17
0
mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 14:29:20 +02:00
Files
maszyna/network/network.cpp
Hirek193 b255c8120a multiplayer stage 6: a logical simulation tick and a real state digest
The protocol hung off whatever frame the renderer happened to be drawing, and
the only thing standing in for synchronisation was the sum of every vehicle's
coordinates with a random number added on top - a value that cannot be equal on
two machines and therefore reported a desync on every single step.

- Global.simulation_tick: the authority counts the steps, a client takes the
  number from the authoritative frame it is executing. FRAME_INFO and the
  command requests carry it, so the network timeline has one unambiguous order
  independent of frame rates
- network/statehash: a versioned FNV digest of the gameplay critical state -
  vehicle position, speed, direction, brake pipe and cylinder pressure, plus the
  clock. Values are quantized so that float noise is not mistaken for drift, and
  vehicles are folded in under their own identity and summed, so the digest does
  not depend on the order the scenario created them in. Switches, memcells and
  the event queue are the next candidates; they go in when stage 7 pins down
  what a snapshot contains
- a client compares its own digest against the authoritative one and reports the
  drift when it starts and then only now and then, rather than every step; the
  overlay says how long it has been out of step and at which tick
- refusing to compare at all when the two builds disagree on the digest layout

EU07_NETWORK_VERSION is now 4.
2026-09-06 19:21:12 +00:00

457 lines
12 KiB
C++

#include "stdafx.h"
#include "network/network.h"
#include "network/message.h"
#include "utilities/Logs.h"
#include "scene/sn_utils.h"
#include "utilities/Timer.h"
#include "application/application.h"
#include "utilities/Globals.h"
#include "simulation/simulation.h"
#include <set>
#include <tuple>
// 2 - legacy lockstep protocol
// 3 - handshake carries build identification and an explicit rejection message
// 4 - peer identity, vehicle roster and crew handshake, command source,
// logical simulation tick and a versioned state digest instead of the position sum
std::uint32_t const EU07_NETWORK_VERSION = 4;
namespace network {
backend_list_t& backend_list() {
// HACK: static initialization order fiasco fix
// NOTE: potential static deinitialization order fiasco
static backend_list_t backend_list;
return backend_list;
}
}
// connection
void network::connection::disconnect() {
WriteLog("net: peer dropped", logtype::net);
state = DEAD;
}
void network::connection::set_handler(std::function<void (const message &)> handler) {
message_handler = handler;
}
network::connection::connection(bool client, size_t counter) {
packet_counter = counter;
is_client = client;
state = AWAITING_HELLO;
}
void network::connection::connected()
{
WriteLog("net: socket connected", logtype::net);
if (is_client) {
client_hello msg;
msg.version = EU07_NETWORK_VERSION;
msg.start_packet = packet_counter;
msg.app_version = Global.asVersion;
send_message(msg);
}
}
void network::connection::catch_up()
{
backbuffer->seekg(backbuffer_pos);
std::vector<std::shared_ptr<message>> messages;
for (int i = 0; i < CATCHUP_PACKETS; i++) {
if (backbuffer->peek() == EOF) {
send_messages(messages);
state = ACTIVE;
backbuffer->seekg(0, std::ios_base::end);
return;
}
auto msg = deserialize_message(*backbuffer.get());
if (packet_counter) {
packet_counter--;
i--; // TODO: it would be better to skip frames in chunks
continue;
}
messages.push_back(msg);
}
backbuffer_pos = backbuffer->tellg();
backbuffer->seekg(0, std::ios_base::end);
send_messages(messages);
}
void network::connection::send_complete(std::shared_ptr<std::string> buf)
{
if (!is_client && state == CATCHING_UP) {
catch_up();
}
}
// --------------
// server
network::server::server(std::shared_ptr<std::istream> buf) : backbuffer(buf)
{
}
namespace {
// keeps the log readable: a peer holding a forbidden key would otherwise produce a line
// every single frame, so each peer/command/verdict combination is reported once
void report_rejected_command(network::PeerId Peer, user_command Command, network::command_verdict Verdict)
{
static std::set<std::tuple<network::PeerId, user_command, network::command_verdict>> reported;
if (!reported.emplace(Peer, Command, Verdict).second)
return;
auto const &description = simulation::Commands_descriptions[static_cast<std::size_t>(Command)];
ErrorLog("net: command \"" + description.name + "\" from peer " + std::to_string(Peer) + " rejected: " + network::describe(Verdict), logtype::net);
