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Files
maszyna/application/application.h
Hirek193 b255c8120a multiplayer stage 6: a logical simulation tick and a real state digest
The protocol hung off whatever frame the renderer happened to be drawing, and
the only thing standing in for synchronisation was the sum of every vehicle's
coordinates with a random number added on top - a value that cannot be equal on
two machines and therefore reported a desync on every single step.

- Global.simulation_tick: the authority counts the steps, a client takes the
  number from the authoritative frame it is executing. FRAME_INFO and the
  command requests carry it, so the network timeline has one unambiguous order
  independent of frame rates
- network/statehash: a versioned FNV digest of the gameplay critical state -
  vehicle position, speed, direction, brake pipe and cylinder pressure, plus the
  clock. Values are quantized so that float noise is not mistaken for drift, and
  vehicles are folded in under their own identity and summed, so the digest does
  not depend on the order the scenario created them in. Switches, memcells and
  the event queue are the next candidates; they go in when stage 7 pins down
  what a snapshot contains
- a client compares its own digest against the authoritative one and reports the
  drift when it starts and then only now and then, rather than every step; the
  overlay says how long it has been out of step and at which tick
- refusing to compare at all when the two builds disagree on the digest layout

EU07_NETWORK_VERSION is now 4.
2026-09-06 19:21:12 +00:00

137 lines
4.1 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "application/applicationmode.h"
#include "scripting/PyInt.h"
#include "network/manager.h"
#include "utilities/headtrack.h"
#ifdef WITH_UART
#include "utilities/uart.h"
#endif
class eu07_application {
const int MAX_NETWORK_PER_FRAME = 1000;
public:
// types
enum mode {
launcher = 0,
scenarioloader,
driver,
editor,
count_
};
// constructors
eu07_application() = default;
// methods
int
init( int Argc, char *Argv[] );
int
run();
// issues request for a worker thread to perform specified task. returns: true if task was scheduled
#ifdef WITH_DISCORD_RPC
void DiscordRPCService(); // discord rich presence service function (runs as separate thread)
#endif
bool
request( python_taskqueue::task_request const &Task );
// ensures the main thread holds the python gil and can safely execute python calls
void
acquire_python_lock();
// frees the python gil and swaps out the main thread
void
release_python_lock();
void
exit();
void
render_ui();
void
begin_ui_frame();
// switches application to specified mode
bool
pop_mode();
bool
push_mode( eu07_application::mode const Mode );
void
set_title( std::string const &Title );
void
set_progress( float const Progress = 0.f, float const Subtaskprogress = 0.f );
void
set_tooltip( std::string const &Tooltip );
void
set_cursor( int const Mode );
void
set_cursor_pos( double const Horizontal, double const Vertical );
void queue_screenshot();
// input handlers
void on_key( int const Key, int const Scancode, int const Action, int const Mods );
void on_char( unsigned int const Char );
void on_cursor_pos( double const Horizontal, double const Vertical );
void on_mouse_button( int const Button, int const Action, int const Mods );
void on_scroll( double const Xoffset, double const Yoffset );
void on_focus_change(bool focus);
void on_window_resize(int w, int h);
// gives access to specified window, creates a new window if index == -1
GLFWwindow *
window( int const Windowindex = 0, bool visible = false, int width = 1, int height = 1, GLFWmonitor *monitor = nullptr, bool keep_ownership = true, bool share_ctx = true );
GLFWmonitor * find_monitor( const std::string &str ) const;
std::string describe_monitor( GLFWmonitor *monitor ) const;
void
queue_quit(bool direct);
bool
is_server() const;
bool
is_client() const;
// asks the session authority to put us on the crew of given vehicle, or take us off it
void
request_vehicle_claim( network::NetworkEntityId const Entity );
void
request_vehicle_leave( network::NetworkEntityId const Entity );
private:
// types
using modeptr_array = std::array<std::shared_ptr<application_mode>, static_cast<std::size_t>( mode::count_ )>;
using mode_stack = std::stack<mode>;
// methods
bool needs_ogl() const;
void init_debug();
void init_console();
void init_files();
int init_settings( int Argc, char *Argv[] );
int init_locale();
int init_glfw();
void init_callbacks();
int init_ogl();
int init_ui();
int init_gfx();
int init_audio();
int init_data();
int init_modes();
bool init_network();
int run_crashgui();
// members
bool m_screenshot_queued = false;
// consecutive authoritative steps whose state digest did not match ours
std::uint64_t m_statemismatches { 0 };
modeptr_array m_modes { nullptr }; // collection of available application behaviour modes
mode_stack m_modestack; // current behaviour mode
python_taskqueue m_taskqueue;
std::vector<GLFWwindow *> m_windows;
int m_glfwversion;
std::optional<network::manager> m_network;
std::optional<headtrack> m_headtrack;
};
extern eu07_application Application;