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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 14:29:20 +02:00
Files
maszyna/application/driveruilayer.cpp
Hirek193 b9bd0ee33d multiplayer stage 2: peer identity, stable vehicle ids and a session lobby
TTrain::id() numbers cabs with a local counter, in the order each peer happens
to create them, so it cannot address a vehicle across the session. Neither was
there any way for a player to see what is available to drive.

- network/entities: PeerId (the host is peer 1, remote peers are numbered from
  2, so it is a participant rather than a special case) and NetworkEntityId,
  plus a registry that numbers the drivable vehicles of the loaded scenario in
  name order and resolves ids back to TDynamicObject
- the server owns the numbering and publishes it as VEHICLE_LIST - name, crew
  occupancy, crew capacity, AI state, availability - on every change and at
  least every 120 frames, out of band so it stays out of the replay backbuffer;
  a client binds the received ids to its own copy of the scenario by name
- SERVER_HELLO hands the joining peer its PeerId
- a multiplayer lobby listing that roster, with vehicles taken by other players
  shown as such rather than hidden; entering one goes through the existing
  entervehicle command, the vehicle is never moved

The lobby lives inside the driver mode instead of a mode of its own: the world
has to keep running while somebody is choosing (a client stops consuming the
server's frames the moment its mode is not a command processor), and the same
screen is what a player needs to change vehicles later on.

Crew occupancy is still derived from the presence of a cab instance; the real
crew model, claim handshake and AI takeover follow in stage 3.
2026-09-06 17:48:35 +00:00

