mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
194 lines
8.0 KiB
C++
194 lines
8.0 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "frustum.h"
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void
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cFrustum::calculate( glm::mat4 &Projection, glm::mat4 &Modelview ) {
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/*
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float proj[ 16 ];
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*/
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float modl[ 16 ];
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float *proj = &Projection[ 0 ][ 0 ];
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/*
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float *modl = &Modelview[ 0 ][ 0 ];
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*/
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float clip[ 16 ];
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/*
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glGetFloatv( GL_PROJECTION_MATRIX, proj );
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*/
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glGetFloatv( GL_MODELVIEW_MATRIX, modl );
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glm::mat4 modelview = glm::make_mat4( modl );
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for( int col = 0; col < 4; ++col )
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for( int row = 0; row < 4; ++row ) {
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auto difference = modelview[ col ][ row ] - Modelview[ col ][ row ];
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// assert( difference <= 0.01f );
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}
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// multiply the matrices to retrieve clipping planes
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clip[ 0 ] = modl[ 0 ] * proj[ 0 ] + modl[ 1 ] * proj[ 4 ] + modl[ 2 ] * proj[ 8 ] + modl[ 3 ] * proj[ 12 ];
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clip[ 1 ] = modl[ 0 ] * proj[ 1 ] + modl[ 1 ] * proj[ 5 ] + modl[ 2 ] * proj[ 9 ] + modl[ 3 ] * proj[ 13 ];
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clip[ 2 ] = modl[ 0 ] * proj[ 2 ] + modl[ 1 ] * proj[ 6 ] + modl[ 2 ] * proj[ 10 ] + modl[ 3 ] * proj[ 14 ];
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clip[ 3 ] = modl[ 0 ] * proj[ 3 ] + modl[ 1 ] * proj[ 7 ] + modl[ 2 ] * proj[ 11 ] + modl[ 3 ] * proj[ 15 ];
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clip[ 4 ] = modl[ 4 ] * proj[ 0 ] + modl[ 5 ] * proj[ 4 ] + modl[ 6 ] * proj[ 8 ] + modl[ 7 ] * proj[ 12 ];
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clip[ 5 ] = modl[ 4 ] * proj[ 1 ] + modl[ 5 ] * proj[ 5 ] + modl[ 6 ] * proj[ 9 ] + modl[ 7 ] * proj[ 13 ];
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clip[ 6 ] = modl[ 4 ] * proj[ 2 ] + modl[ 5 ] * proj[ 6 ] + modl[ 6 ] * proj[ 10 ] + modl[ 7 ] * proj[ 14 ];
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clip[ 7 ] = modl[ 4 ] * proj[ 3 ] + modl[ 5 ] * proj[ 7 ] + modl[ 6 ] * proj[ 11 ] + modl[ 7 ] * proj[ 15 ];
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clip[ 8 ] = modl[ 8 ] * proj[ 0 ] + modl[ 9 ] * proj[ 4 ] + modl[ 10 ] * proj[ 8 ] + modl[ 11 ] * proj[ 12 ];
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clip[ 9 ] = modl[ 8 ] * proj[ 1 ] + modl[ 9 ] * proj[ 5 ] + modl[ 10 ] * proj[ 9 ] + modl[ 11 ] * proj[ 13 ];
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clip[ 10 ] = modl[ 8 ] * proj[ 2 ] + modl[ 9 ] * proj[ 6 ] + modl[ 10 ] * proj[ 10 ] + modl[ 11 ] * proj[ 14 ];
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clip[ 11 ] = modl[ 8 ] * proj[ 3 ] + modl[ 9 ] * proj[ 7 ] + modl[ 10 ] * proj[ 11 ] + modl[ 11 ] * proj[ 15 ];
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clip[ 12 ] = modl[ 12 ] * proj[ 0 ] + modl[ 13 ] * proj[ 4 ] + modl[ 14 ] * proj[ 8 ] + modl[ 15 ] * proj[ 12 ];
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clip[ 13 ] = modl[ 12 ] * proj[ 1 ] + modl[ 13 ] * proj[ 5 ] + modl[ 14 ] * proj[ 9 ] + modl[ 15 ] * proj[ 13 ];
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clip[ 14 ] = modl[ 12 ] * proj[ 2 ] + modl[ 13 ] * proj[ 6 ] + modl[ 14 ] * proj[ 10 ] + modl[ 15 ] * proj[ 14 ];
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clip[ 15 ] = modl[ 12 ] * proj[ 3 ] + modl[ 13 ] * proj[ 7 ] + modl[ 14 ] * proj[ 11 ] + modl[ 15 ] * proj[ 15 ];
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// get the sides of the frustum.
