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maszyna/shaders/traction.frag
2018-10-14 21:52:37 +02:00

28 lines
519 B
GLSL

#version 330
#include <common>
in vec4 f_clip_pos;
in vec4 f_clip_future_pos;
#include <tonemapping.glsl>
void main()
{
vec4 color = vec4(pow(param[0].rgb, vec3(2.2)), param[0].a);
#if POSTFX_ENABLED
gl_FragData[0] = color;
#else
gl_FragData[0] = tonemap(color);
#endif
#if MOTIONBLUR_ENABLED
{
vec2 a = (f_clip_future_pos.xy / f_clip_future_pos.w) * 0.5 + 0.5;;
vec2 b = (f_clip_pos.xy / f_clip_pos.w) * 0.5 + 0.5;;
gl_FragData[1] = vec4(a - b, 0.0f, 0.0f);
}
#endif
}