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45 lines
738 B
C++
45 lines
738 B
C++
module;
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#include <vector>
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export module eu07.gl.vao;
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import eu07.gl.object;
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import eu07.gl.bindable;
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import eu07.gl.buffer;
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export {
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namespace gl
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{
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class vao : object, public bindable<vao>
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{
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struct attrib_params {
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// TBD: should be shared_ptr? (when buffer is destroyed by owner VAO could still potentially exist)
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gl::buffer &buffer;
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int attrib;
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int size;
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int type;
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int stride;
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int offset;
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};
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buffer *ebo = nullptr;
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std::vector<attrib_params> params;
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public:
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vao();
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~vao();
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void setup_attrib(buffer &buffer, int attrib, int size, int type, int stride, int offset);
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void setup_ebo(buffer &ebo);
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void bind();
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static void unbind();
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static bool use_vao;
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};
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}
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} // export
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