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m_frustum[ side_RIGHT ][ plane_A ] = clip[ 3 ] - clip[ 0 ];
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m_frustum[ side_RIGHT ][ plane_B ] = clip[ 7 ] - clip[ 4 ];
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m_frustum[ side_RIGHT ][ plane_C ] = clip[ 11 ] - clip[ 8 ];
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m_frustum[ side_RIGHT ][ plane_D ] = clip[ 15 ] - clip[ 12 ];
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normalize_plane( side_RIGHT );
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m_frustum[ side_LEFT ][ plane_A ] = clip[ 3 ] + clip[ 0 ];
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m_frustum[ side_LEFT ][ plane_B ] = clip[ 7 ] + clip[ 4 ];
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m_frustum[ side_LEFT ][ plane_C ] = clip[ 11 ] + clip[ 8 ];
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m_frustum[ side_LEFT ][ plane_D ] = clip[ 15 ] + clip[ 12 ];
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normalize_plane( side_LEFT );
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m_frustum[ side_BOTTOM ][ plane_A ] = clip[ 3 ] + clip[ 1 ];
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m_frustum[ side_BOTTOM ][ plane_B ] = clip[ 7 ] + clip[ 5 ];
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m_frustum[ side_BOTTOM ][ plane_C ] = clip[ 11 ] + clip[ 9 ];
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m_frustum[ side_BOTTOM ][ plane_D ] = clip[ 15 ] + clip[ 13 ];
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normalize_plane( side_BOTTOM );
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m_frustum[ side_TOP ][ plane_A ] = clip[ 3 ] - clip[ 1 ];
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m_frustum[ side_TOP ][ plane_B ] = clip[ 7 ] - clip[ 5 ];
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m_frustum[ side_TOP ][ plane_C ] = clip[ 11 ] - clip[ 9 ];
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m_frustum[ side_TOP ][ plane_D ] = clip[ 15 ] - clip[ 13 ];
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normalize_plane( side_TOP );
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m_frustum[ side_BACK ][ plane_A ] = clip[ 3 ] - clip[ 2 ];
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m_frustum[ side_BACK ][ plane_B ] = clip[ 7 ] - clip[ 6 ];
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m_frustum[ side_BACK ][ plane_C ] = clip[ 11 ] - clip[ 10 ];
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m_frustum[ side_BACK ][ plane_D ] = clip[ 15 ] - clip[ 14 ];
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normalize_plane( side_BACK );
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m_frustum[ side_FRONT ][ plane_A ] = clip[ 3 ] + clip[ 2 ];
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m_frustum[ side_FRONT ][ plane_B ] = clip[ 7 ] + clip[ 6 ];
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m_frustum[ side_FRONT ][ plane_C ] = clip[ 11 ] + clip[ 10 ];
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m_frustum[ side_FRONT ][ plane_D ] = clip[ 15 ] + clip[ 14 ];
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normalize_plane( side_FRONT );
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}
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bool
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cFrustum::point_inside( float const X, float const Y, float const Z ) const {
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// cycle through the sides of the frustum, checking if the point is behind them
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for( int idx = 0; idx < 6; ++idx ) {
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if( m_frustum[ idx ][ plane_A ] * X
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+ m_frustum[ idx ][ plane_B ] * Y
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+ m_frustum[ idx ][ plane_C ] * Z
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+ m_frustum[ idx ][ plane_D ] <= 0 )
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return false;
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}
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// the point is in front of each frustum plane, i.e. inside of the frustum
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return true;
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}
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float
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cFrustum::sphere_inside( float const X, float const Y, float const Z, float const Radius ) const {
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float distance;
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// go through all the sides of the frustum. bail out as soon as possible
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for( int idx = 0; idx < 6; ++idx ) {
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distance =
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m_frustum[ idx ][ plane_A ] * X
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+ m_frustum[ idx ][ plane_B ] * Y
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+ m_frustum[ idx ][ plane_C ] * Z
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+ m_frustum[ idx ][ plane_D ];
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if( distance <= -Radius )
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return 0.0f;
