mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
108 lines
2.8 KiB
C++
108 lines
2.8 KiB
C++
|
|
#pragma once
|
|
|
|
#include <string>
|
|
#include "Texture.h"
|
|
#include "Float3d.h"
|
|
|
|
// GuiLayer -- basic user interface class. draws requested information on top of openGL screen
|
|
|
|
struct ui_panel {
|
|
|
|
struct text_line {
|
|
|
|
float4 color;
|
|
std::string data;
|
|
|
|
text_line( std::string const &Data, float4 const &Color):
|
|
data(Data), color(Color)
|
|
{}
|
|
};
|
|
|
|
ui_panel( const int X, const int Y):
|
|
origin_x(X), origin_y(Y)
|
|
{}
|
|
|
|
std::vector<text_line> text_lines;
|
|
int origin_x;
|
|
int origin_y;
|
|
};
|
|
|
|
class ui_layer {
|
|
|
|
public:
|
|
// parameters:
|
|
|
|
// constructors:
|
|
|
|
// destructor:
|
|
~ui_layer();
|
|
|
|
// methods:
|
|
bool
|
|
init( GLFWwindow *Window );
|
|
void
|
|
set_unit( GLint const Textureunit ) { m_textureunit = Textureunit; }
|
|
// draws requested UI elements
|
|
void
|
|
render();
|
|
// stores operation progress
|
|
void
|
|
set_progress( float const Progress = 0.0f, float const Subtaskprogress = 0.0f );
|
|
void
|
|
set_progress( std::string const &Text ) { m_progresstext = Text; }
|
|
// sets the ui background texture, if any
|
|
void
|
|
set_background( std::string const &Filename = "" );
|
|
void
|
|
set_texture( GLuint Texture = 0 ) { m_texture = Texture; }
|
|
void
|
|
set_tooltip( std::string const &Tooltip ) { m_tooltip = Tooltip; }
|
|
void
|
|
clear_texts() { m_panels.clear(); }
|
|
void
|
|
push_back( std::shared_ptr<ui_panel> Panel ) { m_panels.emplace_back( Panel ); }
|
|
|
|
// members:
|
|
|
|
private:
|
|
// methods:
|
|
// draws background quad with specified earlier texture
|
|
void
|
|
render_background();
|
|
void
|
|
render_texture();
|
|
// draws a progress bar in defined earlier state
|
|
void
|
|
render_progress();
|
|
void
|
|
render_panels();
|
|
void
|
|
render_tooltip();
|
|
// prints specified text, using display lists font
|
|
void
|
|
print( std::string const &Text );
|
|
// draws a quad between coordinates x,y and z,w with uv-coordinates spanning 0-1
|
|
void
|
|
quad( float4 const &Coordinates, float4 const &Color );
|
|
|
|
|
|
// members:
|
|
GLFWwindow *m_window { nullptr };
|
|
GLint m_textureunit{ GL_TEXTURE0 };
|
|
GLuint m_fontbase { (GLuint)-1 }; // numer DL dla znaków w napisach
|
|
|
|
// progress bar config. TODO: put these together into an object
|
|
float m_progress { 0.0f }; // percentage of filled progres bar, to indicate lengthy operations.
|
|
float m_subtaskprogress{ 0.0f }; // percentage of filled progres bar, to indicate lengthy operations.
|
|
std::string m_progresstext; // label placed over the progress bar
|
|
bool m_progressbottom { false }; // location of the progress bar
|
|
|
|
texture_handle m_background { null_handle }; // path to texture used as the background. size depends on mAspect.
|
|
GLuint m_texture { 0 };
|
|
std::vector<std::shared_ptr<ui_panel> > m_panels;
|
|
std::string m_tooltip;
|
|
};
|
|
|
|
extern ui_layer UILayer;
|