mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-17 13:19:20 +02:00
The protocol hung off whatever frame the renderer happened to be drawing, and the only thing standing in for synchronisation was the sum of every vehicle's coordinates with a random number added on top - a value that cannot be equal on two machines and therefore reported a desync on every single step. - Global.simulation_tick: the authority counts the steps, a client takes the number from the authoritative frame it is executing. FRAME_INFO and the command requests carry it, so the network timeline has one unambiguous order independent of frame rates - network/statehash: a versioned FNV digest of the gameplay critical state - vehicle position, speed, direction, brake pipe and cylinder pressure, plus the clock. Values are quantized so that float noise is not mistaken for drift, and vehicles are folded in under their own identity and summed, so the digest does not depend on the order the scenario created them in. Switches, memcells and the event queue are the next candidates; they go in when stage 7 pins down what a snapshot contains - a client compares its own digest against the authoritative one and reports the drift when it starts and then only now and then, rather than every step; the overlay says how long it has been out of step and at which tick - refusing to compare at all when the two builds disagree on the digest layout EU07_NETWORK_VERSION is now 4.
289 lines
7.0 KiB
C++
289 lines
7.0 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "application/driveruilayer.h"
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#include "utilities/Globals.h"
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#include "application/application.h"
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#include "utilities/translation.h"
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#include "simulation/simulation.h"
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#include "vehicle/Train.h"
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#include "model/AnimModel.h"
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#include "rendering/renderer.h"
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driver_ui::driver_ui()
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{
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clear_panels();
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// bind the panels with ui object. maybe not the best place for this but, eh
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add_external_panel(&m_aidpanel);
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add_external_panel(&m_scenariopanel);
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add_external_panel(&m_timetablepanel);
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add_external_panel(&m_debugpanel);
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if (Global.gui_showtranscripts)
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add_external_panel(&m_transcriptspanel);
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add_external_panel(&m_trainingcardpanel);
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add_external_panel(&m_vehiclelist);
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add_external_panel(&m_timepanel);
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add_external_panel(&m_mappanel);
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add_external_panel(&m_logpanel);
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add_external_panel(&m_perfgraphpanel);
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add_external_panel(&m_cameraviewpanel);
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add_external_panel(&m_multiplayerlobby);
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m_logpanel.is_open = false;
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m_aidpanel.title = STR("Driving Aid");
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m_scenariopanel.title = STR("Scenario");
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m_scenariopanel.size_min = {435, 85};
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m_scenariopanel.size_max = {Global.fb_size.x * 0.95f, Global.fb_size.y * 0.95};
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m_timetablepanel.title = STR("%-*.*s Time: %d:%02d:%02d");
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m_timetablepanel.size_min = {435, 70};
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m_timetablepanel.size_max = {435, Global.fb_size.y * 0.95};
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m_transcriptspanel.title = STR("Transcripts");
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m_transcriptspanel.size_min = {435, 85};
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m_transcriptspanel.size_max = {Global.fb_size.x * 0.95, Global.fb_size.y * 0.95};
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if (Global.gui_defaultwindows)
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{
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m_aidpanel.is_open = true;
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m_scenariopanel.is_open = true;
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}
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if (Global.gui_trainingdefault)
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{
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m_mappanel.is_open = true;
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m_trainingcardpanel.is_open = true;
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m_vehiclelist.is_open = true;
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}
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}
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void driver_ui::render_menu_contents()
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{
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ui_layer::render_menu_contents();
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if (ImGui::BeginMenu(STR_C("Mode windows")))
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{
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ImGui::MenuItem(m_aidpanel.title.c_str(), "F1", &m_aidpanel.is_open);
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ImGui::MenuItem(m_scenariopanel.title.c_str(), "F1", &m_aidpanel.is_open);
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ImGui::MenuItem(STR_C("Timetable"), "F2", &m_timetablepanel.is_open);
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ImGui::MenuItem(m_debugpanel.name().c_str(), "F12", &m_debugpanel.is_open);
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ImGui::MenuItem(m_mappanel.name().c_str(), "Tab", &m_mappanel.is_open);
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ImGui::MenuItem(m_vehiclelist.name().c_str(), nullptr, &m_vehiclelist.is_open);
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ImGui::MenuItem(m_trainingcardpanel.name().c_str(), nullptr, &m_trainingcardpanel.is_open);
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ImGui::MenuItem(m_cameraviewpanel.name().c_str(), nullptr, &m_cameraviewpanel.is_open);
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if (DebugModeFlag)
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ImGui::MenuItem(m_perfgraphpanel.name().c_str(), nullptr, &m_perfgraphpanel.is_open);
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if (ImGui::MenuItem(m_timepanel.name().c_str()))
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m_timepanel.open();
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if (Application.is_server() || Application.is_client())
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ImGui::MenuItem(m_multiplayerlobby.name().c_str(), nullptr, &m_multiplayerlobby.is_open);
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ImGui::EndMenu();
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}
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}
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void driver_ui::show_multiplayer_lobby(bool const Show)
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{
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m_multiplayerlobby.is_open = Show;
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}
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void driver_ui::showDebugUI()
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{
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m_debugpanel.is_open = !m_debugpanel.is_open;
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}
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// potentially processes provided input key. returns: true if key was processed, false otherwise
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bool driver_ui::on_key(int const Key, int const Action)
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{
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if (ui_layer::on_key(Key, Action))
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return true;
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switch (Key)
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{
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case GLFW_KEY_TAB:
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case GLFW_KEY_F1:
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case GLFW_KEY_F2:
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case GLFW_KEY_F3:
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case GLFW_KEY_F10:
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case GLFW_KEY_F12:
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{ // ui mode selectors
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if (true == Global.ctrlState || true == Global.shiftState)
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{
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// only react to keys without modifiers
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return false;
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}
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if (Action != GLFW_PRESS)
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{
