
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extern "C"
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{
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GLFWAPI HWND glfwGetWin32Window( GLFWwindow* window );
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}
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LONG CALLBACK unhandled_handler( ::EXCEPTION_POINTERS* e );
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LRESULT APIENTRY WndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
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extern HWND Hwnd;
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extern WNDPROC BaseWindowProc;
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#endif
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// user input callbacks
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void focus_callback( GLFWwindow *window, int focus ) {
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if( Global.bInactivePause ) // jeśli ma być pauzowanie okna w tle
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if( focus )
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Global.iPause &= ~4; // odpauzowanie, gdy jest na pierwszym planie
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else
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Global.iPause |= 4; // włączenie pauzy, gdy nieaktywy
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}
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void window_resize_callback( GLFWwindow *window, int w, int h ) {
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// NOTE: we have two variables which basically do the same thing as we don't have dynamic fullscreen toggle
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// TBD, TODO: merge them?
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Global.iWindowWidth = w;
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Global.iWindowHeight = h;
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Global.fDistanceFactor = std::max( 0.5f, h / 768.0f ); // not sure if this is really something we want to use
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glViewport( 0, 0, w, h );
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}
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void cursor_pos_callback( GLFWwindow *window, double x, double y ) {
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Application.on_cursor_pos( x, y );
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}
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void mouse_button_callback( GLFWwindow* window, int button, int action, int mods ) {
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Application.on_mouse_button( button, action, mods );
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}
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void scroll_callback( GLFWwindow* window, double xoffset, double yoffset ) {
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Application.on_scroll( xoffset, yoffset );
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}
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void key_callback( GLFWwindow *window, int key, int scancode, int action, int mods ) {
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Application.on_key( key, scancode, action, mods );
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}
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// public:
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int
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eu07_application::init( int Argc, char *Argv[] ) {
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int result { 0 };
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init_debug();
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init_files();
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if( ( result = init_settings( Argc, Argv ) ) != 0 ) {
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return result;
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}
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if( ( result = init_locale() ) != 0 ) {
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return result;
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}
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WriteLog( "Starting MaSzyna rail vehicle simulator (release: " + Global.asVersion + ")" );
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WriteLog( "For online documentation and additional files refer to: http://eu07.pl" );
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WriteLog( "Authors: Marcin_EU, McZapkie, ABu, Winger, Tolaris, nbmx, OLO_EU, Bart, Quark-t, "
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"ShaXbee, Oli_EU, youBy, KURS90, Ra, hunter, szociu, Stele, Q, firleju and others\n" );
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if( ( result = init_glfw() ) != 0 ) {
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return result;
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}
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init_callbacks();
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if( ( result = init_gfx() ) != 0 ) {
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return result;
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}
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if( ( result = init_audio() ) != 0 ) {
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return result;
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}
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m_taskqueue.init();
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if( ( result = init_modes() ) != 0 ) {
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return result;
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}
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return result;
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}
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int
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eu07_application::run() {
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// main application loop
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while( ( false == glfwWindowShouldClose( m_windows.front() ) )
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&& ( false == m_modestack.empty() )
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&& ( true == m_modes[ m_modestack.top() ]->update() )
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&& ( true == GfxRenderer.Render() ) ) {
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glfwPollEvents();
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m_modes[ m_modestack.top() ]->on_event_poll();
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}
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return 0;
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}
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// issues request for a worker thread to perform specified task. returns: true if task was scheduled
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bool
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eu07_application::request( python_taskqueue::task_request const &Task ) {
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auto const result { m_taskqueue.insert( Task ) };
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if( ( false == result )
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&& ( Task.input != nullptr ) ) {
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// clean up allocated resources since the worker won't
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delete Task.input;
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}
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return result;
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}
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// ensures the main thread holds the python gil and can safely execute python calls
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void
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eu07_application::acquire_python_lock() {
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m_taskqueue.acquire_lock();
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}
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// frees the python gil and swaps out the main thread
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void
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eu07_application::release_python_lock() {
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m_taskqueue.release_lock();
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}
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void
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eu07_application::exit() {
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SafeDelete( simulation::Train );
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SafeDelete( simulation::Region );
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ui_layer::shutdown();
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for( auto *window : m_windows ) {
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glfwDestroyWindow( window );
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}
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glfwTerminate();
