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Files
maszyna/network/network.h
Hirek193 b9bd0ee33d multiplayer stage 2: peer identity, stable vehicle ids and a session lobby
TTrain::id() numbers cabs with a local counter, in the order each peer happens
to create them, so it cannot address a vehicle across the session. Neither was
there any way for a player to see what is available to drive.

- network/entities: PeerId (the host is peer 1, remote peers are numbered from
  2, so it is a participant rather than a special case) and NetworkEntityId,
  plus a registry that numbers the drivable vehicles of the loaded scenario in
  name order and resolves ids back to TDynamicObject
- the server owns the numbering and publishes it as VEHICLE_LIST - name, crew
  occupancy, crew capacity, AI state, availability - on every change and at
  least every 120 frames, out of band so it stays out of the replay backbuffer;
  a client binds the received ids to its own copy of the scenario by name
- SERVER_HELLO hands the joining peer its PeerId
- a multiplayer lobby listing that roster, with vehicles taken by other players
  shown as such rather than hidden; entering one goes through the existing
  entervehicle command, the vehicle is never moved

The lobby lives inside the driver mode instead of a mode of its own: the world
has to keep running while somebody is choosing (a client stops consuming the
server's frames the moment its mode is not a command processor), and the same
screen is what a player needs to change vehicles later on.

Crew occupancy is still derived from the presence of a cab instance; the real
crew model, claim handshake and AI takeover follow in stage 3.
2026-09-06 17:48:35 +00:00

129 lines
3.4 KiB
C++

#pragma once
#include <memory>
#include <functional>
#include <optional>
#include <queue>
#include <chrono>
#include "network/message.h"
#include "network/entities.h"
#include "input/command.h"
namespace network
{
//m7todo: separate client/server connection class?
class connection
{
friend class server;
friend class client;
private:
const int CATCHUP_PACKETS = 300;
bool is_client;
protected:
std::shared_ptr<std::istream> backbuffer;
size_t backbuffer_pos;
size_t packet_counter;
void send_complete(std::shared_ptr<std::string> buf);
void catch_up();
public:
std::function<void(const message &msg)> message_handler;
virtual void connected() = 0;
virtual void send_message(const message &msg) = 0;
virtual void send_messages(const std::vector<std::shared_ptr<message>> &messages) = 0;
connection(bool client = false, size_t counter = 0);
void set_handler(std::function<void(const message &msg)> handler);
virtual void disconnect() = 0;
enum peer_state {
AWAITING_HELLO,
CATCHING_UP,
ACTIVE,
DEAD
};
peer_state state;
// session identity of the peer on the other side of this connection
PeerId peer_id { PEER_NONE };
};
class server
{
private:
std::shared_ptr<std::istream> backbuffer;
protected:
void handle_message(std::shared_ptr<connection> conn, const message &msg);
std::vector<std::shared_ptr<connection>> clients;
command_queue::commands_map client_commands_queue;
public:
server(std::shared_ptr<std::istream> buf);
void push_delta(const frame_info &msg);
// sends an out of band message to every active peer. unlike push_delta this is not
// written to the backbuffer, so it does not become part of the replayed history
void push_message(const message &msg);
command_queue::commands_map pop_commands();
};
class client
{
protected:
virtual void connect() = 0;
void handle_message(std::shared_ptr<connection> conn, const message &msg);
std::shared_ptr<connection> conn;
size_t resume_frame_counter = 0;
size_t reconnect_delay = 0;
const size_t RECONNECT_DELAY_FRAMES = 60;
const float MAX_BUFFER_SIZE = 60.0f;
const float JITTERINESS_MIX = 0.998f;
const float TARGET_MIN = 2.0f;
const float TARGET_MIX = 0.98f;
const float JITTERINESS_MULTIPIER = 2.0f;
const float CONSUME_MULTIPIER = 0.05f;
std::queue<frame_info> delta_queue;
float last_target = 20.0f;
float jitteriness = 1.0f;
float consume_counter = 0.0f;
std::chrono::high_resolution_clock::time_point last_rcv;
std::chrono::high_resolution_clock::time_point last_frame;
std::chrono::high_resolution_clock::duration frame_time;
public:
void update();
std::tuple<double, double, command_queue::commands_map> get_next_delta(int counter);
void send_commands(command_queue::commands_map commands);
int get_frame_counter() {
return resume_frame_counter;
}
int get_awaiting_frames() {
return delta_queue.size();
}
};
class backend_manager
{
public:
virtual std::shared_ptr<server> create_server(std::shared_ptr<std::fstream>, const std::string &conf) = 0;
virtual std::shared_ptr<client> create_client(const std::string &conf) = 0;
virtual void update() = 0;
};
// HACK: static initialization order fiasco fix
// extern std::unordered_map<std::string, backend_manager*> backend_list;
using backend_list_t = std::unordered_map<std::string, backend_manager*>;
backend_list_t& backend_list();
}