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AnimModel.cpp reaches cParser through the simulation core, not a direct import, so the previous pass missed it; the propagation now follows the whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call Console:: inside _WIN32 guards without importing eu07.console - invisible on Linux, where those blocks are skipped.
50 lines
1.1 KiB
C++
50 lines
1.1 KiB
C++
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//////////////////////////////////////////////////////////////////////////////////////////
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// cStars -- simple starfield model, simulating appearance of starry sky
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module;
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#include <array>
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#include <chrono>
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#include <cstddef>
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#include <deque>
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#include <limits>
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#include <mutex>
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#include <ostream>
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#include <sstream>
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#include <string>
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#include <type_traits>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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export module eu07.environment.stars;
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import eu07.simcore;
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import eu07.utilities.classes;
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export {
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class cStars {
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public:
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// types:
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// methods:
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void init();
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// constructors:
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cStars() = default;
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// deconstructor:
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// members:
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public:
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// read directly by the renderers. They used to be friends, but a friend
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// declaration naming a class from another module would require importing it,
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// and that import closes a cycle the module graph does not allow.
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// members:
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float m_longitude{ 19.0f }; // geograpic coordinates hardcoded roughly to Poland location, for the time being
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float m_latitude{ 52.0f };
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TModel3d *m_stars { nullptr };
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};
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} // export
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