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m_taskqueue.exit();
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}
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void
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eu07_application::render_ui() {
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if( m_modestack.empty() ) { return; }
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m_modes[ m_modestack.top() ]->render_ui();
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}
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bool
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eu07_application::pop_mode() {
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if( m_modestack.empty() ) { return false; }
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m_modes[ m_modestack.top() ]->exit();
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m_modestack.pop();
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return true;
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}
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bool
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eu07_application::push_mode( eu07_application::mode const Mode ) {
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if( Mode >= mode::count_ ) { return false; }
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m_modes[ Mode ]->enter();
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m_modestack.push( Mode );
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return true;
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}
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void
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eu07_application::set_title( std::string const &Title ) {
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glfwSetWindowTitle( m_windows.front(), Title.c_str() );
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}
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void
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eu07_application::set_progress( float const Progress, float const Subtaskprogress ) {
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if( m_modestack.empty() ) { return; }
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m_modes[ m_modestack.top() ]->set_progress( Progress, Subtaskprogress );
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}
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void
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eu07_application::set_cursor( int const Mode ) {
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ui_layer::set_cursor( Mode );
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}
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void
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eu07_application::set_cursor_pos( double const Horizontal, double const Vertical ) {
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glfwSetCursorPos( m_windows.front(), Horizontal, Vertical );
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}
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void
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eu07_application::get_cursor_pos( double &Horizontal, double &Vertical ) const {
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glfwGetCursorPos( m_windows.front(), &Horizontal, &Vertical );
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}
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void
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eu07_application::on_key( int const Key, int const Scancode, int const Action, int const Mods ) {
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if( m_modestack.empty() ) { return; }
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m_modes[ m_modestack.top() ]->on_key( Key, Scancode, Action, Mods );
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}
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void
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eu07_application::on_cursor_pos( double const Horizontal, double const Vertical ) {
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if( m_modestack.empty() ) { return; }
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m_modes[ m_modestack.top() ]->on_cursor_pos( Horizontal, Vertical );
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}
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void
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eu07_application::on_mouse_button( int const Button, int const Action, int const Mods ) {
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if( m_modestack.empty() ) { return; }
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m_modes[ m_modestack.top() ]->on_mouse_button( Button, Action, Mods );
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}
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void
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eu07_application::on_scroll( double const Xoffset, double const Yoffset ) {
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if( m_modestack.empty() ) { return; }
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m_modes[ m_modestack.top() ]->on_scroll( Xoffset, Yoffset );
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}
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GLFWwindow *
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eu07_application::window( int const Windowindex ) {
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if( Windowindex >= 0 ) {
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return (
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Windowindex < m_windows.size() ?
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m_windows[ Windowindex ] :
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nullptr );
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}
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// for index -1 create a new child window
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glfwWindowHint( GLFW_VISIBLE, GL_FALSE );
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auto *childwindow = glfwCreateWindow( 1, 1, "eu07helper", nullptr, m_windows.front() );
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if( childwindow != nullptr ) {
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m_windows.emplace_back( childwindow );
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}
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return childwindow;
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}
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// private:
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void
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eu07_application::init_debug() {
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#if defined(_MSC_VER) && defined (_DEBUG)
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// memory leaks
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_CrtSetDbgFlag( _CrtSetDbgFlag( _CRTDBG_REPORT_FLAG ) | _CRTDBG_LEAK_CHECK_DF );
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// floating point operation errors
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auto state { _clearfp() };
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state = _control87( 0, 0 );
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// this will turn on FPE for #IND and zerodiv
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state = _control87( state & ~( _EM_ZERODIVIDE | _EM_INVALID ), _MCW_EM );
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#endif
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#ifdef _WIN32
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::SetUnhandledExceptionFilter( unhandled_handler );
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#endif
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}
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void
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eu07_application::init_files() {
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#ifdef _WIN32
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DeleteFile( "log.txt" );
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DeleteFile( "errors.txt" );
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_mkdir( "logs" );
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#endif
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}
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int
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eu07_application::init_settings( int Argc, char *Argv[] ) {
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Global.LoadIniFile( "eu07.ini" );
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if( ( Global.iWriteLogEnabled & 2 ) != 0 ) {
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// show output console if requested
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AllocConsole();
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}
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/*
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std::string executable( argv[ 0 ] ); auto const pathend = executable.rfind( '\\' );
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Global.ExecutableName =
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( pathend != std::string::npos ?
