Files
maszyna/editoruipanels.h
2025-02-13 17:33:27 +01:00

107 lines
2.5 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "uilayer.h"
#include "Classes.h"
/*
// helper, associated bool is set when the primary value was changed and expects processing at the observer's leisure
template<typename Type_>
using changeable = std::pair<Type_, bool>;
// helper, holds a set of changeable properties for a scene node
struct item_properties {
scene::basic_node const *node { nullptr }; // properties' owner
changeable<std::string> name {};
changeable<glm::dvec3> location {};
changeable<glm::vec3> rotation {};
};
*/
class itemproperties_panel : public ui_panel {
public:
itemproperties_panel( std::string const &Name, bool const Isopen )
: ui_panel( Name, Isopen )
{}
void update( scene::basic_node const *Node );
void render() override;
private:
// methods
void update_group();
bool render_group();
// members
scene::basic_node const *m_node { nullptr }; // scene node bound to the panel
scene::group_handle m_grouphandle { null_handle }; // scene group bound to the panel
std::string m_groupprefix;
std::vector<text_line> m_grouplines;
};
class nodebank_panel : public ui_panel {
public:
enum edit_mode {
MODIFY,
COPY,
ADD,
BRUSH
};
edit_mode mode = MODIFY;
nodebank_panel( std::string const &Name, bool const Isopen );
void nodebank_reload();
void render() override;
void add_template(const std::string &desc);
const std::string* get_active_template();
private:
// methods:
std::string generate_node_label( std::string Input ) const;
// members:
std::vector<std::pair<std::string, std::shared_ptr<std::string>>> m_nodebank;
char m_nodesearch[ 128 ];
std::shared_ptr<std::string> m_selectedtemplate;
};
class functions_panel : public ui_panel
{
public:
enum rotation_mode
{
RANDOM,
FIXED,
DEFAULT
};
rotation_mode rot_mode = DEFAULT;
float rot_value = 0.0f;
bool rot_from_last = false;
functions_panel(std::string const &Name, bool const Isopen) : ui_panel(Name, Isopen) {}
void update(scene::basic_node const *Node);
void render() override;
private:
// methods
// members
scene::basic_node const *m_node{nullptr}; // scene node bound to the panel
scene::group_handle m_grouphandle{null_handle}; // scene group bound to the panel
std::string m_groupprefix;
std::vector<text_line> m_grouplines;
};