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maszyna/shaders/mat_trackblend_normalmap_grain.frag

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GLSL

// the ballast of a track of a normal mapped material mixed in grains into that of the tracks joined at its ends, see trackblend.glsl
#define TRACKBLEND_GRAIN 1
#define TRACKBLEND_NORMALMAP 1
#texture (diffuse, 0, sRGB_A)
uniform sampler2D diffuse;
#texture (diffuse1, 1, sRGB_A)
uniform sampler2D diffuse1;
#texture (diffuse2, 2, sRGB_A)
uniform sampler2D diffuse2;
#texture (diffuse3, 3, sRGB_A)
uniform sampler2D diffuse3;
#texture (normalmap, 4, RGBA)
uniform sampler2D normalmap;
#texture (normalmap1, 5, RGBA)
uniform sampler2D normalmap1;
#texture (normalmap2, 6, RGBA)
uniform sampler2D normalmap2;
#texture (normalmap3, 7, RGBA)
uniform sampler2D normalmap3;
#include <trackblend.glsl>