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executable.substr( executable.rfind( '\\' ) + 1 ) :
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executable );
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*/
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#ifdef _WIN32
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// retrieve product version from the file's version data table
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{
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auto const fileversionsize { ::GetFileVersionInfoSize( Argv[ 0 ], NULL ) };
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std::vector<BYTE>fileversiondata; fileversiondata.resize( fileversionsize );
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if( ::GetFileVersionInfo( Argv[ 0 ], 0, fileversionsize, fileversiondata.data() ) ) {
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struct lang_codepage {
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WORD language;
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WORD codepage;
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} *langcodepage;
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UINT datasize;
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::VerQueryValue(
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fileversiondata.data(),
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TEXT( "\\VarFileInfo\\Translation" ),
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(LPVOID*)&langcodepage,
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&datasize );
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std::string subblock; subblock.resize( 50 );
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::StringCchPrintf(
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&subblock[0], subblock.size(),
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TEXT( "\\StringFileInfo\\%04x%04x\\ProductVersion" ),
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langcodepage->language,
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langcodepage->codepage );
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VOID *stringdata;
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if( ::VerQueryValue(
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fileversiondata.data(),
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subblock.data(),
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&stringdata,
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&datasize ) ) {
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Global.asVersion = std::string( reinterpret_cast<char*>(stringdata) );
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}
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}
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}
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#endif
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// process command line arguments
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for( int i = 1; i < Argc; ++i ) {
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std::string token { Argv[ i ] };
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if( token == "-s" ) {
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if( i + 1 < Argc ) {
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Global.SceneryFile = ToLower( Argv[ ++i ] );
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}
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}
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else if( token == "-v" ) {
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if( i + 1 < Argc ) {
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Global.asHumanCtrlVehicle = ToLower( Argv[ ++i ] );
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}
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}
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else {
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std::cout
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<< "usage: " << std::string( Argv[ 0 ] )
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<< " [-s sceneryfilepath]"
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<< " [-v vehiclename]"
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<< std::endl;
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return -1;
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}
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}
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return 0;
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}
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int
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eu07_application::init_locale() {
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locale::init();
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return 0;
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}
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int
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eu07_application::init_glfw() {
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if( glfwInit() == GLFW_FALSE ) {
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ErrorLog( "Bad init: failed to initialize glfw" );
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return -1;
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}
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// match requested video mode to current to allow for
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// fullwindow creation when resolution is the same
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auto *monitor { glfwGetPrimaryMonitor() };
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auto const *vmode { glfwGetVideoMode( monitor ) };
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glfwWindowHint( GLFW_RED_BITS, vmode->redBits );
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glfwWindowHint( GLFW_GREEN_BITS, vmode->greenBits );
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glfwWindowHint( GLFW_BLUE_BITS, vmode->blueBits );
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glfwWindowHint( GLFW_REFRESH_RATE, vmode->refreshRate );
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glfwWindowHint( GLFW_AUTO_ICONIFY, GLFW_FALSE );
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if( Global.iMultisampling > 0 ) {
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glfwWindowHint( GLFW_SAMPLES, 1 << Global.iMultisampling );
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}
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if( Global.bFullScreen ) {
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// match screen dimensions with selected monitor, for 'borderless window' in fullscreen mode
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Global.iWindowWidth = vmode->width;
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Global.iWindowHeight = vmode->height;
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}
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auto *window {
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glfwCreateWindow(
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Global.iWindowWidth,
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Global.iWindowHeight,
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Global.AppName.c_str(),
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( Global.bFullScreen ?
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monitor :
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nullptr ),
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nullptr ) };
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if( window == nullptr ) {
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ErrorLog( "Bad init: failed to create glfw window" );
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return -1;
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}
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glfwMakeContextCurrent( window );
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glfwSwapInterval( Global.VSync ? 1 : 0 ); //vsync
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#ifdef _WIN32
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// setup wrapper for base glfw window proc, to handle copydata messages
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Hwnd = glfwGetWin32Window( window );
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BaseWindowProc = ( WNDPROC )::SetWindowLongPtr( Hwnd, GWLP_WNDPROC, (LONG_PTR)WndProc );
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// switch off the topmost flag
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::SetWindowPos( Hwnd, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE );
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#endif
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m_windows.emplace_back( window );
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return 0;
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}
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void
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eu07_application::init_callbacks() {
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auto *window { m_windows.front() };
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glfwSetFramebufferSizeCallback( window, window_resize_callback );
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glfwSetCursorPosCallback( window, cursor_pos_callback );
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glfwSetMouseButtonCallback( window, mouse_button_callback );
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glfwSetKeyCallback( window, key_callback );
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glfwSetScrollCallback( window, scroll_callback );
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glfwSetWindowFocusCallback( window, focus_callback );
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{
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int width, height;
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glfwGetFramebufferSize( window, &width, &height );
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window_resize_callback( window, width, height );
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}
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}
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int
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eu07_application::init_gfx() {
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if( glewInit() != GLEW_OK ) {
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ErrorLog( "Bad init: failed to initialize glew" );
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return -1;
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}
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if( ( false == GfxRenderer.Init( m_windows.front() ) )
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|| ( false == ui_layer::init( m_windows.front() ) ) ) {
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return -1;
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}
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return 0;
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}
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int
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eu07_application::init_audio() {
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if( Global.bSoundEnabled ) {
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Global.bSoundEnabled &= audio::renderer.init();
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}
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// NOTE: lack of audio isn't deemed a failure serious enough to throw in the towel
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return 0;
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}
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int
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eu07_application::init_modes() {
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// NOTE: we could delay creation/initialization until transition to specific mode is requested,
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// but doing it in one go at the start saves us some error checking headache down the road
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// create all application behaviour modes
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m_modes[ mode::scenarioloader ] = std::make_shared<scenarioloader_mode>();
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m_modes[ mode::driver ] = std::make_shared<driver_mode>();
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m_modes[ mode::editor ] = std::make_shared<editor_mode>();
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// initialize the mode objects
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for( auto &mode : m_modes ) {
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if( false == mode->init() ) {
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return -1;
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}
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}
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// activate the default mode
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push_mode( mode::scenarioloader );
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return 0;
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}
|