289 lines
6.9 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "application/driveruilayer.h"
#include "utilities/Globals.h"
#include "application/application.h"
#include "utilities/translation.h"
#include "simulation/simulation.h"
#include "vehicle/Train.h"
#include "model/AnimModel.h"
#include "rendering/renderer.h"
driver_ui::driver_ui()
{
clear_panels();
// bind the panels with ui object. maybe not the best place for this but, eh
add_external_panel(&m_aidpanel);
add_external_panel(&m_scenariopanel);
add_external_panel(&m_timetablepanel);
add_external_panel(&m_debugpanel);
if (Global.gui_showtranscripts)
add_external_panel(&m_transcriptspanel);
add_external_panel(&m_trainingcardpanel);
add_external_panel(&m_vehiclelist);
add_external_panel(&m_timepanel);
add_external_panel(&m_mappanel);
add_external_panel(&m_logpanel);
add_external_panel(&m_perfgraphpanel);
add_external_panel(&m_cameraviewpanel);
add_external_panel(&m_multiplayerlobby);
m_logpanel.is_open = false;
m_aidpanel.title = STR("Driving Aid");
m_scenariopanel.title = STR("Scenario");
m_scenariopanel.size_min = {435, 85};
m_scenariopanel.size_max = {Global.fb_size.x * 0.95f, Global.fb_size.y * 0.95};
m_timetablepanel.title = STR("%-*.*s Time: %d:%02d:%02d");
m_timetablepanel.size_min = {435, 70};
m_timetablepanel.size_max = {435, Global.fb_size.y * 0.95};
m_transcriptspanel.title = STR("Transcripts");
m_transcriptspanel.size_min = {435, 85};
m_transcriptspanel.size_max = {Global.fb_size.x * 0.95, Global.fb_size.y * 0.95};
if (Global.gui_defaultwindows)
{
m_aidpanel.is_open = true;
m_scenariopanel.is_open = true;
}
if (Global.gui_trainingdefault)
{
m_mappanel.is_open = true;
m_trainingcardpanel.is_open = true;
m_vehiclelist.is_open = true;
}
}
void driver_ui::render_menu_contents()
{
ui_layer::render_menu_contents();
if (ImGui::BeginMenu(STR_C("Mode windows")))
{
ImGui::MenuItem(m_aidpanel.title.c_str(), "F1", &m_aidpanel.is_open);
ImGui::MenuItem(m_scenariopanel.title.c_str(), "F1", &m_aidpanel.is_open);
ImGui::MenuItem(STR_C("Timetable"), "F2", &m_timetablepanel.is_open);
ImGui::MenuItem(m_debugpanel.name().c_str(), "F12", &m_debugpanel.is_open);
ImGui::MenuItem(m_mappanel.name().c_str(), "Tab", &m_mappanel.is_open);
ImGui::MenuItem(m_vehiclelist.name().c_str(), nullptr, &m_vehiclelist.is_open);
ImGui::MenuItem(m_trainingcardpanel.name().c_str(), nullptr, &m_trainingcardpanel.is_open);
ImGui::MenuItem(m_cameraviewpanel.name().c_str(), nullptr, &m_cameraviewpanel.is_open);
if (DebugModeFlag)
ImGui::MenuItem(m_perfgraphpanel.name().c_str(), nullptr, &m_perfgraphpanel.is_open);
if (ImGui::MenuItem(m_timepanel.name().c_str()))
m_timepanel.open();
if (Application.is_server() || Application.is_client())
ImGui::MenuItem(m_multiplayerlobby.name().c_str(), nullptr, &m_multiplayerlobby.is_open);
ImGui::EndMenu();
}
}
void driver_ui::show_multiplayer_lobby(bool const Show)
{
m_multiplayerlobby.is_open = Show;
}
void driver_ui::showDebugUI()
{
m_debugpanel.is_open = !m_debugpanel.is_open;
}
// potentially processes provided input key. returns: true if key was processed, false otherwise
bool driver_ui::on_key(int const Key, int const Action)
{
if (ui_layer::on_key(Key, Action))
return true;
switch (Key)
{
case GLFW_KEY_TAB:
case GLFW_KEY_F1:
case GLFW_KEY_F2:
case GLFW_KEY_F3:
case GLFW_KEY_F10:
case GLFW_KEY_F12:
{ // ui mode selectors
if (true == Global.ctrlState || true == Global.shiftState)
{
// only react to keys without modifiers
return false;
}
if (Action != GLFW_PRESS)
{
return true;
} // recognized, but ignored
}
default:
{ // everything else
break;
}
}
switch (Key)
{
case GLFW_KEY_TAB:
{
m_mappanel.is_open = !m_mappanel.is_open;
return true;
}
case GLFW_KEY_F1:
{
// basic consist info
auto state = m_aidpanel.is_open == false ? 0 : m_aidpanel.is_expanded == false ? 1 : 2;
state = clamp_circular(++state, 3);
m_aidpanel.is_open = state > 0;
m_aidpanel.is_expanded = state > 1;
return true;
}
case GLFW_KEY_F2:
{
// timetable
auto state = m_timetablepanel.is_open == false ? 0 : m_timetablepanel.is_expanded == false ? 1 : 2;
state = clamp_circular(++state, 3);
m_timetablepanel.is_open = state > 0;
m_timetablepanel.is_expanded = state > 1;
return true;
}
case GLFW_KEY_F3:
{
// debug panel
m_scenariopanel.is_open = !m_scenariopanel.is_open;
return true;
}
case GLFW_KEY_F12:
{
// debug panel
if (Global.shiftState)
{
m_debugpanel.is_open = !m_debugpanel.is_open;
return true;
}
}
default:
{
break;
}
}
return false;
}
// potentially processes provided mouse movement. returns: true if the input was processed, false otherwise
bool driver_ui::on_cursor_pos(double const Horizontal, double const Vertical)
{
// intercept mouse movement when the pause window is on
return m_paused;
}
// potentially processes provided mouse button. returns: true if the input was processed, false otherwise
bool driver_ui::on_mouse_button(int const Button, int const Action)
{
// intercept mouse movement when the pause window is on
return m_paused;
}
// updates state of UI elements
void driver_ui::update()
{
auto const pausemask{1 | 2};
auto ispaused{false == DebugModeFlag && (Global.iPause & pausemask) != 0};
if (ispaused != m_paused && false == Global.ControlPicking)
{
set_cursor(ispaused);
}
m_paused = ispaused;
ui_layer::update();
}
void driver_ui::set_cursor(bool const Visible)
{
if (Visible)
{
Application.set_cursor(GLFW_CURSOR_NORMAL);
Application.set_cursor_pos(Global.window_size.x / 2, Global.window_size.y / 2);
}
else
{
Application.set_cursor(GLFW_CURSOR_DISABLED);
Application.set_cursor_pos(0, 0);
}
}
// render() subclass details
void driver_ui::render_()
{
const std::string *rec_name = m_trainingcardpanel.is_recording();
if (rec_name && m_cameraviewpanel.set_state(true))
{
m_cameraviewpanel.rec_name = *rec_name;
m_cameraviewpanel.is_open = true;
}
else if (!rec_name)
m_cameraviewpanel.set_state(false);
// pause/quit modal
auto const popupheader{STR_C("Simulation Paused")};
ImGui::SetNextWindowSize(ImVec2(-1, -1));
if (ImGui::BeginPopupModal(popupheader, nullptr, 0))
{
if (ImGui::Button(STR_C("Resume"), ImVec2(150, 0)) || ImGui::IsKeyReleased(ImGui::GetKeyIndex(ImGuiKey_Escape)))
{
m_relay.post(user_command::pausetoggle, 0.0, 0.0, GLFW_RELEASE, 0);
}
if (ImGui::Button(STR_C("Quit"), ImVec2(150, 0)))
{
Application.queue_quit(false);
}
if (!m_paused)
ImGui::CloseCurrentPopup();
ImGui::EndPopup();
}
else if (m_paused)
{
ImGui::OpenPopup(popupheader);
}
if (Global.desync != 0.0f)
{
ImGui::SetNextWindowSize(ImVec2(-1, -1));
if (ImGui::Begin("network", nullptr, ImGuiWindowFlags_NoCollapse))
ImGui::Text("desync: %0.2f", Global.desync);
ImGui::End();
}
}