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https://github.com/MaSzyna-EU07/maszyna.git
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AnimModel.cpp reaches cParser through the simulation core, not a direct import, so the previous pass missed it; the propagation now follows the whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call Console:: inside _WIN32 guards without importing eu07.console - invisible on Linux, where those blocks are skipped.
122 lines
2.7 KiB
C++
122 lines
2.7 KiB
C++
module;
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#include <array>
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#include <chrono>
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#include <deque>
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#include <limits>
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#include <mutex>
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#include <ostream>
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#include <sstream>
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#include <type_traits>
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#include <cstddef>
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#include <utility>
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#include "glad/glad.h"
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#include <stdexcept>
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#include <string>
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#include <vector>
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#include <functional>
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#include <unordered_map>
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export module eu07.gl.shader;
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import eu07.gl.object;
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import eu07.gl.bindable;
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export {
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namespace gl
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{
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class shader_exception : public std::runtime_error
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{
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using runtime_error::runtime_error;
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};
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class shader : public object
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{
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public:
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#ifdef SHADERVALIDATOR_STANDALONE
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shader() = default;
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#endif
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shader(const std::string &filename);
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~shader();
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enum class components_e
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{
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R = GL_RED,
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RG = GL_RG,
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RGB = GL_RGB,
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RGBA = GL_RGBA,
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sRGB = GL_SRGB,
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sRGB_A = GL_SRGB_ALPHA
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};
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struct texture_entry
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{
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size_t id;
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components_e components;
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};
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enum class defaultparam_e
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{
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required,
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nan,
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zero,
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one,
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ambient,
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diffuse,
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specular,
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glossiness
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};
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struct param_entry
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{
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size_t location;
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size_t offset;
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size_t size;
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defaultparam_e defaultparam;
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};
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std::unordered_map<std::string, texture_entry> texture_conf;
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std::unordered_map<std::string, param_entry> param_conf;
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std::string name;
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#ifndef SHADERVALIDATOR_STANDALONE
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private:
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#endif
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std::pair<GLuint, std::string> process_source(const std::string &filename, const std::string &basedir);
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void expand_includes(std::string &str, const std::string &basedir);
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void parse_texture_entries(std::string &str);
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void parse_param_entries(std::string &str);
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std::string read_file(const std::string &filename);
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static std::unordered_map<std::string, components_e> components_mapping;
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static std::unordered_map<std::string, defaultparam_e> defaultparams_mapping;
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void log_error(const std::string &str);
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};
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class program : public object, public bindable<program>
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{
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public:
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program();
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program(std::vector<std::reference_wrapper<const gl::shader>>);
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~program();
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using bindable::bind;
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static void bind(GLuint i);
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void attach(const shader &);
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void link();
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std::unordered_map<std::string, shader::texture_entry> texture_conf;
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std::unordered_map<std::string, shader::param_entry> param_conf;
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private:
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void init();
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};
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}
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} // export
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