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maszyna/shaders/vk14/imgui.frag

20 lines
500 B
GLSL

#version 460 core
#define STAGE_FRAGMENT 1
#define LAYOUT_UI 1
// the user interface (imgui): the colour of the vertices times the texture of the draw (the font, an image, a texture), pushed
// with the draw
#include "common.glsl"
layout(location = 0) in vec2 f_uv;
layout(location = 1) in vec4 f_colour;
layout(set = UI_SET, binding = UI_TEXTURE) uniform sampler2D ui_texture;
layout(location = 0) out vec4 out_colour;
void main()
{
out_colour = FBOUT(f_colour * texture(ui_texture, f_uv));
}