Files
maszyna/opengl33geometrybank.cpp

145 lines
5.4 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "opengl33geometrybank.h"
#include "Logs.h"
namespace gfx {
// opengl vao/vbo-based variant of the geometry bank
// create() subclass details
void
opengl33_vaogeometrybank::create_( gfx::geometry_handle const &Geometry ) {
// adding a chunk means we'll be (re)building the buffer, which will fill the chunk records, amongst other things.
// thus we don't need to initialize the values here
m_chunkrecords.emplace_back( chunk_record() );
// kiss the existing buffer goodbye, new overall data size means we'll be making a new one
delete_buffer();
}
// replace() subclass details
void
opengl33_vaogeometrybank::replace_( gfx::geometry_handle const &Geometry ) {
auto &chunkrecord = m_chunkrecords[ Geometry.chunk - 1 ];
chunkrecord.is_good = false;
// if the overall length of the chunk didn't change we can get away with reusing the old buffer...
if( geometry_bank::chunk( Geometry ).vertices.size() != chunkrecord.size ) {
// ...but otherwise we'll need to allocate a new one
// TBD: we could keep and reuse the old buffer also if the new chunk is smaller than the old one,
// but it'd require some extra tracking and work to keep all chunks up to date; also wasting vram; may be not worth it?
delete_buffer();
}
}
void opengl33_vaogeometrybank::setup_buffer()
{
if( !m_buffer ) {
// if there's no buffer, we'll have to make one
// NOTE: this isn't exactly optimal in terms of ensuring the gfx card doesn't stall waiting for the data
// may be better to initiate upload earlier (during update phase) and trust this effort won't go to waste
if( true == m_chunks.empty() ) { return; }
std::size_t datasize{ 0 };
auto chunkiterator = m_chunks.cbegin();
for( auto &chunkrecord : m_chunkrecords ) {
// fill records for all chunks, based on the chunk data
chunkrecord.is_good = false; // if we're re-creating buffer, chunks might've been uploaded in the old one
chunkrecord.offset = datasize;
chunkrecord.size = chunkiterator->vertices.size();
datasize += chunkrecord.size;
++chunkiterator;
}
// the odds for all created chunks to get replaced with empty ones are quite low, but the possibility does exist
if( datasize == 0 ) { return; }
// try to set up the buffer we need
m_buffer.emplace();
// NOTE: we're using static_draw since it's generally true for all we have implemented at the moment
// TODO: allow to specify usage hint at the object creation, and pass it here
m_buffer->allocate(gl::buffer::ARRAY_BUFFER, datasize * sizeof(gfx::basic_vertex), GL_STATIC_DRAW);
if( ::glGetError() == GL_OUT_OF_MEMORY ) {
ErrorLog( "openGL error: out of memory; failed to create a geometry buffer" );
throw std::bad_alloc();
}
m_buffercapacity = datasize;
}
if (!m_vao)
{
m_vao.emplace();
m_vao->setup_attrib(*m_buffer, 0, 3, GL_FLOAT, sizeof(basic_vertex), 0 * sizeof(float));
// NOTE: normal and color streams share the data
m_vao->setup_attrib(*m_buffer, 1, 3, GL_FLOAT, sizeof(basic_vertex), 3 * sizeof(float));
m_vao->setup_attrib(*m_buffer, 2, 2, GL_FLOAT, sizeof(basic_vertex), 6 * sizeof(float));
m_vao->setup_attrib(*m_buffer, 3, 4, GL_FLOAT, sizeof(basic_vertex), 8 * sizeof(float));
m_buffer->unbind(gl::buffer::ARRAY_BUFFER);
m_vao->unbind();
}
}
// draw() subclass details
// NOTE: units and stream parameters are unused, but they're part of (legacy) interface
// TBD: specialized bank/manager pair without the cruft?
std::size_t
opengl33_vaogeometrybank::draw_( gfx::geometry_handle const &Geometry, gfx::stream_units const &Units, unsigned int const Streams )
{
setup_buffer();
auto &chunkrecord = m_chunkrecords.at(Geometry.chunk - 1);
// sanity check; shouldn't be needed but, eh
if( chunkrecord.size == 0 )
return 0;
auto const &chunk = gfx::geometry_bank::chunk( Geometry );
if( false == chunkrecord.is_good ) {
// we may potentially need to upload new buffer data before we can draw it
m_buffer->upload(gl::buffer::ARRAY_BUFFER, chunk.vertices.data(),
chunkrecord.offset * sizeof( gfx::basic_vertex ),
chunkrecord.size * sizeof( gfx::basic_vertex ));
chunkrecord.is_good = true;
}
// render
m_vao->bind();
::glDrawArrays( chunk.type, chunkrecord.offset, chunkrecord.size );
switch( chunk.type ) {
case GL_TRIANGLES: { return chunkrecord.size / 3; }
case GL_TRIANGLE_STRIP: { return chunkrecord.size - 2; }
default: { return 0; }
}
}
// release () subclass details
void
opengl33_vaogeometrybank::release_() {
delete_buffer();
}
void
opengl33_vaogeometrybank::delete_buffer() {
if( m_buffer ) {
m_vao.reset();
m_buffer.reset();
m_buffercapacity = 0;
// NOTE: since we've deleted the buffer all chunks it held were rendered invalid as well
// instead of clearing their state here we're delaying it until new buffer is created to avoid looping through chunk records twice
}
}
} // namespace gfx