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https://github.com/MaSzyna-EU07/maszyna.git
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118 lines
2.4 KiB
C++
118 lines
2.4 KiB
C++
// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#ifndef STDAFX_H
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#define STDAFX_H
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#ifdef __APPLE__
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#ifndef __unix__
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#define __unix__ 1
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#endif
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#endif
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#define _USE_MATH_DEFINES
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#include <cmath>
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#ifdef _MSC_VER
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// memory debug functions
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#define _CRTDBG_MAP_ALLOC
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#include <stdlib.h>
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#include <crtdbg.h>
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#endif
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// operating system
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#ifdef _WIN32
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#include "targetver.h"
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#define NOMINMAX
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <shlobj.h>
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#undef NOMINMAX
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#endif
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#ifdef __unix__
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#include <sys/stat.h>
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#endif
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// stl
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#define _USE_MATH_DEFINES
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#include <cmath>
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#include <cstddef>
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#include <cstdlib>
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#include <cstdio>
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#include <cassert>
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#include <cstdint>
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#include <iostream>
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#include <iomanip>
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#include <fstream>
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#include <sstream>
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#include <string>
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#include <array>
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#include <vector>
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#include <deque>
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#include <list>
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#include <forward_list>
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#include <map>
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#include <unordered_map>
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#include <set>
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#include <unordered_set>
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#include <tuple>
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#include <cctype>
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#include <locale>
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#include <iterator>
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#include <random>
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#include <algorithm>
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#include <functional>
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#include <numeric>
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#include <regex>
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#include <limits>
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#include <memory>
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#include <thread>
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#include <atomic>
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#include <mutex>
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#include <condition_variable>
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#include <typeinfo>
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#include <bitset>
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#include <chrono>
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#include <optional>
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#include <filesystem>
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#include <variant>
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#include "glad/glad.h"
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#define GLFW_INCLUDE_NONE
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#include <GLFW/glfw3.h>
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#ifndef GLFW_TRUE
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#define GLFW_FALSE 0
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#define GLFW_TRUE 1
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#define glfwGetKeyName(a, b) ("")
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#define glfwFocusWindow(w)
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#endif
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#define GLM_ENABLE_EXPERIMENTAL
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#define GLM_FORCE_CTOR_INIT
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtx/matrix_transform_2d.hpp>
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#include <glm/gtc/matrix_access.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/gtc/epsilon.hpp>
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#include <glm/gtc/packing.hpp>
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#include <glm/gtx/rotate_vector.hpp>
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#include <glm/gtx/euler_angles.hpp>
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#include <glm/gtx/norm.hpp>
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#include <glm/gtx/string_cast.hpp>
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int const null_handle = 0;
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#include "openglmatrixstack.h"
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#define STRINGIZE_DETAIL(x) #x
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#define STRINGIZE(x) STRINGIZE_DETAIL(x)
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#define glDebug(x) if (GLAD_GL_GREMEDY_string_marker) glStringMarkerGREMEDY(0, __FILE__ ":" STRINGIZE(__LINE__) ": " x);
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#include "imgui/imgui.h"
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#define ImVec2S(a, b) ImVec2(a * Global.ui_scale, b * Global.ui_scale)
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#include "crashreporter.h"
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#endif
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