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return true;
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} // recognized, but ignored
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}
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default:
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{ // everything else
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break;
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}
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}
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switch (Key)
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{
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case GLFW_KEY_TAB:
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{
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m_mappanel.is_open = !m_mappanel.is_open;
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return true;
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}
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case GLFW_KEY_F1:
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{
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// basic consist info
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auto state = m_aidpanel.is_open == false ? 0 : m_aidpanel.is_expanded == false ? 1 : 2;
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state = clamp_circular(++state, 3);
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m_aidpanel.is_open = state > 0;
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m_aidpanel.is_expanded = state > 1;
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return true;
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}
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case GLFW_KEY_F2:
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{
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// timetable
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auto state = m_timetablepanel.is_open == false ? 0 : m_timetablepanel.is_expanded == false ? 1 : 2;
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state = clamp_circular(++state, 3);
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m_timetablepanel.is_open = state > 0;
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m_timetablepanel.is_expanded = state > 1;
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return true;
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}
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case GLFW_KEY_F3:
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{
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// debug panel
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m_scenariopanel.is_open = !m_scenariopanel.is_open;
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return true;
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}
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case GLFW_KEY_F12:
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{
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// debug panel
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if (Global.shiftState)
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{
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m_debugpanel.is_open = !m_debugpanel.is_open;
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return true;
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}
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}
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default:
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{
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break;
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}
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}
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return false;
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}
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// potentially processes provided mouse movement. returns: true if the input was processed, false otherwise
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bool driver_ui::on_cursor_pos(double const Horizontal, double const Vertical)
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{
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// intercept mouse movement when the pause window is on
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return m_paused;
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}
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// potentially processes provided mouse button. returns: true if the input was processed, false otherwise
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bool driver_ui::on_mouse_button(int const Button, int const Action)
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{
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// intercept mouse movement when the pause window is on
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return m_paused;
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}
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// updates state of UI elements
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void driver_ui::update()
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{
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auto const pausemask{1 | 2};
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auto ispaused{false == DebugModeFlag && (Global.iPause & pausemask) != 0};
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if (ispaused != m_paused && false == Global.ControlPicking)
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{
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set_cursor(ispaused);
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}
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m_paused = ispaused;
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ui_layer::update();
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}
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void driver_ui::set_cursor(bool const Visible)
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{
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if (Visible)
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{
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Application.set_cursor(GLFW_CURSOR_NORMAL);
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Application.set_cursor_pos(Global.window_size.x / 2, Global.window_size.y / 2);
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}
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else
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{
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Application.set_cursor(GLFW_CURSOR_DISABLED);
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Application.set_cursor_pos(0, 0);
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}
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}
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// render() subclass details
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void driver_ui::render_()
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{
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const std::string *rec_name = m_trainingcardpanel.is_recording();
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if (rec_name && m_cameraviewpanel.set_state(true))
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{
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m_cameraviewpanel.rec_name = *rec_name;
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m_cameraviewpanel.is_open = true;
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}
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else if (!rec_name)
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m_cameraviewpanel.set_state(false);
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// pause/quit modal
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auto const popupheader{STR_C("Simulation Paused")};
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ImGui::SetNextWindowSize(ImVec2(-1, -1));
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if (ImGui::BeginPopupModal(popupheader, nullptr, 0))
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{
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if (ImGui::Button(STR_C("Resume"), ImVec2(150, 0)) || ImGui::IsKeyReleased(ImGui::GetKeyIndex(ImGuiKey_Escape)))
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{
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m_relay.post(user_command::pausetoggle, 0.0, 0.0, GLFW_RELEASE, 0);
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}
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if (ImGui::Button(STR_C("Quit"), ImVec2(150, 0)))
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{
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Application.queue_quit(false);
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}
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if (!m_paused)
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ImGui::CloseCurrentPopup();
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ImGui::EndPopup();
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}
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else if (m_paused)
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{
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ImGui::OpenPopup(popupheader);
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}
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if (Global.desync != 0.0f)
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{
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ImGui::SetNextWindowSize(ImVec2(-1, -1));
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if (ImGui::Begin("network", nullptr, ImGuiWindowFlags_NoCollapse))
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ImGui::Text("out of step with the server for %d ticks (at %llu)", (int)Global.desync, (unsigned long long)Global.simulation_tick);
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ImGui::End();
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}
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}
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