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AnimModel.cpp reaches cParser through the simulation core, not a direct import, so the previous pass missed it; the propagation now follows the whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call Console:: inside _WIN32 guards without importing eu07.console - invisible on Linux, where those blocks are skipped.
66 lines
1.5 KiB
C++
66 lines
1.5 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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module;
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#include <chrono>
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#include <cstddef>
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#include <limits>
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#include <mutex>
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#include <ostream>
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#include <sstream>
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#include <string>
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#include <type_traits>
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#include <utility>
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#include <vector>
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#include <deque>
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#include <unordered_map>
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#include <GLFW/glfw3.h>
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#include <array>
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export module eu07.input.editormouseinput;
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import eu07.input.command;
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import eu07.glm;
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export {
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class editormouse_input {
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public:
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// constructors
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editormouse_input() = default;
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// methods
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bool
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init();
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void
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position( double const Horizontal, double const Vertical );
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inline
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glm::dvec2
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position() const {
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return m_cursorposition; }
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void
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button( int const Button, int const Action );
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inline
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int
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button( int const Button ) const {
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return m_buttons[ Button ]; }
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private:
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// members
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command_relay m_relay;
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bool m_pickmodepanning { false }; // indicates mouse is in view panning mode
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bool m_pickmodepanning_resync { false }; // skip the first delta after panning starts (avoids a jump when the cursor is grabbed/hidden)
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glm::dvec2 m_cursorposition { 0.0 }; // stored last cursor position, used for panning
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std::array<int, GLFW_MOUSE_BUTTON_LAST> m_buttons { GLFW_RELEASE };
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};
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//---------------------------------------------------------------------------
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} // export
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