}
} // namespace
void network::server::prune_clients()
{
for (auto it = clients.begin(); it != clients.end(); ) {
if ((*it)->state == connection::DEAD) {
if ((*it)->peer_id != PEER_NONE) {
WriteLog("net: peer " + std::to_string((*it)->peer_id) + " disconnected", logtype::net);
// a vehicle keeps running for whoever is left on board; it only falls back
// to the AI when the crew becomes empty, which Crews decides on its own
Crews.drop_peer((*it)->peer_id);
}
it = clients.erase(it);
continue;
}
it++;
}
}
void network::server::push_delta(const frame_info &msg)
{
prune_clients();
for (auto const &client : clients) {
if (client->state == connection::ACTIVE)
client->send_message(msg);
}
}
void network::server::push_message(const message &msg)
{
prune_clients();
for (auto const &client : clients) {
if (client->state == connection::ACTIVE)
client->send_message(msg);
}
}
command_queue::commands_map network::server::pop_commands()
{
command_queue::commands_map map(client_commands_queue);
client_commands_queue.clear();
return map;
}
void network::server::handle_message(std::shared_ptr<connection> conn, const message &msg)
{
if (msg.type == message::TYPE_MAX)
{
conn->disconnect();
return;
}
if (msg.type == message::CLIENT_HELLO) {
const auto& cmd = dynamic_cast<const client_hello&>(msg);
std::string rejection;
if (cmd.version != (int32_t)EU07_NETWORK_VERSION) {
rejection = "incompatible protocol version: server speaks "
+ std::to_string(EU07_NETWORK_VERSION)
+ ", client speaks " + std::to_string(cmd.version);
}
else if (!Global.ready_to_load || Global.SceneryFile.empty()) {
// the host has not picked a scenario yet, there is nothing to join
rejection = "the server has no scenario running yet";
}
if (!rejection.empty()) {
WriteLog("net: rejecting peer: " + rejection, logtype::net);
server_reject reply;
reply.reason = rejection;
conn->send_message(reply);
conn->disconnect();
return;
}
server_hello reply;
reply.seed = Global.random_seed;
reply.timestamp = Global.starting_timestamp;
reply.config = 0; // TODO: pass bitfield with state of relevant setting switches
reply.scenario = Global.SceneryFile;
reply.app_version = Global.asVersion;
reply.peer_id = allocate_peer_id();
conn->peer_id = reply.peer_id;
conn->state = connection::CATCHING_UP;
conn->backbuffer = backbuffer;
conn->backbuffer_pos = 0;
conn->packet_counter = cmd.start_packet;
conn->send_message(reply);
WriteLog("net: peer " + std::to_string(conn->peer_id) + " connected, build \"" + cmd.app_version
+ "\", scenario \"" + Global.SceneryFile + "\"", logtype::net);
}
else if (msg.type == message::CLAIM_VEHICLE) {
const auto& cmd = dynamic_cast<const claim_vehicle&>(msg);
auto const result = Crews.claim(conn->peer_id, cmd.entity_id);
if (result == claim_result::granted || result == claim_result::already_member) {
claim_granted reply;
reply.entity_id = cmd.entity_id;
conn->send_message(reply);
}
else {
WriteLog("net: refused claim of vehicle " + std::to_string(cmd.entity_id) + " by peer "
+ std::to_string(conn->peer_id) + ": " + describe(result), logtype::net);
claim_denied reply;
reply.entity_id = cmd.entity_id;
reply.reason = describe(result);
conn->send_message(reply);
}
}
else if (msg.type == message::LEAVE_VEHICLE) {
const auto& cmd = dynamic_cast<const leave_vehicle&>(msg);
Crews.leave(conn->peer_id, cmd.entity_id);
}
else if (msg.type == message::REQUEST_COMMAND) {
const auto& cmd = dynamic_cast<const request_command&>(msg);
for (auto const &kv : cmd.commands) {
for (command_data const &data : kv.second) {
auto const verdict = validate_command(conn->peer_id, data.command, kv.first);
if (verdict != command_verdict::accepted) {
report_rejected_command(conn->peer_id, data.command, verdict);
continue;
}
command_data accepted = data;
// the source is decided here, never taken from what the peer sent
accepted.source = conn->peer_id;
auto lookup = client_commands_queue.emplace(kv.first, command_queue::commanddata_sequence());
lookup.first->second.emplace_back(accepted);
}
}
}
}
// ------------
void network::client::update()
{
if (conn && conn->state == connection::DEAD) {
conn.reset();
}
if (!Global.network_reject_reason.empty()) {
// the server explicitly refused us; retrying would only spam it
return;
}
if (!conn) {
if (!reconnect_delay) {
connect();
reconnect_delay = RECONNECT_DELAY_FRAMES;
}
reconnect_delay--;
}
}
// client
network::frame_delta network::client::get_next_delta(int counter)
{
auto now = std::chrono::high_resolution_clock::now();
if (counter == 1) {
