Files
maszyna/openglgeometrybank.h
2019-02-18 19:23:48 +01:00

259 lines
8.2 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include <vector>
#include "ResourceManager.h"
#include "gl/vao.h"
#include "gl/buffer.h"
namespace gfx {
struct basic_vertex {
glm::vec3 position; // 3d space
glm::vec3 normal; // 3d space
glm::vec2 texture; // uv space
glm::vec4 tangent; // xyz - tangent, w - handedness
basic_vertex() = default;
basic_vertex( glm::vec3 Position, glm::vec3 Normal, glm::vec2 Texture ) :
position( Position ), normal( Normal ), texture( Texture )
{}
void serialize( std::ostream& ) const;
void deserialize( std::istream& );
};
typedef std::vector<basic_vertex> vertex_array;
void calculate_tangent(vertex_array &vertices, int type);
// generic geometry bank class, allows storage, update and drawing of geometry chunks
struct geometry_handle {
// constructors
geometry_handle() :
bank( 0 ), chunk( 0 )
{}
geometry_handle( std::uint32_t Bank, std::uint32_t Chunk ) :
bank( Bank ), chunk( Chunk )
{}
// methods
inline
operator std::uint64_t() const {
/*
return bank << 14 | chunk; }
*/
return ( std::uint64_t { bank } << 32 | chunk );
}
// members
/*
std::uint32_t
bank : 18, // 250k banks
chunk : 14; // 16k chunks per bank
*/
std::uint32_t bank;
std::uint32_t chunk;
};
class geometry_bank {
public:
// types:
// constructors:
// destructor:
virtual
~geometry_bank() {}
// methods:
// creates a new geometry chunk of specified type from supplied vertex data. returns: handle to the chunk or NULL
gfx::geometry_handle
create( gfx::vertex_array const &Vertices, unsigned int const Type );
// replaces data of specified chunk with the supplied vertex data, starting from specified offset
bool
replace( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry, std::size_t const Offset = 0 );
// adds supplied vertex data at the end of specified chunk
bool
append( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry );
// draws geometry stored in specified chunk
void
draw( gfx::geometry_handle const &Geometry );
// draws geometry stored in supplied list of chunks
void draw(std::vector<gfx::geometry_handle>::iterator begin, std::vector<gfx::geometry_handle>::iterator end)
{
draw_(begin, end);
}
// frees subclass-specific resources associated with the bank, typically called when the bank wasn't in use for a period of time
void
release();
// provides direct access to vertex data of specfied chunk
gfx::vertex_array const &
vertices( gfx::geometry_handle const &Geometry ) const;
protected:
// types:
struct geometry_chunk {
unsigned int type; // kind of geometry used by the chunk
gfx::vertex_array vertices; // geometry data
geometry_chunk( gfx::vertex_array const &Vertices, unsigned int Type ) :
type( Type )
{
vertices = Vertices;
}
};
typedef std::vector<geometry_chunk> geometrychunk_sequence;
// methods
inline
geometry_chunk &
chunk( gfx::geometry_handle const Geometry ) {
return m_chunks[ Geometry.chunk - 1 ]; }
inline
geometry_chunk const &
chunk( gfx::geometry_handle const Geometry ) const {
return m_chunks[ Geometry.chunk - 1 ]; }
// members:
geometrychunk_sequence m_chunks;
private:
// methods:
// create() subclass details
virtual void create_( gfx::geometry_handle const &Geometry ) = 0;
// replace() subclass details
virtual void replace_( gfx::geometry_handle const &Geometry ) = 0;
// draw() subclass details
virtual void draw_( gfx::geometry_handle const &Geometry ) = 0;
virtual void draw_(const std::vector<gfx::geometry_handle>::iterator begin, const std::vector<gfx::geometry_handle>::iterator end) = 0;
// resource release subclass details
virtual void release_() = 0;
};
// opengl vbo-based variant of the geometry bank
class opengl_vbogeometrybank : public geometry_bank {
public:
// constructors:
opengl_vbogeometrybank() = default;
// destructor
~opengl_vbogeometrybank() {
delete_buffer(); }
// methods:
static
void
reset() { }
private:
// types:
struct chunk_record{
std::size_t offset{ 0 }; // beginning of the chunk data as offset from the beginning of the last established buffer
std::size_t size{ 0 }; // size of the chunk in the last established buffer
bool is_good{ false }; // true if local content of the chunk matches the data on the opengl end
};
typedef std::vector<chunk_record> chunkrecord_sequence;
void setup_buffer();
// vectors for glMultiDrawArrays in class scope
// to don't waste time on reallocating
std::vector<GLint> m_offsets;
std::vector<GLsizei> m_counts;
// methods:
// create() subclass details
void
create_( gfx::geometry_handle const &Geometry );
// replace() subclass details
void
replace_( gfx::geometry_handle const &Geometry );
// draw() subclass details
void
draw_( gfx::geometry_handle const &Geometry );
void draw_(const std::vector<gfx::geometry_handle>::iterator begin, const std::vector<gfx::geometry_handle>::iterator end);
// release() subclass details
void
release_();
void
delete_buffer();
// members:
std::optional<gl::buffer> m_buffer; // buffer data on the opengl end
std::optional<gl::vao> m_vao;
std::size_t m_buffercapacity{ 0 }; // total capacity of the last established buffer
chunkrecord_sequence m_chunkrecords; // helper data for all stored geometry chunks, in matching order
};
// geometry bank manager, holds collection of geometry banks
typedef geometry_handle geometrybank_handle;
class geometrybank_manager {
public:
// methods:
// performs a resource sweep
void update();
// creates a new geometry bank. returns: handle to the bank or NULL
gfx::geometrybank_handle
create_bank();
// creates a new geometry chunk of specified type from supplied vertex data, in specified bank. returns: handle to the chunk or NULL
gfx::geometry_handle
create_chunk( gfx::vertex_array const &Vertices, gfx::geometrybank_handle const &Geometry, int const Type );
// replaces data of specified chunk with the supplied vertex data, starting from specified offset
bool
replace( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry, std::size_t const Offset = 0 );
// adds supplied vertex data at the end of specified chunk
bool
append( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry );
// draws geometry stored in specified chunk
void
draw( gfx::geometry_handle const &Geometry);
void draw(const std::vector<gfx::geometry_handle>::iterator begin, const std::vector<gfx::geometry_handle>::iterator end);
// provides direct access to vertex data of specfied chunk
gfx::vertex_array const &
vertices( gfx::geometry_handle const &Geometry ) const;
private:
// types:
typedef std::pair<
std::shared_ptr<geometry_bank>,
resource_timestamp > geometrybanktimepoint_pair;
typedef std::deque< geometrybanktimepoint_pair > geometrybanktimepointpair_sequence;
// members:
geometrybanktimepointpair_sequence m_geometrybanks;
garbage_collector<geometrybanktimepointpair_sequence> m_garbagecollector { m_geometrybanks, 60, 120, "geometry buffer" };
// methods
inline
bool
valid( gfx::geometry_handle const &Geometry ) const {
return ( ( Geometry.bank != 0 )
&& ( Geometry.bank <= m_geometrybanks.size() ) ); }
inline
geometrybanktimepointpair_sequence::value_type &
bank( gfx::geometry_handle const Geometry ) {
return m_geometrybanks[ Geometry.bank - 1 ]; }
inline
geometrybanktimepointpair_sequence::value_type const &
bank( gfx::geometry_handle const Geometry ) const {
return m_geometrybanks[ Geometry.bank - 1 ]; }
};
} // namespace gfx