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}
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return distance + Radius;
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}
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bool
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cFrustum::cube_inside( float const X, float const Y, float const Z, float const Size ) const {
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for( int idx = 0; idx < 6; ++idx ) {
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if( m_frustum[ idx ][ plane_A ] * ( X - Size )
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+ m_frustum[ idx ][ plane_B ] * ( Y - Size )
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+ m_frustum[ idx ][ plane_C ] * ( Z - Size )
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+ m_frustum[ idx ][ plane_D ] > 0 )
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continue;
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if( m_frustum[ idx ][ plane_A ] * ( X + Size )
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+ m_frustum[ idx ][ plane_B ] * ( Y - Size )
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+ m_frustum[ idx ][ plane_C ] * ( Z - Size )
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+ m_frustum[ idx ][ plane_D ] > 0 )
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continue;
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if( m_frustum[ idx ][ plane_A ] * ( X - Size )
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+ m_frustum[ idx ][ plane_B ] * ( Y + Size )
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+ m_frustum[ idx ][ plane_C ] * ( Z - Size )
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+ m_frustum[ idx ][ plane_D ] > 0 )
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continue;
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if( m_frustum[ idx ][ plane_A ] * ( X + Size )
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+ m_frustum[ idx ][ plane_B ] * ( Y + Size )
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+ m_frustum[ idx ][ plane_C ] * ( Z - Size )
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+ m_frustum[ idx ][ plane_D ] > 0 )
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continue;
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if( m_frustum[ idx ][ plane_A ] * ( X - Size )
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+ m_frustum[ idx ][ plane_B ] * ( Y - Size )
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+ m_frustum[ idx ][ plane_C ] * ( Z + Size )
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+ m_frustum[ idx ][ plane_D ] > 0 )
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continue;
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if( m_frustum[ idx ][ plane_A ] * ( X + Size )
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+ m_frustum[ idx ][ plane_B ] * ( Y - Size )
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+ m_frustum[ idx ][ plane_C ] * ( Z + Size )
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+ m_frustum[ idx ][ plane_D ] > 0 )
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continue;
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if( m_frustum[ idx ][ plane_A ] * ( X - Size )
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+ m_frustum[ idx ][ plane_B ] * ( Y + Size )
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+ m_frustum[ idx ][ plane_C ] * ( Z + Size )
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+ m_frustum[ idx ][ plane_D ] > 0 )
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continue;
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if( m_frustum[ idx ][ plane_A ] * ( X + Size )
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+ m_frustum[ idx ][ plane_B ] * ( Y + Size )
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+ m_frustum[ idx ][ plane_C ] * ( Z + Size )
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+ m_frustum[ idx ][ plane_D ] > 0 )
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continue;
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return false;
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}
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return true;
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}
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void cFrustum::normalize_plane( cFrustum::side const Side ) {
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float magnitude =
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std::sqrt(
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m_frustum[ Side ][ plane_A ] * m_frustum[ Side ][ plane_A ]
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+ m_frustum[ Side ][ plane_B ] * m_frustum[ Side ][ plane_B ]
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+ m_frustum[ Side ][ plane_C ] * m_frustum[ Side ][ plane_C ] );
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m_frustum[ Side ][ plane_A ] /= magnitude;
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m_frustum[ Side ][ plane_B ] /= magnitude;
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m_frustum[ Side ][ plane_C ] /= magnitude;
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m_frustum[ Side ][ plane_D ] /= magnitude;
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}
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