frame_time = now - last_frame;
last_frame = now;
}
if (delta_queue.empty()) {
// buffer underflow
return frame_delta();
}
float size = delta_queue.size() - consume_counter;
const auto& entry = delta_queue.front();
float mult = entry.render_dt / std::chrono::duration_cast<std::chrono::duration<float>>(frame_time).count();
if (counter == 1 && size < MAX_BUFFER_SIZE * 2.0f) {
last_target = last_target * TARGET_MIX +
(std::min(TARGET_MIN + jitteriness * JITTERINESS_MULTIPIER, MAX_BUFFER_SIZE)) * (1.0f - TARGET_MIX);
float diff = size - last_target;
jitteriness = std::max(jitteriness * JITTERINESS_MIX, std::abs(diff));
float speed = 1.0f + diff * CONSUME_MULTIPIER;
consume_counter += speed;
}
float last_rcv_diff = std::chrono::duration_cast<std::chrono::duration<float>>(now - last_rcv).count();
if (size > MAX_BUFFER_SIZE || consume_counter > mult || last_rcv_diff > 1.0f) {
if (consume_counter > mult) {
consume_counter = std::clamp(consume_counter - mult, -MAX_BUFFER_SIZE, MAX_BUFFER_SIZE);
}
frame_delta delta;
delta.dt = entry.dt;
delta.tick = entry.tick;
delta.state_hash = entry.state_hash;
delta.state_hash_version = entry.state_hash_version;
delta.commands = entry.commands;
delta.valid = true;
delta_queue.pop();
return delta;
} else {
// nothing to push
return frame_delta();
}
}
void network::client::send_commands(command_queue::commands_map commands)
{
if (!conn || conn->state == connection::DEAD || commands.empty())
return;
// eh, maybe queue lost messages
request_command msg;
msg.tick = Global.simulation_tick;
msg.commands = commands;
conn->send_message(msg);
}
void network::client::send_claim(NetworkEntityId entity_id)
{
if (!conn || conn->state != connection::ACTIVE)
return;
claim_vehicle msg;
msg.entity_id = entity_id;
conn->send_message(msg);
}
void network::client::send_leave(NetworkEntityId entity_id)
{
if (!conn || conn->state != connection::ACTIVE)
return;
leave_vehicle msg;
msg.entity_id = entity_id;
conn->send_message(msg);
}
void network::client::handle_message(std::shared_ptr<connection> conn, const message &msg)
{
if (msg.type >= message::TYPE_MAX)
{
conn->disconnect();
return;
}
if (msg.type == message::SERVER_REJECT) {
const auto& cmd = dynamic_cast<const server_reject&>(msg);
ErrorLog("net: connection refused by the server: " + cmd.reason, logtype::net);
Global.network_reject_reason = cmd.reason;
Global.network_status = "Connection refused: " + cmd.reason;
conn->disconnect();
return;
}
if (msg.type == message::SERVER_HELLO) {
const auto& cmd = dynamic_cast<const server_hello&>(msg);
conn->state = connection::ACTIVE;
if (!Global.ready_to_load) {
Global.random_seed = cmd.seed;
Global.random_engine.seed(Global.random_seed);
Global.starting_timestamp = cmd.timestamp;
// TODO: configure simulation settings according to received cmd.config
Global.SceneryFile = cmd.scenario;
Global.ready_to_load = true;
WriteLog("net: scenario handshake: \"" + cmd.scenario + "\", server build \"" + cmd.app_version + "\"", logtype::net);
} else if (Global.random_seed != cmd.seed) {
ErrorLog("net: seed mismatch", logtype::net);
conn->disconnect();
return;
}
if (cmd.peer_id != PEER_NONE) {
Global.network_peer_id = cmd.peer_id;
WriteLog("net: assigned peer id " + std::to_string(cmd.peer_id), logtype::net);
}
Global.network_status.clear();
WriteLog("net: accept received", logtype::net);
}
if (conn->state != connection::ACTIVE)
return;
if (msg.type == message::VEHICLE_LIST) {
const auto& cmd = dynamic_cast<const vehicle_list&>(msg);
Entities.adopt(cmd.vehicles);
}
if (msg.type == message::CREW_UPDATE) {
const auto& cmd = dynamic_cast<const crew_update&>(msg);
Crews.mirror(cmd.entity_id, cmd.crew);
}
if (msg.type == message::CLAIM_GRANTED) {
const auto& cmd = dynamic_cast<const claim_granted&>(msg);
WriteLog("net: claim of vehicle " + std::to_string(cmd.entity_id) + " granted", logtype::net);
Global.network_lobby_message.clear();
// the cab itself is built by the replicated entervehicle the server posts;
// we only have to walk into it once it shows up
Global.network_pending_vehicle = Entities.name_of(cmd.entity_id);
}
if (msg.type == message::CLAIM_DENIED) {
const auto& cmd = dynamic_cast<const claim_denied&>(msg);
WriteLog("net: claim of vehicle " + std::to_string(cmd.entity_id) + " denied: " + cmd.reason, logtype::net);
Global.network_lobby_message = cmd.reason;
}
if (msg.type == message::FRAME_INFO) {
resume_frame_counter++;
auto delta = dynamic_cast<const frame_info&>(msg);
delta_queue.push(delta);
last_rcv = std::chrono::high_resolution_clock::now();
}
}
// --------------