Files
maszyna/betterRenderer/shaders/fx_vertex.hlsl
2025-04-15 01:32:56 +02:00

17 lines
371 B
HLSL

struct VertexInput {
float2 m_Position : Position;
};
struct VertexOutput {
float2 m_Position : Position;
float4 m_PositionSV : SV_Position;
};
VertexOutput main(in VertexInput vs_in) {
VertexOutput result;
result.m_Position = vs_in.m_Position;
result.m_PositionSV = float4(vs_in.m_Position * float2(2., -2.) + float2(-1., 1.), 0., 1.);
return result;
}