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16 lines
338 B
GLSL
16 lines
338 B
GLSL
#version 460 core
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#define STAGE_FRAGMENT 1
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#define LAYOUT_POST 1
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#include "common.glsl"
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layout(location = 14) in vec2 f_coords;
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#pragma texture(tex1, 0, sRGB)
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layout(set = POST_SET, binding = POST_TEXTURE_FIRST + 0) uniform sampler2D tex1;
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layout(location = 0) out vec4 out_color;
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void main()
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{
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out_color = texture(tex1, f_coords);
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}
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