mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
90 lines
2.6 KiB
C++
90 lines
2.6 KiB
C++
/*
|
|
This Source Code Form is subject to the
|
|
terms of the Mozilla Public License, v.
|
|
2.0. If a copy of the MPL was not
|
|
distributed with this file, You can
|
|
obtain one at
|
|
http://mozilla.org/MPL/2.0/.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "simulationstateserializer.h"
|
|
#include "Classes.h"
|
|
|
|
namespace simulation {
|
|
|
|
class state_manager {
|
|
|
|
public:
|
|
// methods
|
|
void
|
|
init_scripting_interface();
|
|
// legacy method, calculates changes in simulation state over specified time
|
|
void
|
|
update( double Deltatime, int Iterationcount );
|
|
void
|
|
update_clocks();
|
|
void
|
|
update_scripting_interface();
|
|
// process input commands
|
|
void
|
|
process_commands();
|
|
// create model from node string
|
|
TAnimModel *
|
|
create_model(const std::string &src, const std::string &name, const glm::dvec3 &position);
|
|
// create eventlauncher from node string
|
|
TEventLauncher *
|
|
create_eventlauncher(const std::string &src, const std::string &name, const glm::dvec3 &position);
|
|
// delete TAnimModel instance
|
|
void
|
|
delete_model(TAnimModel *model);
|
|
// delete TEventLauncher instance
|
|
void
|
|
delete_eventlauncher(TEventLauncher *launcher);
|
|
// starts deserialization from specified file, returns context pointer on success, throws otherwise
|
|
std::shared_ptr<deserializer_state>
|
|
deserialize_begin(std::string const &Scenariofile);
|
|
// continues deserialization for given context, amount limited by time, returns true if needs to be called again
|
|
bool
|
|
deserialize_continue(std::shared_ptr<deserializer_state> state);
|
|
// stores class data in specified file, in legacy (text) format
|
|
void
|
|
export_as_text( std::string const &Scenariofile ) const;
|
|
|
|
private:
|
|
// members
|
|
state_serializer m_serializer;
|
|
struct {
|
|
std::shared_ptr<TMemCell> weather, time, date;
|
|
} m_scriptinginterface;
|
|
};
|
|
|
|
// passes specified sound to all vehicles within range as a radio message broadcasted on specified channel
|
|
void radio_message( sound_source *Message, int const Channel );
|
|
|
|
extern state_manager State;
|
|
extern event_manager Events;
|
|
extern memory_table Memory;
|
|
extern path_table Paths;
|
|
extern traction_table Traction;
|
|
extern powergridsource_table Powergrid;
|
|
extern sound_table Sounds;
|
|
extern instance_table Instances;
|
|
extern vehicle_table Vehicles;
|
|
extern train_table Trains;
|
|
extern light_array Lights;
|
|
extern particle_manager Particles;
|
|
|
|
extern scene::basic_region *Region;
|
|
extern TTrain *Train;
|
|
|
|
extern uint16_t prev_train_id;
|
|
extern bool is_ready;
|
|
|
|
struct deserializer_state;
|
|
|
|
} // simulation
|
|
|
|
//---------------------------------------------------------------------------
|